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AI War Classic - Mods & Modding / Re: Baleur Art Mods: Galaxy Map
« Last post by Adrien35 on Today at 07:15:34 PM »
I could see this mod on a video, it's beautiful. Will the mod be available again ? the link doesn't work anymore. or send me the file by email.
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AI War II / Re: Discussion: Per-fleet-member standing orders
« Last post by kmunoz on Today at 05:39:33 PM »
I do it by selecting the ship icon from the Planet tab. It's often difficult to find croutons in the icon soup.

And if the Planet tab showed more than just the icons it would be so much more useful, especially for this.
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AI War II / Re: Tooltip Text Squashed together
« Last post by nas1m on Today at 04:35:17 PM »
I saw sonerhing similar today with the most recent version by:
  • Increasing the tooltip sizes in the settings to make them easier to read on 1366x768
  • Closing the game for lunch
  • Restarting the game
  • Now many tool tips were squashed, empty or both
  • Reset to Defaults, Close settings, open settings again and increase tooltip scales again fixed the issue for me
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AI War II / Re: Ship Line Real Time Combat Effectiveness Information
« Last post by I-KP on Today at 06:25:38 AM »
Whilst the thought lingers for reasons why XP may not be a useful value to determine Efficiency (all coming from a place of limited understanding of how XP works in this game, so have a generous pinch of salt at the ready)...

If XP is only awarded on a kill then just because you don't kill a thing doesn't mean that all of your ship lines come away with Zero Efficiency.

If XP is only awarded to the ship line that deals the killing blow then all participation by other ship lines will go undetected.

If XP is divided equally among all ships present then that also misrepresents Effectiveness at at the ship line level.

If XP is divided proportionally based on some sort of participation routine then XP might be useful as part of an Efficiency measure. (And if such a routine exists that in itself may be handy.)

If XP does form a part of an Efficiency measure then so must something inherent, e.g., build cost, about the participating ships otherwise you may end up with 2000XP, for example, but no idea whether that ship line cost me 10 Metal or 10M Metal to earn that XP.
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AI War II / Re: Discussion: Per-fleet-member standing orders
« Last post by I-KP on Today at 06:13:13 AM »
I do it by selecting the ship icon from the Planet tab. It's often difficult to find croutons in the icon soup.
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AI War II / Re: Discussion: Per-fleet-member standing orders
« Last post by kmunoz on Yesterday at 09:51:05 PM »
how would you feel if the ship line became the basic selection unit, i.e. clicking an individual unit would select that whole ship line in the fleet

Can't you already do this by double clicking an individual unit?
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AI War II / Re: Controlling fleet in combat
« Last post by kmunoz on Yesterday at 09:47:57 PM »
Personally I gave up on making the forcefield frigate optimally useful

Forcefield frigates are like that big dopey dog your uncle insists on bringing to the family picnic that always manages to find the potato salad, and then take down the whole picnic table to get it.
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AI War II / Re: XML Modding...
« Last post by Democracy? Democracy! on Yesterday at 07:40:21 PM »
Sleepers as a whole were just something i spontaneously came up with on the spot, and decided to roll with it. Coincidentally, they bear a striking resemblance to Creeper World 3's sleeper maps, so i should probably rename this project/mod/idea.

Anyways, if anyone is interested in trying to code this faction in, let me know, so i can help clear up any ambiguity and discuss balance.
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Yep, saw it on the bottom, but its bare bones at the moment.  I assume there are bigger things to work on though. :)
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AI War II / Re: Discussion: Per-fleet-member standing orders
« Last post by Nuc_Temeron on Yesterday at 06:45:06 PM »
how would you feel if the ship line became the basic selection unit, i.e. clicking an individual unit would select that whole ship line in the fleet, and box-selecting multiple unit would select all ship lines that have at least one unit in the box-selection?
You'd be able to assign standing orders to each of those ship lines and they would be transmitted to newly rebuilt ships (unlike now when they get whatever standing order the flagship has).

I also frequently select one single cloaked ship, put it in standard mode then hold fire to preserve stealth, and send it to scout (update data). You don't wanna do that with all of that cloaked squad when just one ship would do. When I box select ships I don't usually want all of them, just all of them in the box.

Also, I think double-clicking a unit selects all the units of that type on a planet.
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