Author Topic: Shattered Haven 1.010-1.011 "Squid Anomaly" Released!  (Read 13269 times)

Offline x4000

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Shattered Haven 1.010-1.011 "Squid Anomaly" Released!
« on: April 16, 2013, 11:13:02 am »
Original: http://arcengames.blogspot.com/2013/04/shattered-haven-1010-squid-anomaly.html

This one is just a couple of minor tweaks, as well as a fix for a more important bug that only affected people with really unusual framerates (so very much an edge case).

UPDATE: 1.011 fixes a bug that was introduced in 1.010.

Enjoy!

This is a standard update that you can download through the  in-game updater itself, if you already have any version of the game.  When you  launch the game, hit the big "Play" button and then you'll see the notice of the update having been found if you're connected to the Internet at the time.
« Last Edit: April 16, 2013, 03:10:22 pm by x4000 »
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Offline Case

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Re: Shattered Haven 1.010 "Squid Anomaly" Released!
« Reply #1 on: April 16, 2013, 02:58:38 pm »
Hi, I might be getting a bug with movement of the grays.  They slide or jump perpendicularly to the way they're facing, to always be on the same level as me.  Let's say my player character P is up against a gray G:

y
^
|   G>   <P
|
----->x

And I move upward in the y direction, then the gray will match my y position.  If the gray is above the player, and I move along the x axis, the gray will match my x position.  This makes it impossible to run around a gray.  So far, I'm seeing this behavior on The Farm and Forsaken Home.  I guess it could be intentional, but I don't remember it from playing yesterday before this update.  Are the grays supposed to move like this?

Also, the grays are getting stuck on objects in Forsaken Home (possibly when they're "sliding" around), but that's not too frustrating like the other issue.

Offline x4000

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Re: Shattered Haven 1.010 "Squid Anomaly" Released!
« Reply #2 on: April 16, 2013, 03:01:00 pm »
I see the issue you're referring to -- thanks for that.  Will see what's up!
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Offline x4000

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Re: Shattered Haven 1.010-1.011 "Squid Anomaly" Released!
« Reply #3 on: April 16, 2013, 03:10:48 pm »
Thanks for that!  Both issues you mentioned are now fixed; they were both the same thing, and were indeed caused by the prior patch.  Cheers!
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Offline jonasan

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Re: Shattered Haven 1.010-1.011 "Squid Anomaly" Released!
« Reply #4 on: April 16, 2013, 03:51:20 pm »
I am delighted to report that the suqid bug fix works perfectly chris!! Thank you very very much  :D

Now running SH on my ubuntu laptop with sticky squid issues - so me and my girl friend have a new Arcen game to explore in bed.

Arcen giving linux support!!! Really wasnt sure you'd find time to patch SH for an unsupported OS bug - not with evrything else you have going on right now.....

Cheers :)

Offline x4000

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Re: Shattered Haven 1.010-1.011 "Squid Anomaly" Released!
« Reply #5 on: April 16, 2013, 03:52:01 pm »
Sweet stuff, glad that works now for you as well! :D
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Offline jonasan

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Re: Shattered Haven 1.010-1.011 "Squid Anomaly" Released!
« Reply #6 on: April 17, 2013, 08:06:49 am »
No game breaking hangs any more which is great - and my FPS seems perfectly playable....

However, I am still experiencing graphics issues - the same blurry-ness of the sprites that i mentioned last time i play tested.

Funny because when i first load the game i get no problems, but generally find the second level i load after booting up the game gets the glitches.

Some sprites become totally unrecognisable and its causing me to quit and are reboot the game pretty regularly to remove the problem.

I'm sure its some kind of WINE related issue like you said before ..... and i tried the tapping F3 as you suggested for this last time but no luck.

Any ideas? Cheers  :)

Offline x4000

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Re: Shattered Haven 1.010-1.011 "Squid Anomaly" Released!
« Reply #7 on: April 17, 2013, 08:45:29 am »
Hmmm, that sounds like it is having trouble reusing the RenderTextures for whatever reason.  They get completely wiped when you hit F3, but the same object is reused under the hood (as it should be, it's very slow and wasteful not to).  The only thing that causes it to literally dump the objects and recreate them is a screen resize.  You might try doing that and seeing if that fixes the issue.  If so, potentially I can build you a hotkey that would let you dump the render textures and reload them.

As to why that's happening, it's probably a driver issue or an opengl issue.  RenderTextures are something that are largely on-the-GPU as I understand it, and my guess is that the driver isn't properly maintaining the state of them somehow or other.
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Offline jonasan

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Re: Shattered Haven 1.010-1.011 "Squid Anomaly" Released!
« Reply #8 on: April 17, 2013, 09:59:27 am »
Well I tried resolution changes to get the game to redraw everything but that dosen't fix the issue once its happened - only a restart seems to work.

Unfortunately - and this is definately a wine issue - the game wont switch between windowed and fullscreen without crashing so i can't test if that helps.

and yeah i imagine its fully a driver issue happens quite a lot - despite how much better the linux drivers from ATI are now they are still full of holes and notoriously bad with some things in WINE.

Thanks for all the help - i can live with the restarts, and the most important thing is fixed with the 1.010 patch

might try a new ati driver version (think there is at least 1 more recent) but given how long it took me to find one that would run most of the things i wanted pretty well i am a little concerned of something else breaking if i do that.

anyway..... thanks, we're really enjoying the puzzles and the pressure from greys, animals, fires, rivers and chasms is producing some great tension in our games :)

Offline x4000

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Re: Shattered Haven 1.010-1.011 "Squid Anomaly" Released!
« Reply #9 on: April 17, 2013, 10:02:26 am »
Glad you're enjoying it!  And yeah, if a resolution change isn't fixing it, then it's not even a matter of individual RenderTextures getting corrupted in some way: a resolution change completely clears those and recreates them.  So it must be something else getting messed up worse, based on that.
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Offline x4000

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