Author Topic: Shattered Haven Story Copy, Round 2.  (Read 3234 times)

Offline x4000

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Shattered Haven Story Copy, Round 2.
« on: March 04, 2013, 09:20:39 am »
Hey folks,

Thanks for all the feedback in the other thread -- I wanted to go ahead and have a clear new thread to discuss any remaining tweaks you want to the new one.  I've updated the copy slightly since you last saw it in the other thread, so here it is.

On our site now: http://www.arcengames.com/w/index.php/shatteredhaven-features

---------------

---An Environmental Puzzle Game About Family, Grit, and Survival----

Grays roam the land, largely in the absence of human interference.  These aren't your typical Zed -- theirs is a very different sort of apocalypse. Animals spontaneously transform into twisted, violent beings.  The earth decays, collapsing into a network of abysses.  The wilderness thickens.

It has been nine years since That Day when it all started.  Pockets of humanity still exist, but are ignorant of one another.  Within these isolated havens people try to live as best they can -- for even in a world so broken and dark, daily life must go on.

Darrell and Mary Williams were able to build such a life inside a five-acre fenced yard out in the country.  They were even secure enough in their isolated compound that they had a daughter five years after the zombie-like grays appeared.

Life carried on as normally as it could, until another refugee on the run is killed during a nearby attack. Her son is saved and taken in by the Williamses -- who do not realize that this kind action will destroy their home and threaten their entire family.  They find themselves caught in the midst of a struggle between two eldritch horrors, and the path to survival is anything but clear.


---Features---

    * Solve environmental puzzles under pressure.  Figure out how to use the tools, traps, and weapons in each level to clear all the Grays.
    * Nearly 100 hand-crafted levels with multiple difficulty levels ranging between casual and hardcore, developed end to end by two experienced adventure level designers.
    * Complete bonus objectives for higher scores and gold markers.
    * Follow the story of Darrell and Mary as they try to save their family from a new and unexpected threat through in-game storytelling and painted-style cutscenes.
    * Guide different members of the Williams family through branching story paths that result in one of several endings.  Depending on your actions, the story may end very poorly, happily, or anywhere in between.
    * Music and sound by composer Pablo Vega provides a chilling atmosphere for players to experience.
    * Included level editor:  The same editor used to make the main adventure will let you make your own levels, cutscenes, or even entire adventures.
    * Local 2-player co-op.  Using two gamepads, two players on the keyboard, or any combination of the above.


Any remaining thoughts?  Again, thanks so much for helping us to get it to this point -- this is so much stronger than what we had before!
« Last Edit: March 04, 2013, 09:35:02 am by x4000 »
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Offline Penumbra

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Re: Shattered Haven Story Copy, Round 2.
« Reply #1 on: March 04, 2013, 09:33:01 am »
    * Nearly100 hand-crafted levels

Small, but should there be a space between "Nearly" and 100?

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
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Re: Shattered Haven Story Copy, Round 2.
« Reply #2 on: March 04, 2013, 09:35:22 am »
Thanks!
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Offline madcow

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Re: Shattered Haven Story Copy, Round 2.
« Reply #3 on: March 04, 2013, 12:25:14 pm »
Might want to include a comment on the level editor that says you can easily share maps with others (even if its not through steam workshop).

Not sure if you're planning on hosting level servers or leave that to crowd servers.

Edit: If you're leaving it to crowd servers, should still say that it's easy to import levels from other people. If you're hosting them you should say that as well!

Offline Teal_Blue

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Re: Shattered Haven Story Copy, Round 2.
« Reply #4 on: March 04, 2013, 05:14:57 pm »
Just a quick thought if i may...

change:
Life carried on as normally as it could, until another refugee on the run is killed during a nearby attack. Her son is saved and taken in by the Williamses -- who do not realize that this kind action will destroy their home and threaten their entire family.  They find themselves caught in the midst of a struggle between two eldritch horrors, and the path to survival is anything but clear.

to:
Life carried on as normally as it could, until another refugee on the run is killed during a nearby attack. Her son is saved and taken in by the Williamses -- who do not realize that this act of kindness will destroy their home and threaten their entire family.  They find themselves caught in the midst of a struggle between two eldritch horrors, and the path to survival is anything but clear.

Actually, reading back over it, your copy is very good, i see nothing wrong with it. Go for it!  :)
Just my opinion of course, take care,
-Teal


quick edit... is there any particular reason to say "* Solve environmental puzzles under pressure." ??
I suppose it makes all the difference to casual or hard core gamers. But is it necessary to appeal to one over the other? You would know better than me of course, and if Arcen has more hard core gamers, and judging from the AI War success, that might be true, then the reference to 'under pressure' might be just the thing that crowd is looking for.

Anyway, the only reason i mention it at all, is that i'm rather casual, more than hard core, so when i saw that i wondered if i would really be any good at that kind of game. Of course Lode Runner used to drive me happily crazy running from the monks and up and down ladders left and right.  :)  So maybe i'm worrying for nothing. Just a thought.
Thanks for listening,
-T


« Last Edit: March 04, 2013, 05:24:01 pm by Teal_Blue »