Right now, given just how detailed everything is with this current game, the tutorial needs a LOT, LOT more handholding to even function.
I did as the game said, and went ahead and did some vague ideas of what to do.
The result was I could build. absolutely. nothing.
Right now, even basic units and building require too many different flipping resources!
I was expecting early game that basic units and buildings would need only the core resources. No. it is expected that I build whole economy chains at the start.
This. Simply. Won't. Work.
Building "tiers" need to be cleaned up a lot. Tier one for core buildings that need no other resources, tier two for units that need tier one resources, tier three for those that need tier 2. etc. This is a bread and butter resource mechanic, and it works, for it prevents needing spreadsheets.
Military- You desperately, desperately need some more units then just the current units. They feel like tier 3 units, units that need whole economies to support them. You desperately need units that don't require so many different types of resources to build. I don't need / want huscarls at start. I want serfs.
Whoa, how am I even to have a *clue* of where to put things like diplomats given just how aggressive everything attacks them.
How am I supposed to know how many chapmans I need if I haven't even seen how gameplay goes out?
This tutorial simply is failing to convey how to play this game with much guidance. It gives the impression you can do anything on low difficulty. But the economy and military do not follow this premise right now.
I don't even know enough to comprehend what I don't know on some level.
A good start would be to setup an example map that can let players simply watch two fairly standard yet well placed cities do their thing. And to point out how each building / resource is critical in game rather then me having to read 50 tooltips.
Too aggrevated to even start gameplay since I need 5+ buildings to build any military units.
Currently there is no learning curve, it is a learning cliff.
The calming music helped to give me the patience to at least try to stick out the pre planning stages.
Can't even make mantis issues, even with me saying I would disregard my aversion to it for the sake of the privilage of being an alpha tester. Simply because I can't play right now.