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Wave warnings?

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Ovalcircle:
I put wave warning on long so I have advanced knowledge of it, but it does nothing. They just show up on my planets out of nowhere and it's really annoying because I might be doing something like going on my way to free the Dyson sphere and then a wave shows up, which results in many possible outcomes.
a. I get my fleet back in time, but the wave was already dealt with, making the trek back useless while the Dyson sphere reinforces its "planets" (destroyed all AI ships and turrets)
b. I get my fleet back in time, turns out the wave was bigger than expected, turns out fine due to fleet being there.
c. I free the Dyson sphere and the guardians trickle into my planet being attacked. Everything is fine.
d. I free the Dyson sphere, but it becomes "passive aggressive"  :-\ and doesn't help my planet.
e. My fleet gets caught by enemies and my defenses get owned.
This is also exacerbated by the enemy to all Dyson guardians trickling into my other planets, causing me to have to deploy some forces there as well.
I'm really considering turning off direct waves because this is just that frustrating to me.

x4000:
This is definitely a good one for mantis, although Keith will be redoing this a lot in the coming weeks anyhow.  The method by which waves are calculated is I believe changing.

BadgerBadger:
We used to give wave warnings, but that was removed by the UI rework. There was some discussion between Eric and Chris for having announcements of some sort, but I'm not sure where that wound up. I don't think this is a Keith thing, this is a UI thing. Keith may rework how waves are sent and calculated, but the UI to display the warnings needs to exist first for it to be useful.

The Dyson Sphere discussion seems orthoganal to the wave warnings piece. I haven't been able to test the Dyson sphere for a while since I typically die immediately if the Dyson Sphere is enabled due to https://bugtracker.arcengames.com/view.php?id=19420

Ovalcircle:

--- Quote from: BadgerBadger on April 25, 2018, 02:54:06 pm ---We used to give wave warnings, but that was removed by the UI rework. There was some discussion between Eric and Chris for having announcements of some sort, but I'm not sure where that wound up. I don't think this is a Keith thing, this is a UI thing. Keith may rework how waves are sent and calculated, but the UI to display the warnings needs to exist first for it to be useful.

The Dyson Sphere discussion seems orthoganal to the wave warnings piece. I haven't been able to test the Dyson sphere for a while since I typically die immediately if the Dyson Sphere is enabled due to https://bugtracker.arcengames.com/view.php?id=19420

--- End quote ---
I put all the AI factions on 3, Human resistance and Dyson Sphere on 10 and managed to re-roll a bunch of times until I got a lucky spawn with it. And I didn't mean that the Dyson sphere had anything to do with the waves or anything. I meant that with the wave warnings off, freeing it was more of a hassle than it should have been. Unless I'm misinterpreting your words.

BadgerBadger:
When you say the Dyson Sphere becomes passive aggressive, what do you mean? What "should" be happening is that the Dyson Sphere ships should wander around the galaxy, but should privilege your planets once you free it, and should defend any planets they are on if the AI attacks. Is this not happening? I wouldn't be surprised if there are issues; this isn't very well tested code.

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