Author Topic: Shattered Haven Artwork Preview  (Read 6553 times)

Offline ChristopherRC2000

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Re: Shattered Haven Artwork Preview
« Reply #15 on: September 04, 2012, 11:41:43 am »
Thanks for the quick reply, glad to see the nice mix up in how the levels play. Am looking forward to trying this soon and probably will buy it as the Lore you have described seems quite well thought out and interesting.

Offline x4000

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Re: Shattered Haven Artwork Preview
« Reply #16 on: September 04, 2012, 11:44:01 am »
Sure thing.  And thanks for your support!
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Offline Teal_Blue

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Re: Shattered Haven Artwork Preview
« Reply #17 on: September 06, 2012, 05:10:40 pm »
Anything new on the Shattered Haven front?  :)

-T


« Last Edit: January 15, 2013, 07:55:25 am by Teal_Blue »

Offline x4000

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Re: Shattered Haven Artwork Preview
« Reply #18 on: September 06, 2012, 05:15:13 pm »
Lots of work behind the scenes on porting, but nothing to publicly share just yet!
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Offline Teal_Blue

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Re: Shattered Haven Artwork Preview
« Reply #19 on: September 06, 2012, 07:51:50 pm »
:)  Thank you for the quick answer. Hope the porting goes well, and news will be soonish. I'm waiting to see the beta as patiently as i impatiently can.

Haha, well, when its ready its ready, don't let me rush you, better to have it done when you think its done than to rush.



Offline x4000

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Re: Shattered Haven Artwork Preview
« Reply #20 on: September 06, 2012, 07:56:48 pm »
I definitely agree!  The porting should be mostly done tomorrow, with the last cleanup next week.  Then it's a matter of getting the rest of the art finished up this month, and getting other parts of the game updated and improved and added.  Anyway, I'm really excited about how it's shaping up, but definitely we've learned our lesson about showing things too soon. :)
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Offline Teal_Blue

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Re: Shattered Haven Artwork Preview
« Reply #21 on: September 11, 2012, 03:27:15 am »
I was just studying the picture of the main menu screen for Shattered Haven, and several thoughts jumped into my mind. Not to intrude on what you have planned, but just thought i would mention them out loud, just in case any of them sound workable.  :)

1.  The red light that casts everything in a blood red ominous sheen... could the actual sun have changed? Or perhaps this is some emanation of the creatures, so that when they are close you can see the light? It might make for an interesting way to tell, perhaps in a general way where the creatures are? Or perhaps the color has no connection at all with the game play mechanics.

2. The creatures themselves are probably certainly hazardous and hostile to humans, but what if they are equally hostile and hazardous to each other?  :)  This might make for an interesting mechanic, if i not only have to worry about attracting their attention, but now its possible that if one intersects another, and the two or more creatures begin to fight each other, then,  it might actually save me, or give me an exit that wasn't there before?  :)

3. Connected to number 2 above, if the monsters are hostile to each other, then certainly there will probably be a hierarchy that comes into play, perhaps the snake necked creatures can take out the smaller red-eyed rabid squirrels or rabbits, but the larger bear/bull creature can eat the snake neck for breakfast easily, though perhaps not 4 or 5 of them at once, which means if they do travel in packs, perhaps 50% of the time, then the deformed and ominous red-eyed bears are not the top of the heap predator that they are normally, when they are confronted by anything else singly or in two's or three's.

4. Perhaps there is a spore, or mold that infects both plants and animals that slowly kills them, meaning that perhaps on any given screen level we could find a pack of snake necks that are in the final stages of infection and are just about ready to die, which means our characters have to not only avoid the monsters physical might, but also avoid contamination by staying a certain distance from the creatures as well, which may mean relying predominantly on distance traps, like trap holes, or trip wires that catch animals or survivors if we are not careful in disabling netting. It could also unfortunately mean, even if we avoid death at the hands, or claws and teeth of the snake necks, that if we are infected that we may only get a few more screens before we succumb. which may mean going back to try that level again? Or perhaps replacing our original character with one of the other family members, like mom, or the daughter or the adopted son? Or even perhaps a neighbor, or other survivor? In a way that is sort of like AVWW is now with the glyph-bearers. 

5. Perhaps its not always monsters and grays that the player fights against. Maybe its the environment, maybe its a chasm that has opened up that the player has to figure a way around, or some way to get across. Perhaps by knocking down a tree? Or using a rope from one side to a tree or fixed object on the other side? Or perhaps there is a fire in the level? Which gives us only 180 seconds to get past the hazards and chasms and monsters and out of the level?  :)


Just some thoughts. I really like the pic and the lore you have talked about. Please remember i'm not saying your game has to be like this, i'm just really musing to myself outloud about what you may have in store.  :)

Waiting impatiently to see the beta and jump into the game.  :)

-T

 
« Last Edit: September 11, 2012, 12:31:35 pm by Teal_Blue »

Offline Teal_Blue

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Re: Shattered Haven Artwork Preview
« Reply #22 on: September 17, 2012, 08:36:58 pm »
I saw the cool update on the art work for AVWW, wanted to say thank you and it was way cool!  Also wanted to ask, if there was any news on the SH front? Thank you and take care,

-T


Offline tigersfan

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Re: Shattered Haven Artwork Preview
« Reply #23 on: September 18, 2012, 05:08:35 am »
Things are still moving forward with SH too. :) We're at a point where there isn't much going on externally, but there is lots going on behind the scenes. We get internal e-mails almost every day about exactly what's been fixed or added. Rest assured, when there's news, we'll do our best to make sure the world knows. :)

Offline Teeani

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Re: Shattered Haven Artwork Preview
« Reply #24 on: November 22, 2012, 02:52:51 am »
How gorgeous!  I think it looks fab!  ^.^

Offline Echo35

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Re: Shattered Haven Artwork Preview
« Reply #25 on: November 24, 2012, 05:22:39 pm »
I like everything there except the building itself. It looks like I dropped some Lego or Minecraft bricks in there. It just looks too flat and cubic to be a natural building I guess. Unless it's supposed to be like, a warehouse or something, in which case, it's pretty decent. ;)

 

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