Author Topic: Bleeding Edge Graphics Test Results?  (Read 16511 times)

Offline daktaklakpak

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Re: Bleeding Edge Graphics Test Results?
« Reply #15 on: March 02, 2017, 06:39:49 pm »
Instant crash for me.  Attaching the crash log folder.

System specs:
OS: Windows 7 pro, sp1
GPU: Radeon R9 290X
Driver: 16.7.2 (older driver - ReLive series has had issues with my setup, so I've been staying away until it's stable)
CPU: i7-4790K @ 4.0 Ghz
Ram:  16 GB

More data from the GPU info panel, in case it might help:
Direct3D® Version
9.14.10.1197
OpenGL® Version
6.14.10.13441
OpenCL™ Version
2.0.6.0
AMD Mantle Version
9.1.10.123
AMD Mantle API Version
98309
Vulkan Driver Version
1.2.0
Vulkan API Version
1.0.17
« Last Edit: March 02, 2017, 06:50:50 pm by daktaklakpak »

Offline BadgerBadger

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Re: Bleeding Edge Graphics Test Results?
« Reply #16 on: March 02, 2017, 06:50:10 pm »
Works perfectly; I see a couple creepy looking butterflies flying, some orange things too, and a bridge.

Fedora 25
Mesa 13.0.4
GPU Radeon R7 260X/360, open source drivers

Offline Tridus

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Re: Bleeding Edge Graphics Test Results?
« Reply #17 on: March 02, 2017, 06:56:50 pm »
Worked on my desktop, which is an old i7 860 and GeForce GTX 680, on Win10 x64.

Also worked on my Surface Book, both docked and undocked. I have the one with the dGPU, so that's using an nVidia GPU when docked, and an Intel one when in undocked tablet mode. There was a noticeable performance difference between them.

Offline lagomorph129

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Re: Bleeding Edge Graphics Test Results?
« Reply #18 on: March 02, 2017, 07:04:25 pm »
Everybody seems to have fancy graphics cards D:
Am I not a true gamer? :(

Win 10
12GB RAM DDR3
Intel i7-4710 2.5 GHz (quad)

AI War 2 runs fine until I get north of 2k ships, (I admit that might be a bit low, but I have another pc I borrowed for testing which is much more like the upgrade I'll soon be getting) but I get no actual fps lag: just sim speed drop.

As for the Bleeding Edge Graphics, it seemed to run absolutely fine on my pc.

Offline CodeMichael

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Re: Bleeding Edge Graphics Test Results?
« Reply #19 on: March 02, 2017, 08:19:46 pm »
Running fine on Archlinux
i7-4770k @4.5ghz
1080gtx

Offline donblas

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Re: Bleeding Edge Graphics Test Results?
« Reply #20 on: March 02, 2017, 09:30:40 pm »
I crashed. Here's a zip of the output:

https://www.dropbox.com/s/ncklkjnhf6b8k5w/2017-03-02_202538.zip?dl=0

Let me know if you need additional info. I'm a programmer by trade, and have Visual Studio and the like on this box.

Offline mooncows

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Re: Bleeding Edge Graphics Test Results?
« Reply #21 on: March 02, 2017, 10:41:35 pm »
OS: Windows 10
GPU: Geforce gtx 970
CPU: AMD FX-8350

No issues on launch at all.
ai war keeps kicking my ass

Offline Thalone

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Re: Bleeding Edge Graphics Test Results?
« Reply #22 on: March 02, 2017, 11:18:29 pm »
Computer 1:
  • i5-6600K/4 core/3.5 GHz
  • 16 GB RAM
  • Win 10 64-bit
  • no dedicated video card
  • took 3-4 seconds to start up, then no issues

Computer 2:
  • Q6600/4 core/2.4 GHz
  • 4 GB RAM
  • Win 10 64-bit
  • GTX 610
  • crashed (attachment)


Offline Lakshata

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Re: Bleeding Edge Graphics Test Results?
« Reply #23 on: March 03, 2017, 12:07:42 am »
Ran Fine for me.

Operating System: Windows 10 Pro 64-bit (10.0, Build 14393) (14393.rs1_release.161220-1747)
Processor: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (4 CPUs), ~3.3GHz
Memory: 8192MB RAM
Card name: NVIDIA GeForce GTX 960
Driver Version: 21.21.13.7866

Offline gavin144

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Re: Bleeding Edge Graphics Test Results?
« Reply #24 on: March 03, 2017, 05:52:08 am »
Unity56TestLinux.x86 works fine for me on my desktop, but Unity56TestLinux.x86_64 crashes:
Code: [Select]
Set current directory to /steam/SteamApps/common/AI War 2/BleedingEdgeTest
Found path: /steam/SteamApps/common/AI War 2/BleedingEdgeTest/Unity56TestLinux.x86_64
Mono path[0] = '/steam/SteamApps/common/AI War 2/BleedingEdgeTest/Unity56TestLinux_Data/Managed'
Mono path[1] = '/steam/SteamApps/common/AI War 2/BleedingEdgeTest/Unity56TestLinux_Data/Mono'
Mono config path = '/steam/SteamApps/common/AI War 2/BleedingEdgeTest/Unity56TestLinux_Data/Mono/etc'
Preloaded 'ScreenSelector.so'
Player data archive not found at `/steam/SteamApps/common/AI War 2/BleedingEdgeTest/Unity56TestLinux_Data/data.unity3d`, using local filesystemAborted (core dumped)

Adding -force-glcoreXY: with XY of any of 32, 33, 40, 41, 42, 43, 44 or 45 makes it work.

OS: Arch Linux
Kernel: x86_64 Linux 4.8.13-1-ARCH
CPU: Intel Core i7-3820 CPU @ 3.6GHz
GPU: Gallium 0.4 on AMD TAHITI (DRM 2.46.0 / 4.8.13-1-ARCH, LLVM 3.9.1)
RAM: 15991MiB
« Last Edit: March 03, 2017, 05:58:43 am by gavin144 »

Offline jerith

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Re: Bleeding Edge Graphics Test Results?
« Reply #25 on: March 03, 2017, 10:59:07 am »
Works fine for me. MacBook Pro (13-inch, Mid 2012) with as much extra RAM shoved into it as I could make fit. It claims to have Intel HD Graphics 4000 1024 MB for drawing things to the screen. This is the last pre-Retina model they released, I believe.

Offline BadgerBadger

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Re: Bleeding Edge Graphics Test Results?
« Reply #26 on: March 03, 2017, 11:15:53 am »
It also worked on a 15'' 2012 macbook pro (pre-retina)

Offline treyra

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Re: Bleeding Edge Graphics Test Results?
« Reply #27 on: March 03, 2017, 11:38:46 pm »
Worked fine (5 sec launch time) on a MSI laptop,

Windows 10
GTX 960m
i7 quad core
16 GB ram.

Offline mithrandi

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Re: Bleeding Edge Graphics Test Results?
« Reply #28 on: March 04, 2017, 04:15:03 am »
Works for me.

OS: Debian Unstable
Graphics hardware: NVIDIA GeForce GTX 970
Driver version: 375.39

Offline Cyborg

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Re: Bleeding Edge Graphics Test Results?
« Reply #29 on: March 04, 2017, 03:55:35 pm »
Works for me, Windows 7 64 bit.
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