General Category > Private Alpha Discussion

Economic preferences

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BadgerBadger:
Hey Keith, in AIWC you could set the AI difficulty and also an economic +/- for all players. Is there going to be a similar sort of thing in AIW2?

keith.lamothe:

--- Quote from: BadgerBadger on January 07, 2018, 03:59:32 pm ---Hey Keith, in AIWC you could set the AI difficulty and also an economic +/- for all players. Is there going to be a similar sort of thing in AIW2?

--- End quote ---
For the human faction, yes.

Maybe more flavor than +/-

Dropdown with choices like "Meteor Miner" (+metal, -power), "Archaeologist" (+science, -fuel), "Hacker" (+hacking, -everything-else). Could theoretically balance those to allow achievements.

Can also add simpler ones with just +100% everything (or just specific resources). No achievements with those.

Could also have more complex ones like "Turtle" (Immobile Ark variant, big +power, start with a flagship) or "Shadow" (Ark has really strong cloaking device so you're very hard to kill, but some other big disadvantage). Also difficult to balance, but good modding territory.


For the AI the AI difficulty is basically the +/-, but if folks want a separate dropdown that only changes the strength-budget income it could be done quite easily.

x4000:
Oh cool, I love those flavor pieces!

Draco18s:
That's a +1 from me

x4000:
Those would also fit well with the hybrid desires people have for the Arks, now that we have multiple visual types (and will soon have a dozen or so types).

If "Ark One" is the baseline, and we have Rorqual and some of the others that are basically different from the baseline in some way other than just visually (we promised that to the backers), then I think that gets across the personality of each Ark well, which is great.

BUT, we've also had a request from folks to be able to choose the visuals they want and then have a playstyle that they want.  So if they love the Rorqual visuals but are less than enthused by whatever its differential stats are compared to Ark One... well, they could be a Meteor Miner to compensate.  Or one of the more complex ones like Turtle, and it basically kills the engines of whatever Ark they choose, etc.

By having two sets of dials there, the underlying personality of each Ark is maintained, but players are able to have a further level of customization via this economic preferences thing.  Which sounds like it goes well beyond the economy, frankly.

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