Makes good sense to me.
At this point I have it in there rendering "properly" with the icons (mostly), although with an offset I need to correct, and not yet with the collision masks. Ironically with the approach I took it's dynamic batching like crazy. There are some issues with the batching at the moment that seem to have nothing to do with the LODs that Cinth defined, but which rather are to do with a bug in the LOD code. And that's completely unrelated to the icons, too. So just another thing I need to sort out, though it doesn't have to be before this next release. I don't think it's brand new.
Anyhow, I have to fix the offsets, get the scaling in there, and then get the secondary info like health, flair, protected status, mark level, mode, etc, all rendering. Those bits are freaking trivial once all the central math stuff is fixed. Then I need to get the galaxy map showing icons again, for your ark and things you find, etc.
The billboarding code isn't working properly right now solely because there are strange offsets, so that causes it to rotate around an uneven axis, which is no big deal. Out of all the issues this has had, that should be comparably straightforward because I can look one icon at a time rather than them as a group. You should have seen the many different psychadellic variants over the last two days.
Fingers crossed, tomorrow is looking good.