Author Topic: [Alpha-Feedback]Quick Notes during the first game session  (Read 1307 times)

Offline iozay

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[Alpha-Feedback]Quick Notes during the first game session
« on: May 03, 2013, 03:57:14 PM »
First experiences(Short on-the-go-ideas), I did -not- follow the toturial:

Windows 8 smartscreen: does not trust the application
Installation is smooth
Starting the first game is smooth
Unit moves would be more fun if it was a kind of animation :)
How can you see the edicts when they are set on random?
It is not clear when you switch turns (Between red and blue)
I like the idea of leveling the player profile (even though it doesn’t work) due to a reduced learning curve
Hotkeys might be handy for building
I tried to get an army for quite a bit of turns, without success. Apparently I had to create a trading post.
It took some time until I got hold of the resource-chain
Autosaves would be nice :)

Post session thoughts/quick notes
-The game was a bit confusing during the first phase, I didn't knew the purpose until the phase was completed.
-A few things where not build-able in the first phase(Most likely intended). Nonetheless, the pre-game can make things quite hard during the game itself(Which is awesome!)
-Adamantite can be quite a turner, and with a game turner I mean that the winning faction will be losing ^^; due to the bandites. Quite a surprise.
-The Second phase of the game was a bit hard due to the fact that I didn't know the resource chains, the game does try to explain it well. A newbie help system to keep the hand of a new player might be useful for someone who doesn't wish to be thrown into the deep
-It is not clear that you are required to trade between cities to get access to resources between cities.
-I like the idea that the world expands itself :)
-The fact that I gave one side quite an army made it a bit hard for myself. But hey, it is a part of the game :)
-Gosh, so much potential in here. most definitely like the game.

I will write a larger report later on :)

Offline iozay

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Re: [Alpha-Feedback]Quick Notes during the first game session
« Reply #1 on: May 03, 2013, 03:59:17 PM »
Another small note:
I felt myself picking sides, it would be fun if the factions would also try to expand themselves(i.e. allow them to make buildings) :)

Offline x4000

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Re: [Alpha-Feedback]Quick Notes during the first game session
« Reply #2 on: May 03, 2013, 04:09:35 PM »
Quick responses:

Quote
-It is not clear that you are required to trade between cities to get access to resources between cities.

You are not.  All your resources are global, and trade just generates new resources via alternate means.

Quote
it would be fun if the factions would also try to expand themselves(i.e. allow them to make buildings)

Definitely not in the cards. ;)


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Offline iozay

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Re: [Alpha-Feedback]Quick Notes during the first game session
« Reply #3 on: May 03, 2013, 04:15:37 PM »
I know, at this moment I prefer to make quick notes to get as much "fresh" feedback on paper as possible from the top of my head.  :) With the time spent I can't have a "perfect" opinion of what might be good and/or bad as it is based purely on my first experiences.
« Last Edit: May 03, 2013, 04:20:15 PM by iozay »

Offline orzelek

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Re: [Alpha-Feedback]Quick Notes during the first game session
« Reply #4 on: May 03, 2013, 04:24:45 PM »
You don't need trading to get units. Just proper set of buildings in same town with barracks.
I have plenty of units running around having fun (and Fun) with no trade.

Picking sides is a problem.. this game may lead to increased cases of dual personality disorder ;)