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Off Topic / Re: Online Card Games Thread
« Last post by TheVampire100 on Today at 06:39:38 PM »
Gratz on that.
Because you compliment the game all the time, I finally picked it up and finished the campaign. I like the idea, that you can level up your cards to make them more useful, what I don't like is, that most upgradable cards are shit until you upgrade them.
The game is pretty much Hearthstone all over again but which card games nowadyas aren't? The lane mechanic however is a good idea. It gives players a better chance that their minions stay on the board for a round instead of just getting one shotted directly after placed. It also adds some tactics on placement.
General I like this more than Hearthstone because it builds on the generally good system of Hearthstone, but improves on that formular. hearthstone would be actually a really good game, if they would have enhanced the whole system and wouldn't hug up the balancing with each new expansion.


Because you mentioned generous rewards, Shardbound is really generous too. You get a reward for the first win of the day and rewards after several wins ina  week. Additionally you can play on so-called shardfalls. These shardfalls have three conditions, the first two are always "Play with any faction" and "win iwth any faction" the thrid is randomly decided. Fulfilling any condition breaks one of the nine locks of the vault on the shard, breakign a vault results in a big reward. The first vault of the day gives the most rewards. Basically after 9 macthes, 5 victories or 3 wins with all 3 conditions you can get your daily bonus. Opening a vault gives you Chroma (needed to buy packs) and packs.
A pack contains 3 randoms cards of a single rarity (all could be common or all could be legendary) but you can choose only one to keep. Since boxes come regulary, even if you get only one card per pack, you soon get a nice collection. I recommend getting first a good amount of neutral cards, so you have some good cards in all factions, so you can unlock the basic cards of that factions easier.
I've also played the remaining factions and can now tell what the others do.

Wayfinders are centered aroudn spells, similiar to what Songhai in Duelyst does. However, unlike Songhai, they are not a strong control faction and instead use spells to buff their minions. They also have a lot of minions that get a boost if they are on a hill. Additionally they play 2/1 token flyers, which opens up a lot of free movement for them which relates to their name of being "wayfinders".

Fatekeepers are more of a control faction, mostly they mess with time manipulation which translates into playing minions (own and opposing ones) back to the hand, swapping cards fom your hand with ones from your deck, drawning extra cards and teleporting minions around on the field. They mill through there deck with constant draw mechanics and many minions even benefit from drawing these cards, some get a stat boost for example. Fatekeeper can be a really annyoing but otherwise a little underwhelming faction. if you don't get the control over the board, you loose, because fatekeepers lack strong minions that other factions have.

Bloodbinder is the typical death faction that we've seen a hundred times and will see another hundred times. Bloodbinders spam the board with 1/1 zombie-like "Thralls", similiar to the Abyssians in Duelyst. Their cards synergize with teh Thralls, either if Thralls die, they get a boost, they can "consume" Thralls to appear anywhere on the field or you simply can resummon thralls from your graveyard (among other minions), it's pretty much a "zombie apocalypse" deck, where you try to overwhelm your foe with many cheap and replacable minions whiel preparing your big threats in the background.


