Author Topic: Why wrong FOV is not a small issue  (Read 15209 times)

Offline keith.lamothe

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Re: Why wrong FOV is not a small issue
« Reply #45 on: March 22, 2012, 09:23:09 am »
CRT's are great if they never have to move :)
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Offline Volatar

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Re: Why wrong FOV is not a small issue
« Reply #46 on: March 22, 2012, 05:13:15 pm »
I lugged a huge CRT to a LAN party once. Never again.

Offline doctorfrog

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Re: Why wrong FOV is not a small issue
« Reply #47 on: March 22, 2012, 08:38:32 pm »
At this point i ask myself.. what the hell. It seems there are no screens in existence for me, gaming + graphics - either gaming, or graphics is not acceptable ;(

This is one of my favorite threads on any forum.

Offline eRe4s3r

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Re: Why wrong FOV is not a small issue
« Reply #48 on: March 23, 2012, 05:08:32 am »
I lugged a huge CRT to a LAN party once. Never again.

Well usually there are no lan parties where graphic artists play graphic suites against each other ;p And nowadays, everything got Internet.. so yeah.. I loath lugging my CRT (and I did so barely 3 times the last 10 years) (but to be fair, it can be carried a lot better than those thin-frame TV things....)

By the way, does anyone here know a proper LCD review site with a (recent and large) buyers guide and.. with ratings?

I want non-cryptic reviews. Ghosting YES or NO, proper SRGB specturm, yes, no.. black-point value (if at 0% brightness black is 120cd/m² then that screen is for the dump.
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Offline Mánagarmr

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Re: Why wrong FOV is not a small issue
« Reply #49 on: March 23, 2012, 06:58:09 am »
"I'm Commander Shepard, and
this is one of my favorite threads on any forum
the Citadel."


MEME BUTCHERING FTW!
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Offline Mánagarmr

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Re: Why wrong FOV is not a small issue
« Reply #50 on: March 23, 2012, 06:59:50 am »
I lugged a huge CRT to a LAN party once. Never again.

Well usually there are no lan parties where graphic artists play graphic suites against each other ;p And nowadays, everything got Internet.. so yeah.. I loath lugging my CRT (and I did so barely 3 times the last 10 years) (but to be fair, it can be carried a lot better than those thin-frame TV things....)

By the way, does anyone here know a proper LCD review site with a (recent and large) buyers guide and.. with ratings?

I want non-cryptic reviews. Ghosting YES or NO, proper SRGB specturm, yes, no.. black-point value (if at 0% brightness black is 120cd/m² then that screen is for the dump.
Honestly mate, I think you're being overly picky. You don't use a racing car to work, and you don't drive a Prius on Le Mans. Use one monitor for gaming, another for work. Is that really so difficult?
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Offline Volatar

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Re: Why wrong FOV is not a small issue
« Reply #51 on: March 23, 2012, 12:55:17 pm »
I lugged a huge CRT to a LAN party once. Never again.

Well usually there are no lan parties where graphic artists play graphic suites against each other ;p And nowadays, everything got Internet.. so yeah.. I loath lugging my CRT (and I did so barely 3 times the last 10 years) (but to be fair, it can be carried a lot better than those thin-frame TV things....)

I was using a CRT at the time because I was too poor to afford one of those fancy new LCD's. I am not anywhere near a good enough graphic artist to care about color like you  :P (most of my stuff is viewed on LCD's anyways)

Offline eRe4s3r

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Re: Why wrong FOV is not a small issue
« Reply #52 on: March 24, 2012, 07:44:12 pm »
I lugged a huge CRT to a LAN party once. Never again.

Well usually there are no lan parties where graphic artists play graphic suites against each other ;p And nowadays, everything got Internet.. so yeah.. I loath lugging my CRT (and I did so barely 3 times the last 10 years) (but to be fair, it can be carried a lot better than those thin-frame TV things....)

By the way, does anyone here know a proper LCD review site with a (recent and large) buyers guide and.. with ratings?

I want non-cryptic reviews. Ghosting YES or NO, proper SRGB specturm, yes, no.. black-point value (if at 0% brightness black is 120cd/m² then that screen is for the dump.
Honestly mate, I think you're being overly picky. You don't use a racing car to work, and you don't drive a Prius on Le Mans. Use one monitor for gaming, another for work. Is that really so difficult?

