# Ships . | # FPS . | Action | ||
800 | 35 | Combat | ||
1000 | 40 | Stationary | ||
1000 | 35 | Moving | ||
1500 | 25 | Combat | ||
2000 | 25 | Combat | ||
2000 | 20 | Combat |
#Cores . | Play State |
1 | Simulates worse then AI:WAR Fleet Command, Ships jerk across the screen, combat happens. id surmise that the simulation is running very well, but the top layer updates are having to wait in the pipe to update as you would expect on a single core. in its current state, playable |
2 | Plays well enough, becomes jerky, ships skip across the screen, not as bad as running 1 core, 95% increase in smoothing from single core. very playable |
3 | Runs Seamlessly, though frame loss (30 down to 27) is noticed. for someone who was using some prototype tri-core that i didn't think existed it will work great |
4 | N/A |
P.S. Chris - Keith - Shot in the dark here, whats the likely hood of a DRM copy so i can stick it on some of the other hardware i have and play test LAN/WAN gameplayTry copying the game folder out of steam to wherever, and run the executable. Generally our games should run that way. You might need to delete the steam_api.dll or something like that.
For my Mac, I just found where steam was keeping the executable and execute it directly. I'm having some trouble with linux though; I've never used Steam and I'm having trouble installing it (if anyone is curious, steamui.so has a dependency on libnvidia-tls and libnvidia-glcore, but I'm running an AMD GPU so I don't have those packages).
Is there any other way I can get the linux binaries?
Can you tell me how to do the install via steamcmd? That might be good enough. I looked at that for a few minutes but it looked like you needed the AppID and I had no idea how to find that for AI War 2.
app_install 573410
That worked :-) Thank you so much!