Author Topic: GLSL link error:..... Input of fragment shader.... ?  (Read 5979 times)

Offline Sounds

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GLSL link error:..... Input of fragment shader.... ?
« on: October 03, 2017, 09:50:13 am »
I keep meaning to send this in, so before I forget again see the attached screen capture.

Do other people get this error (see attachment)?

I'm running on a Mac OSX (10.12.6), so I'm guessing it is specific to it.

Offline x4000

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Re: GLSL link error:..... Input of fragment shader.... ?
« Reply #1 on: October 03, 2017, 09:56:53 am »
Yeah, it's a minor annoyance but doesn't seem to actually impact anything.  I'm not sure which of my shaders is doing that, since it helpfully omits that information. ;)

I think the report is on mantis, but if not it would be helpful to have there so I can remember to get to that.  I think that the issue may automatically solve itself as we upgrade to newer versions of unity and/or I upgrade to a newer version of Amplify Shader Editor, so it might wind up being moot.  There's also a chance that it's in part of the post-processing stack and not my issue at all, in which case the next build coming out should fix that.

Basically my choices are to wait and see if the other inevitable upcoming changes fix it, or if it's something I have to start a big game of guess-and-check with.  Hopefully the former case happens. ;)
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Offline BadgerBadger

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Re: GLSL link error:..... Input of fragment shader.... ?
« Reply #2 on: October 03, 2017, 09:58:01 am »
See Mantis 0019193. It's annoying but otherwise harmless.

Feel free to add your observations to Mantis as well, if only to corroborate that other people see the problem too.

Offline x4000

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Offline BadgerBadger

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Re: GLSL link error:..... Input of fragment shader.... ?
« Reply #4 on: October 03, 2017, 11:15:21 am »
Speaking of Mantis, there are a ton of open bugs that need to get closed. If someone at Arcen gets bored, taking 20 minutes to close all the Badger bugs that say "Go ahead and close this" would tidy things up immensely.

Offline x4000

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Re: GLSL link error:..... Input of fragment shader.... ?
« Reply #5 on: October 03, 2017, 11:43:43 am »
Speaking of Mantis, there are a ton of open bugs that need to get closed. If someone at Arcen gets bored, taking 20 minutes to close all the Badger bugs that say "Go ahead and close this" would tidy things up immensely.

I think I got them all, but might have missed a few.  You're right, that really does tidy things up. :)
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Offline BadgerBadger

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Offline x4000

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Re: GLSL link error:..... Input of fragment shader.... ?
« Reply #7 on: October 03, 2017, 12:31:06 pm »
Got em.  Thanks!
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Offline Aklyon

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Re: GLSL link error:..... Input of fragment shader.... ?
« Reply #8 on: October 03, 2017, 01:42:38 pm »
Huzzah for bug tidiness.