The proper analogy is that you use a ship to sail over the ocean, not a car. Graphics design and gaming go hand in hand, I need to test what I make for games, no? 2 Screens would be like ye needed 2 boats, one that can float, and 1 that can propel you forward. A cheap gamer LCD would be like a car, doesn't swim, doesn't propel. Worthless technology. Outdated in 3 years.

Maybe I am overly picky (Or maybe I am the only one actually caring that the screen doesn't display things as it SHOULD display them), but I don't buy things that are in some regards technological inferior to something made 30 years ago. Hence, I am holding out till OLEDS come around and get stable enough for cheap production.

I always love the shocked look of artists who work on LCD's when they hit the print button. That one is truly priceless. ^^
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Offline keith.lamothe

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Re: Why wrong FOV is not a small issue
« Reply #53 on: March 24, 2012, 07:58:44 pm »
I imagine their solution is to never print again, and just distribute digitally to people with equally inferior monitors :)
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Offline eRe4s3r

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Re: Why wrong FOV is not a small issue
« Reply #54 on: March 25, 2012, 07:32:24 pm »
True ;) Well no point in lamenting over it, i got my CRT - it is still kick-ass awesome. Made by Philips no less. Last generation of CRT's, 100% color proof, no uneven decay, automatic brightness adaption to accommodate aging phosphor cover and 100% undistorted glass cover. Also, it is not glossy and has no reflective frame, no super bright blue LED in the front shining in your eye and doesn't twiddle and jiggle when you hammer on your desk in frustration. And no view-angle dependency.... ;P

For something like that as LCD you'd pay in excess of 1500$ nowadays - and you couldn't use it for much more than graphics stuff. Mhhh...

Though having seen OLED's at Cebit this year, i wish they were here in mass production already with all the kinks worked out.. the image quality is so infinitely superior to LCD's ;/
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Offline Mánagarmr

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Re: Why wrong FOV is not a small issue
« Reply #55 on: March 29, 2012, 05:06:51 am »
Limitations of technology. :P One day, we'll have em.
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Offline eRe4s3r

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Re: Why wrong FOV is not a small issue
« Reply #56 on: March 29, 2012, 06:44:43 am »
For all purposes technology is developing plenty fast, it's just a slow transition time nowadays because the LCD market was saturated and I guess OLED developers are waiting for the next market push (which is probably gonna be HD4k or something with even higher resolution screens, and this is where oleds will truly shine with the over production going back to the desktop screen market. At some point these screens will reach a level where you can't tell an image consists of pixels anymore. But Windows 8 is not the Windows for these screens. Oleds as touch screens would be absolutely wasted

Not to mention that touch screens on the desktop are absolutely impractical, even for home PC's.
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Offline Mánagarmr

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Re: Why wrong FOV is not a small issue
« Reply #57 on: May 09, 2012, 12:23:02 pm »
Yeah, Windows 8 is probably the biggest derp in the software industry I've heard of. I can't remember a bigger derp at least. I see their point, and it's probably alright for tablets and phones (though I hate it with a passion, having tried it), but for a desktop? Theck heck?
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Offline zebramatt

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Re: Why wrong FOV is not a small issue
« Reply #58 on: June 22, 2012, 06:36:29 am »
BTW, so what IS the maximum FPS the human eye can make use of?

Good question. I don't know if there's an exact number for that. It probably varies from person to person, like range of hearing and other such things. I started trying to research it and ran across enough reading material to keep me busy for a while. It probably depends on what you're looking at too. I mean if it's a black screen that blinks white for one frame, how quick would that frame have to be before you wouldn't notice it? 1/100th of a second? 1/1000th? But if it was a black screen blinking dark brown, it would be quite different. Here's a few wikipedia articles I found from some quick searching:

http://en.wikipedia.org/wiki/Frame_rate
http://en.wikipedia.org/wiki/Persistence_of_vision
http://en.wikipedia.org/wiki/Flicker_fusion_threshold

http://www.100fps.com/how_many_frames_can_humans_see.htm

Offline Volatar

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Re: Why wrong FOV is not a small issue
« Reply #59 on: June 22, 2012, 08:23:40 am »