I've played also Royal Clash, wouldn't imagined that I find soemthign worse then Minion Masters. Since this is from Supercell, this shouldn't have surprised me, then again, no other card game (and it is a card game in a way, even if it's in real time) does this. What I'm talking about is the fact, that you have to wait real time until you can open a pack. Basically, the gives you chests for victories, these chests contain gold and of course cards you need for your deck. The thing is, the most basic chest (not counting the chests from the tutorial) take 3 hours to open. And you can open only one chest at a time. Plus, you can store only 5 chests at once, any other chest after that gets discarded.
You can speed up the process with gems, of course. The next chest after that one lasts 8 hours, wouldn't surprise me, if they have chests, that take a whole day to unlock. Whoever came up with this concept should better kicked out. From the 10th floor of a building. Seriously, this is the most cancerous concept I've ever seen in a card game, this is already garbage in these freemium games but in a card game, that requires you to constantly update your deck, this is not tolerable. Deleted the shit directly after that.
To kick you even more in the nuts, you can level up cards, so they are stronger, so basically every double you get, adds to the xp of the cards instead of getting shards or anything like that, to buy cards directly fromt he collection screen. This also means that two players with the same cards might still be unequal because one player has his cards leveled up more. Oh, plus, the more cards you've leveled up, the stronger is your kign level which increases the hp and strentgh of your hero and towers (who are the endgoal of the game). Really nice, yeah.
How can this comnpany still get away with this ripoffs? Advertisements, probably. You see their shitty ads in literally every other free game and always on top in the app store. Nice bribing system there, Apple.
Minion Masters almost looks like a nice game compared to this. Almost. I'm just playing it 'til my achievment percentage is above my average.
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AI War II / Re: AI War 2 Early Access: Good News and Bad News
« Last post by drspikes on Today at 06:16:42 PM »
(Should the backerkit backers also have their keys?  I am checking my email address, but nothing yet.  Who should I contact to get this looked into please?)

I didn't get an email, but I clicked on my receipt link to change credit card and I was taken to a page with my key!  Thank you.

C
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AI War II / Re: 0.300 now out!
« Last post by TheVampire100 on Today at 06:02:44 PM »
I didn't receive my key. Where can I find it, if I didn't get a mail?
Edit: Nevermind, found it.
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AI War II / Re: AI War 2 Early Access: Good News and Bad News
« Last post by x4000 on Today at 05:53:47 PM »
Okay, all of the early access kickstarter backers should now have their keys!  I will write up a more detailed post later tonight, but for now the basic info is here: https://wiki.arcengames.com/index.php?title=AI_War_2:_Making_Alpha_Fun#Starting_State

Keith, if there's anything you want to add or edit there, please feel free. :)

I'm at a family cook-out for the next few hours, but I wanted to get this out first.  Thanks everybody!
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AI War II / Re: 0.201 "Bugfixes and Optimizations" released!
« Last post by x4000 on Today at 05:52:36 PM »
Okay, all of the early access kickstarter backers should now have their keys!  I will write up a more detailed post later tonight, but for now the basic info is here: https://wiki.arcengames.com/index.php?title=AI_War_2:_Making_Alpha_Fun#Starting_State

Keith, if there's anything you want to add or edit there, please feel free. :)

I'm at a family cook-out for the next few hours, but I wanted to get this out first.  Thanks everybody!
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AI War II / Re: 0.300 now out!
« Last post by x4000 on Today at 05:52:14 PM »
Okay, all of the early access kickstarter backers should now have their keys!  I will write up a more detailed post later tonight, but for now the basic info is here: https://wiki.arcengames.com/index.php?title=AI_War_2:_Making_Alpha_Fun#Starting_State

Keith, if there's anything you want to add or edit there, please feel free. :)

I'm at a family cook-out for the next few hours, but I wanted to get this out first.  Thanks everybody!
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AI War II / Re: 0.201 "Bugfixes and Optimizations" released!
« Last post by x4000 on Today at 05:07:31 PM »
He did a lot, also, but I'll include you too.  ;D
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AI War II / 0.300 now out!
« Last post by x4000 on Today at 05:05:48 PM »
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AI War II / Re: 0.201 "Bugfixes and Optimizations" released!
« Last post by BadgerBadger on Today at 04:29:10 PM »
Wait, Cyborg brought attention to the brightness thing? I thought I did...
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AI War II / Re: AI War 2 Early Access: Good News and Bad News
« Last post by x4000 on Today at 03:11:12 PM »
Where do we go to claim our keys, backerkit?

Yes, although you should also get an email about them when it's time.  I'm running slightly behind because I got some extra goodies packed in here, but it will be within the next 2 hours it drops.
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