Just beat the game, holy shit that final mission... It was pretty intense. The final room would be quite a challenge on its own even if you didn't have to run the long gauntlet to get there.
Spoilers are followingI actually found that mission fairly "ok" , 2 hours OK.. 2 hours and 11 reloads "ok"
So first off I had great fun "beating" xcom 2 on Veteran.
Mission that actually drove me insane? Defend the Avenger. I got it literally like, 2 hours before I started the final mission. The enemies I met there were the highest tier, Gatekeepers, Andromedons etc., and there were a lot of them of "normal" hard stuff (37, I counted!).. now I didn't know that when the mission started, and skulljacked the first codex I encountered, needless to say that was the worst idea I ever had. I still won though, 9 people injured, 3 of them had 1 Hp left, all turrets destroyed. Managed to get the objective thanks to squadsight and a hacked robot...
XCOM 2 was kinda fun to play through. But I also think this game has a
severe problem with writing and believability/suspension of disbelief. The first time I saw a terror mission I asked myself "
Who exactly am I rescuing here, and
Why do they all wear pjyamas and
why don't they have guns, and
why don't they run away. I've seen many great movies about Guerilla fighters, and the resistance in XCOM2 may very well be the absolute most ineffective collection of sleepwalking asylum inhabitants that ever graced the earth. Heck, they are a danger more to themselves than to others! The world would be better off without them (so actually, you
can ignore these missions ... barely any penalty ;p)
What are the resistance and Aliens even *doing* ?
20 years have supposedly gone by since Advent won.. 20 years in which they apparently didn't manage to complete their Avatar project, something they can do easily in less than 3 MONTHS after you start the game. Not just that, but the primary and most precious result of their research just sits in a blacksite facility in the boonies or in a DNA clinic in an advent city protected by (literally looking at the start mission) 5 guys is all they have to protect their most important strategic asset.
So you see my point is this. The story in XCOM 2 makes no sense. If they need humans to produce Soylent Green why the hell would they build up the cities and establish a neat and underhanded solution to finding right and matching candidates? The Aliens had won, Xcom was dismantled, and in 20 years they rebuild the cities from the ground up, construct DNA clinics that cure you from all disease and chip all humans in the cities? (but also check whether you are a match for the Solyent Green program)?
Talk about least effective Alien Invaders in the history of Alien invaders. They needed 20 years just to establish a bureaucracy that even failed doing it's primary "thing" since the ending of XCOM 2 spells out something that makes even less sense, (it links to XCOM TFTD)