It crashed for me on windows after getting Vulkan initialized.
Attached crash report - I'm running Win 10 on i7-4790K and RX 480 with latest drivers.
Logs seem full of shader errors.
So... okay, wow, that's about as new and nice as they come when it's the AMD cards, eh? Can you try running that with the command line arguments from here:
-force-glcoreXY: XY can be 32, 33, 40, 41, 42, 43, 44 or 45; each number representing a specific version of OpenGL. If the platform doesn’t support a specific version of OpenGL, Unity will fallback to a supported version.
You could basically open up a command prompt (Windows+R, type cmd), then drag and drop the executable in there. Then type space and probably -force-glcore33 or similar. Does it then run?
The fact that it crashes rather than switching over to DX or openGL is certainly concerning.
Anyhow, it thinks that your GPU has pretty much no capabilities based on what it is finding, which is bizarre. It freaks out in there about even basic vertex shaders, so clearly it's just in a very invalid state for some reason. I'm guessing drivers, but that's distressing to be sure.