Author Topic: Dyson Sphere and sundries  (Read 93 times)

Offline BadgerBadger

  • Hero Member Mark II
  • *****
  • Posts: 827
  • BadgerBadgerBadgerBadger
Dyson Sphere and sundries
« on: June 02, 2018, 11:58:26 PM »
I have always really like the Dyson Sphere, and its mirror image the Antagonized Dyson Sphere. I'm adding support for Dyson Antagonizers so that the Dyson Sphere will be able to turn against you.

At the moment the Dyson Sphere works approximately like the AIWC Dyson Sphere did, and at the moment I'm coding the Antagonized version to be basically the same as the AIWC Antagonized Dyson.
As a reminder, the Dyson Sphere produces ships constantly at varying rates (they produce relatively few ships while the Dyson hates everyone, ships slightly faster when they like the player, ships much more quickly when they are trying to chase the player off the planet). Also sometimes the Dyson Sphere will do a Big Spawn where it creates a couple ships at once.  Different ships are unlocked for the Dyson Sphere depending on the intensity of the faction.
The Antagonized Dyson Sphere will take its ships and send them toward the player's Home Command Station one planet at a time. The Antagonized ships will fight previously spawned friendly Dyson Sphere ships, and will actually stop to crush your defenses for each planet they attack.

This is solid and functional gameplay, but it would be cool to have them do "something else". Do people have any fun ideas of what else the Dyson Sphere (or the antagonized version) could do? It would have to fit in the general Dyson Sphere flavour (enigmatic, doesn't like anyone else on its planet, not particularly cooperative). Perhaps instead of a steady stream of antagonized ships, it should "save up" a bunch of ships, then release them en masse to help break your defenses? I don't want to change it too much though; the Dyson is a simple, solid piece of design.


Offline zeusalmighty

  • Jr. Member
  • **
  • Posts: 61
Re: Dyson Sphere and sundries
« Reply #1 on: June 15, 2018, 06:29:19 PM »
Given that they Dyson Sphere presumes a tremendous undertaking of utilizing the energy of a star, it might be interesting for this faction, be it the Dyson or the antagonized version, to occasionally attempt to capture a neutral planet

I'm imagining a "Return of the Jedi" half-completed death star (in this case, half-completed Dyson sphere or ring-world)

This wouldn't be invulnerable like a Dyson sphere so it can be destroyed by other factions. But it would provide a bonus to production, potentially allowing them to produce more than normal limits would allow.

So in addition to the behavior of Dyson to send units to attack planets, they occasionally turtle up and begin construction

Offline BadgerBadger

  • Hero Member Mark II
  • *****
  • Posts: 827
  • BadgerBadgerBadgerBadger
Re: Dyson Sphere and sundries
« Reply #2 on: June 15, 2018, 08:19:47 PM »
This would not be too hard for me to implement, but I'm not sure it really fits the lore of the faction. At the moment the Dark Spire does do what you describe in expanding to nearby undefended planets, as do the Marauders. ANd right now if you want more Dysons you can enable more in the game lobby.

That said, it's Chris/Keith's call if they think it would be a good idea.

That said, if an enterprising modder who isn't me wants to try putting this in and see if it's fun, by all means do so. The Dyson Faction is coded to work with multiple Dyson Spheres, so it should be straightforward.

Offline zeusalmighty

  • Jr. Member
  • **
  • Posts: 61
Re: Dyson Sphere and sundries
« Reply #3 on: Yesterday at 11:57:10 AM »
Don't fix what's not broken, the Dyson sphere is already a sweet faction and any deviations should be both mechanically and lore friendly

That being said, hearing out ideas may lead to interesting things not necessarily tied to this specific faction