I can see that the hacking options are in, for corrupting and downloading ship designs, but I have yet to figure out how to actually
do it. Both times so far that I've had my fleet on a planet with a design server my ships went "pew pew!" and blew it up before I could figure out how to download the design.
On one of those planets I'll admit that I had the "capture planet" toggle enabled, so me culpa on that, but on the other one no. I specifically knew I was attacking a planet with a design server and as my ark got close I went to activate the design download hack (to see if I had to click ON the server) and pop, it was gone before I could even select the "design download" option. Destroyed by auto-targetting.
This...can't be intended.
On another front, I've had...an issue? where some units will stop moving. As if their engines had been destroyed, but as far as I can tell, that mechanic doesn't exist. But none the less they'd sit there, with move orders, and do....nothing (and don't get repaired of their affliction). I had to scrap them and rebuild.
Speaking of moving, I just poked at my first Mark3 planet (with a super secret ninja hideout) and discovered that my ark, upon popping out of the wormhole on the other side decided it was a super-good idea to mingle with the
literal hundreds of enemy units (space tanks, armor ships, sentinels...) on the other side rather than staying put like it had on
literally every other planet ever. Same thing with all my other units. They would disperse away from the wormhole rather than staying clumped up. There's no reason for it, even if it was ship-ship collision pathing: the
ark has a force-field which pushes units away.
On my third time popping my face in to try and do some clearing, I lost the ark. Game over. And all because it decided--on its own!--that it was going to wander away from the wormhole and my retreat instruction didn't come soon enough. Thanks, game. Thanks.
Also...why are my ships not at cap?
At the time I controlled two planets and the only stuff on the other one was turrets. 7/10, no construction under way, plenty of metal. Fuel problem? I honestly have no idea.
(Also no idea why my power was negative, but I didn't notice it at the time, considering I built some stuff, then build an auxiliary power node, and then left it be)
I've also been seeing weirdness with bullets. Like, I'll destroy something...say, an AI force field, and from where its icon used to be there would come a spray of bullets that would fly off in all directions for several seconds, sort of like some kind of particle effect or invisible ship, only if it was the former, the effect was both too big (how far the particles went) and too small (particles were green and bullet shaped) and went on for too long. Or whole lines of bullets (say, from a needler) that would go whipping across perpendicular to their (prior?) trajectory (acting more like a sweeping laser beam than a stream of shots) and moving
much faster than normal.
Oh. Yes.
My other major complaint.
Building turrets is a god damn nightmare.
"Yes, I would like to build some MRLS turrets, one here and one he-...why did the UI just go away? Build->nothing here. Oh,
my ark got unselected."
Build one turret (or force field, mine, any other structure, really) and you're done. Want to build another one of the same kind? Gotta click the UI again. And forget about quickly doing that for anything listed at the far
left of the menu, haha! Those buttons are hidden behind
other things that intercept your mouse (clicking needler turret was impossible on a planet with enemies, and downright frustrating even on my own worlds, due to the hover-text somehow existing
behind the button but
stealing focus). Have fun.
Upside, force fields
start with full shields as soon as you drop them down. Perfect for offense or defense!