1. When playing Maze-A. if I enable the Devourer Golem, it does a 6-7 planet patrol, back and forth between planets it already went through. Is that normal?
2. Is the "Have the AI home-world spawn as far as possible away from the Human Home-world" logic in effect? Because I can't seem to make the Nanocaust spawn past the AI home-world, further away from me. Closest I got was a 2 leg Octopus and it was 3 worlds away from the AI Home-world, but still on my side the AI home-world. Adding on to this, I believe there will be multiple AI home-worlds now? Like in AIWC? If so, how would that affect the minor factions that control a planet to start the game if I were to use the Spiral map? Would the Nanocaust spawn past a minimum distance away from any homeworlds? Would it spawn close the the middle between the AI home-worlds? Spawn close to the middle between me and the 1st homeworld? or pick between a set of locations, ex all of the above?
3. Also a Nanocaust question: What is the spawning logic for the Nanocaust? I've had it spawn 3 away from the AI as above, but I've also had it spawn 3 away from me, but on the opposite side of the AI (sandwiched between them).I'm not asking for some sort of coding thing, just the conditions (Ex. Must spawn x distance away from home-worlds).
4. Yet another question about Minor faction spawns: Let's say I use a ten planet spiral map. The Dyson doesn't spawn on a map with less than 30 planets. Is the Nanocaust also constrained by that rule? Where would it spawn?