Arcen Games

General Category => Skyward Collapse => Skyward Collapse LPs/AARs => Topic started by: mrhanman on May 04, 2013, 01:10:40 am

Title: [Alpha Feedback] :D
Post by: mrhanman on May 04, 2013, 01:10:40 am
I really enjoyed my first game.  Trying to balance the two sides seemed easy at first, but it quickly spiraled out of control, just as I'd hoped it would!

Overall, it seems like a pretty great game.  Here are a few thoughts, some of which belong on mantis. 


I'm really looking forward to see how this shapes up.  The various unimplemented features look really compelling, and should add a lot to the game.  I'm sure more will occur to me later, and I'll append them here as necessary.

Title: Re: [Alpha Feedback] :D
Post by: mrhanman on May 04, 2013, 10:10:51 am
I know unit animation isn't in the cards, and would minimize the whole board game aesthetic, but it would be nice if instead of sliding around the board they would hop like you would do in an actual board game.  At least at lower playback speeds; I'm not sure how that would look at 8X.  When they attack, they could tilt forward and sort of "slap" the unit they're attacking.  Ranged dudes could lean away from their target and snap forward suddenly as their projectile is released.  When a dude takes damage, it cold vibrate briefly.

I can't think of a game that does this exactly as an example, but I think my imagination might have been somewhat inspired by the movement of the characters in Stacking.  If you're not familiar with this Double Fine masterpiece, it's a game where you control a tiny Matryoshka doll that can control other dolls by hopping into them.  The way they animate these otherwise inanimate objects is really quite brilliant and charming.  Not that it can be entirely duplicated here, but it might serve as inspiration for more or less what I'm talking about, which is hard to put into words.
Title: Re: [Alpha Feedback] :D
Post by: mrhanman on May 04, 2013, 10:24:23 pm
Are you supposed to be able to place a blue rice field on the red "side"?

Title: Re: [Alpha Feedback] :D
Post by: Misery on May 05, 2013, 03:41:38 am
Are you supposed to be able to place a blue rice field on the red "side"?


Aye, pretty sure there's no rules against doing that.   Though if I recall correctly it'll still carry the restriction of not being able to place resource buildings near city tiles, and such as that, even if the resource and city are on opposing sides.
Title: Re: [Alpha Feedback] :D
Post by: orzelek on May 05, 2013, 07:21:35 am
I didn't do much testing in that direction but placing resource nodes on enemy side might be a way to get some points easily - enemy units will attack them instantly and take them over.