I find it kind of bizarre that people calculate the worth of agame to the game time. While it makes sense to a degree, because you are stuck with the game for a long time, shouldn't be the main price influence be the quality and the gameplay fun of the game?
I rather look how much work the developers put into the game and if I had massive fun instead of having a game that I can play for 100 hours. But for some reason I recentl saw more and more people,t hat claimed, if a game is not lengthy enough, it's not worth investing money into.
Time plays for me a role too of course. I don't want to waste money on games that are simply too short. Good example?
Abi.
This game was amazing ntil I noticed it was way too short. The price was also higher when I purchased it, I think they dropped the price because of tons of negative reviews.
The game simply is not complete, of course you could say that the ending was an ending ut it didn't feel like one because it left so many stuff unsolved in the game and so many questions unanswered. This is a good example of a game with good quality that ended too soon, probably to cut development time.
Some of my favourite games are quite short but cost more than you suggest (1$ per hour). I think that the logic behind that is already flawed. This was possible like... 10 years ago, but the investment costs of developing games has increased over time. Better graphics, higher salary for employees and of course inflation of money. The last one has actually stabilized a little after Trump was elected (in the US that is) but then dropped again shortly after.
I think a good rule is 10$ for a game about 2-4 hours long if the quality of the game is good and it was fun.
Also, there is a big reason why I don't trust game time anymore. Games liek Fortresscaft Evolved and Home have shown me, that you can stretch the gaming time quite largely if you manipulate the game mechanics. in terms of FCE it simply means that everything you want to build or produce costs a small fortune, so you are permanetely busy increasing the production or waiting for production to be finished. You can literally waste hours to wait for the required amount of items to be crafted to complete the next research project.
Belladonna icnreases the game time in another way, it simply makes the character move slow with no way to increase the speed and also makes every dialog unskipable, which is quite uncommon in modern adventure games. FCE at least has some good gameplay value but Belladonna falls flat through everything.
This taught me, don't rely on gaming time statistics, I still like to look how long a game takes to complete (I take more time anyway because I play very slowly most of the time) but I don't measure the game with it or how much it should cost. If a developer wanted to sell time, he always could find a way to make more artificially.
That's why I look on quality, good developers won't do this most of the time, they put more investment in making the game itself better/bigger instead of adding ways to stretch the time, so the player stucks longer with the game.
However, when a agme costs around 60$ and I rarely buy games that are this expensive, than I think they shoudl last longer than 2 hours, at least 10 hours shuld be a thing. This is alot of money I invest and I think I deserve a game that I stick longer with.