Hey all,
This might seem like an odd question, but bear with me.
Premise
Shattered Haven includes a level editor, and it's extremely powerful. It's the same one we're using to make the main game itself, minus no features. This is great because you can make adventures just as robust as the main adventure is, or you can make just standalone levels for others to play, or whatever.
The Problem
The problem, as Josh pointed out to me shortly after he started playing the earliest pre-alpha that he got his hands on months and months ago, is that this level editor is going to tempt a lot of people (including him) to the dark side. Having trouble with a level? Just pop in and remove a bunch of enemies, or if it's a puzzle problem then pop in and examine the level to see what the solution is from the vantage of the level editor.
As Josh basically put it, the fact that this is right there on the main menu and so easy to access is kind of too tempting. The basic idea out of our discussions was to limit access to editing existing levels in the game until either you'd already beaten the game, or until you'd beaten the level you were about to edit, or whatever.
The Problem That Would Cause
There are inevitably going to be at least a few people who want to create more than they want to play. For those people, looking at our existing levels and tearing them apart to see how they work is the best way to learn how to make levels of their own. Aside from being a really deep editor, it's freaking complicated, heh. No one thing is particularly so, but there are just a lot of things if you're trying to jump straight into the editor. The only way to really make that sane at all is to look at our existing examples.
If you see where I'm going with that, this basically creates a situation where players who are really interested more in creating than playing have to play in order to create. I know when I was around 9 years old I got the game Demon Stalkers and I found it to be one of my favorite games ever -- that said, I spent easily 80% of my time creating my own levels with its level editor rather than playing the built-in ones. That was what made the game so attractive to me, and if I'd had to win the whole game to unlock it all that would have felt really hobbled to me.
I do believe I used the DS editor to alter a couple of levels that I felt were unfairly cheap, but in no way did that dampen my enjoyment of the game.
There's other related things here, like what happens when someone loses their settings file or changes computers and thus it doesn't have a record of what they had unlocked, etc.
My thoughts
Really, my inclination is just to let you click the level editor and then you have the whole thing. That's easiest for me and you. However, the question has been raised if there's a need to essentially protect some people from themselves. I've been warring with myself over that issue, and finally I've concluded that there's not a good way for me to answer the question since it doesn't really apply to me.
So I ask you, the players: how would you want to gain access to viewing and editing official adventure levels in the level editor? All at once, with no barriers? Little by little as you beat levels? All at the end, after you beat the game once (but not necessarily all the levels)?