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AI War II / Re: AI War 2 Launch Trailer (feedback requested)
« Last post by x4000 on Yesterday at 11:26:52 AM »
The AI is freaking terrifying in most of the saves I have, since I've been working on them for performance testing purposes.  So that should work well, haha.
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AI War II / Re: AI War 2 Launch Trailer (feedback requested)
« Last post by Pepisolo on Yesterday at 10:49:37 AM »
Overall good, but I do have one or two comments:
It might be nice to have at least one shot actually showing a slow-ish zoom out from a zoom level where you can see a small group the ships in one of the battles, to the icon level where you can see a lot of them. It might be nice to do that with the battle at 1:02, since now I feel that one is a bit too much of a blob of colour where I don't know what's going on. Showing that helps with scale, lingers a bit longer on what looks to me like it could be a good bit, and also, showing the icon colours gives a good idea of who is on what side...
As some others have said, the AI doesn't feel scary enough. If it can be arranged, perhaps a shot of the outnumbered humans fighting against a larger AI force, similar to 0:39, but then zoom out to show another AI force dwarfing that one (entering the system? Depends how photogenic you reckon the wormholes are now?) could be hard to arrange though. Along with something along the lines of "Don't wake them up..." ?

Just my £0.02.

Interesting thoughts. I have actually redone the shot at 1:02 to be more of a zoom out, although it doesn't end up showing icons. As for the AI not feeling scary enough, that is a really nice idea for a shot although it might indeed be hard to arrange but we'll see. Chris is going to be capturing a bunch more footage for the trailer, which might hopefully help the AI seem more threatening.
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AI War II / Re: AI War 2 Launch Trailer (feedback requested)
« Last post by Lord Of Nothing on Yesterday at 06:48:33 AM »
Overall good, but I do have one or two comments:
It might be nice to have at least one shot actually showing a slow-ish zoom out from a zoom level where you can see a small group the ships in one of the battles, to the icon level where you can see a lot of them. It might be nice to do that with the battle at 1:02, since now I feel that one is a bit too much of a blob of colour where I don't know what's going on. Showing that helps with scale, lingers a bit longer on what looks to me like it could be a good bit, and also, showing the icon colours gives a good idea of who is on what side...
As some others have said, the AI doesn't feel scary enough. If it can be arranged, perhaps a shot of the outnumbered humans fighting against a larger AI force, similar to 0:39, but then zoom out to show another AI force dwarfing that one (entering the system? Depends how photogenic you reckon the wormholes are now?) could be hard to arrange though. Along with something along the lines of "Don't wake them up..." ?

Just my £0.02.
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AI War II / Re: AI War 2 Launch Trailer (feedback requested)
« Last post by Pepisolo on September 22, 2018, 04:45:24 PM »
Oh,  the version of the trailer that Chris reviewed was slightly updated to the one at the start of the thread. Here's that version so that all Chris's comments make sense:

https://www.dropbox.com/s/yfbkmfohcncujxr/Sequence%20%2327%20%28Zero%20Gameplay%29%2819%29.mp4?dl=0
I like this version a lot more. I think it could be improved but there is always room for improvement for anything so that's not a strong arguement.

What I like more about this version is that the flow is much better, no out of place interruptions liek sudden appearances of menus. Makes me really hyped for the game.

Nice! I'm glad to see that you like the changes. :)
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AI War II / Re: AI War 2 Launch Trailer (feedback requested)
« Last post by TheVampire100 on September 22, 2018, 04:20:43 PM »
Oh,  the version of the trailer that Chris reviewed was slightly updated to the one at the start of the thread. Here's that version so that all Chris's comments make sense:

https://www.dropbox.com/s/yfbkmfohcncujxr/Sequence%20%2327%20%28Zero%20Gameplay%29%2819%29.mp4?dl=0
I like this version a lot more. I think it could be improved but there is always room for improvement for anything so that's not a strong arguement.

What I like more about this version is that the flow is much better, no out of place interruptions liek sudden appearances of menus. Makes me really hyped for the game.
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AI War II / Re: AI War 2 Launch Trailer (feedback requested)
« Last post by Pepisolo on September 22, 2018, 11:08:33 AM »
Oh,  the version of the trailer that Chris reviewed was slightly updated to the one at the start of the thread. Here's that version so that all Chris's comments make sense:

https://www.dropbox.com/s/yfbkmfohcncujxr/Sequence%20%2327%20%28Zero%20Gameplay%29%2819%29.mp4?dl=0
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AI War II / Re: AI War 2 Launch Trailer (feedback requested)
« Last post by Pepisolo on September 22, 2018, 10:47:45 AM »
And need moment from epic battle with golems.

I posted this save on mantis for a different issue, but the save here can be used to highlight the botnet golem. Basically, just gather all army on Hahn which is next to Geary, a planet with massive amounts of marauders. Use botnet golem to zombify that army 

https://bugtracker.arcengames.com/view.php?id=20333

Great, thanks!
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AI War II / Re: AI War 2 Launch Trailer (feedback requested)
« Last post by zeusalmighty on September 21, 2018, 11:35:16 PM »
And need moment from epic battle with golems.

I posted this save on mantis for a different issue, but the save here can be used to highlight the botnet golem. Basically, just gather all army on Hahn which is next to Geary, a planet with massive amounts of marauders. Use botnet golem to zombify that army 

https://bugtracker.arcengames.com/view.php?id=20333
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AI War II / Re: AI War 2 Launch Trailer (feedback requested)
« Last post by Pepisolo on September 21, 2018, 08:58:26 PM »
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AI War II / Re: AI War 2 Launch Trailer (feedback requested)
« Last post by HeartHunter on September 21, 2018, 08:45:13 PM »
2 replays.
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