I agree, sounds like a good experiment. What I'd want to look out for in testing is what this does to optimal micro. Does it substantially increase the desire for micro to ensure good matchups? What can be done on the automation layer to deal with that?
The autotargeting, as in AIWC, is extremely robust in ensuring that ships target the things they can do the most damage to (unless there's an overriding concern). It's still possible to have suboptimal targeting where there are better targets just barely out of range that theoretically it's better to hold fire and wait until you can hit those, but that's an edge case (no pun intended).
While we are at it, I want to suggest to increase the speed of fighters.
Yea, we need more speed variance in general, but the UI doesn't currently offer a decent way to have mixed-speed groups work. AIWC's group-move would help, though something "smarter" would be better (so stuff farther from the destination goes full speed until it's "caught up", etc).
But yes, I'd like to make fighters faster and either bombers or missile corvettes (probably the latter) slower, etc, while still maintaining a fair degree of coarseness in ship speeds so we don't have everything spreading out because they've all got slightly different speeds.