Author Topic: Shattered Haven -- Another Upcoming Project  (Read 40433 times)

Offline Tobias

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Re: Shattered Haven -- Another Upcoming Project
« Reply #75 on: August 13, 2012, 05:58:46 pm »
Well, yeah, not aliens, but when I hear "Greys" I think


Offline Ixiohm

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Re: Shattered Haven -- Another Upcoming Project
« Reply #76 on: August 13, 2012, 06:13:25 pm »
Yeah, when I first heard about Grey's anathomy - I thought - cool New sci-fi series, quickly lost interest when I learned what it really were about....

Offline Ozymandiaz

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Re: Shattered Haven -- Another Upcoming Project
« Reply #77 on: August 22, 2012, 09:27:52 am »
So is this the reason why nothing has appeared on the change list for AI War today?

I think the simple fact that this game will be made by Arcen is good enough for me to get it. After all, I got Tidalis even though I don't like casual games like that just because it's Arcen. The music was worth the money.

Heh, indeed. But so far all Arcen games are quite excellent. Not many publishers puts the same kind of love into their games as Arcen. For the 2.5 years I have been part of the community (albeit somewhat less these last months due to work and other RL stuff), I have seen good things :)

Looking forward to this game as well!
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Offline RCIX

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Re: Shattered Haven -- Another Upcoming Project
« Reply #78 on: August 22, 2012, 05:02:49 pm »
So X is off in his code cave working on this? :P
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Offline x4000

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Re: Shattered Haven -- Another Upcoming Project
« Reply #79 on: August 22, 2012, 05:04:57 pm »
So X is off in his code cave working on this? :P

Bingo.  Boy oh boy, porting this to the new engine has been quite a bit of work over the last two weeks, but that's finally winding down.  Then it's code cave + level design cave. :D
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Offline Teal_Blue

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Re: Shattered Haven -- Another Upcoming Project
« Reply #80 on: August 23, 2012, 07:54:52 am »
Just a quick question, but what does the new engine bring that the old engine did not?
And perhaps you are not ready, and it may be best to wait, but i am dying to see some screenshots of the new game.  :)

-Teal


Offline tigersfan

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Re: Shattered Haven -- Another Upcoming Project
« Reply #81 on: August 23, 2012, 08:03:27 am »
Just a quick question, but what does the new engine bring that the old engine did not?
And perhaps you are not ready, and it may be best to wait, but i am dying to see some screenshots of the new game.  :)

-Teal

New engine brings, among other things, the ability to have a Mac version easily, as well as internal consistency with all our other games.

As for screenshots, definitely not ready. While we have art that is good enough for internal testing, most of the "good" art isn't done yet.

Offline Teal_Blue

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Re: Shattered Haven -- Another Upcoming Project
« Reply #82 on: August 23, 2012, 09:03:58 am »
:)  ok.

thanks for the quick reply. 

-teal


Offline x4000

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Re: Shattered Haven -- Another Upcoming Project
« Reply #83 on: August 23, 2012, 09:12:59 am »
The new engine is the same one that Tidalis, AI War, and AVWW all run on -- the old engine is the same one that Tidalis and AI War were on before 2010.
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Offline Teal_Blue

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Re: Shattered Haven -- Another Upcoming Project
« Reply #84 on: August 23, 2012, 10:47:53 am »
:) Quick question if i can?  Will we be able to have families? Like husbands, wives and children, or neighbors or npc's that we will take care of as we roam and scavenge and fight off the graymen? Or like Lode Runner, will we be single characters moving from level to level? and Will we be able to customize our character? Perhaps like what we use for weapons, or perhaps those will vary by level and not by character, if that is so, will we be able to customize our character somehow? Or choose from different characters?

Perhaps its a bit early for all of this, but just wanted to ask, am very excited by all the news for the new game.  :)
Thanks a bunch and these are just quetions, not demands or anything like that, just trying to see how you see the game developing. 
Thank you again and take care,

-Teal



Offline Teal_Blue

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Re: Shattered Haven -- Another Upcoming Project
« Reply #85 on: August 23, 2012, 10:53:11 am »
Also...   :)


:)  Really looking forward to getting into the editor and making some new story-lines of my own, after going through the story of the game first though. As story is going to be the main emphasis here with the hand drawn art, this has got me very very excited!  Thanks Arcen!!

-Teal





Offline tigersfan

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Re: Shattered Haven -- Another Upcoming Project
« Reply #86 on: August 23, 2012, 11:03:16 am »
:) Quick question if i can?  Will we be able to have families? Like husbands, wives and children, or neighbors or npc's that we will take care of as we roam and scavenge and fight off the graymen? Or like Lode Runner, will we be single characters moving from level to level? and Will we be able to customize our character? Perhaps like what we use for weapons, or perhaps those will vary by level and not by character, if that is so, will we be able to customize our character somehow? Or choose from different characters?

I hope I'm not saying too much here, but... the story does involve a family, but each player only controls one character. As this game is more story driven than any other game we've done, there's not a lot (or any, really) customization of characters in the game. Though, there is a little bit of character improvement in the game.

As for weapons, in many cases, the weapons are level based.

Offline Teal_Blue

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Re: Shattered Haven -- Another Upcoming Project
« Reply #87 on: August 23, 2012, 11:40:54 am »
Sorry if i ask stuff that puts you all on the spot, i'll try not to do that, and if i ask stuff thats kinda out of bounds, just say,
"hey, we're not that ready yet!"   :)

Sorry,

-Teal



Offline tigersfan

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Re: Shattered Haven -- Another Upcoming Project
« Reply #88 on: August 23, 2012, 11:42:40 am »
Sorry if i ask stuff that puts you all on the spot, i'll try not to do that, and if i ask stuff thats kinda out of bounds, just say,
"hey, we're not that ready yet!"   :)

Sorry,

-Teal

Nothing to apologize for. We don't mind the questions. I know how to dodge the ones I don't want to answer yet. :)

Offline Teal_Blue

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Re: Shattered Haven -- Another Upcoming Project
« Reply #89 on: August 23, 2012, 11:47:03 am »
:) Quick question if i can?  Will we be able to have families? Like husbands, wives and children, or neighbors or npc's that we will take care of as we roam and scavenge and fight off the graymen? Or like Lode Runner, will we be single characters moving from level to level? and Will we be able to customize our character? Perhaps like what we use for weapons, or perhaps those will vary by level and not by character, if that is so, will we be able to customize our character somehow? Or choose from different characters?

I hope I'm not saying too much here, but... the story does involve a family, but each player only controls one character. As this game is more story driven than any other game we've done, there's not a lot (or any, really) customization of characters in the game. Though, there is a little bit of character improvement in the game.

As for weapons, in many cases, the weapons are level based.


That sounds very very very very very, very cool!   :)   I can understand the smaller customization or no customization with the story of the family, that way the dad or mom and the kids or cousins, aunts or uncles, or whoever is in the game is all the same. Am really looking forward to this one alot, AI War and AVWW usually kick me pretty good, i'm just not good at that kind of strategy, but am hoping i can hopefully be good at this one!  :)

Anyway, take care and thanks for the explanation, hope i didn't get you in trouble by asking, thanks again, take care,

-Teal