Author Topic: Multiplayer Status on .607  (Read 14053 times)

Offline BadgerBadger

  • Arcen Volunteer
  • Hero Member Mark III
  • *****
  • Posts: 1,229
  • BadgerBadgerBadgerBadger
Multiplayer Status on .607
« on: November 19, 2017, 07:37:04 pm »
There are a few issues with multiplayer right now.

First, it takes a surprisingly long time to connect, and there's no feedback that the connection is working. I cancelled it several times thinking it wasn't making progress. Some sort of feedback "Trying to connect...." would be good, and better still  be some real feedback about the connection state (sending handshake; acknowledgement recieved, initializing game state, etc... You can even include silly ones like "Waking up the Devourer Golem" that way). That sort of feedback looks cool (to me, at least) and it can help people in debugging. 

The "Connect to multiplayer" screen should show your own IP address.

Right now both arks spawn as the same gold colour.

Do you intend for players to eventually get different starting home planets?

There needs to be some mechanism for players to get Science from eachother's planets. At the moment you have to change the owner which is very cumbersome.

Clocks still get out of sync readily. I wound up with a 5 second disjoint in my last attempt which makes it feel really laggy.

Hopefully something better can be done with multiplayer in AIW2 than we had in AIWC. One of the largest reasons I didn't try to get more of my friends into AIWC is how miserable getting over-the-internet multiplayer to work (I don't think I have any friends who know how to do things like "open a specific port on your router", or "how to enable port forwarding"). There was some discussion of NAT punchthrough during the kickstarter; any chance of that actually happening?


Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Multiplayer Status on .607
« Reply #1 on: November 19, 2017, 07:45:49 pm »
There are some cheap middleware tools that seem to offer NAT punchthrough, so that is something we may be able to do.  Still no promises on that, since we have to actually see one of those work properly before we know that it's 100% able to be done.  But I do want to explore that, yes.

Thanks for the notes on the other bits -- I'm sure Keith will follow up on those pieces, since that's his area.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline BadgerBadger

  • Arcen Volunteer
  • Hero Member Mark III
  • *****
  • Posts: 1,229
  • BadgerBadgerBadgerBadger
Re: Multiplayer Status on .607
« Reply #2 on: December 09, 2017, 11:50:48 am »
I'm not sure what schedule you guys have for getting things out the door, but I would love it if AIW2's multiplayer was more functional soon. I'd like to be able to have my family play some big multiplayer games via LAN for the holidays (which should hopefully get you some valuable feedback as well as being fun for us). At the moment though it just doesn't work well enough.