It's the HD textures, is all. On the PC side, since people have a lot of RAM, we cache a lot of them in memory to save on loading time between levels, etc. On a mobile platform, the amount of caching would need to go down, and the loading times would thus go up some. That's not the end of the world, but it's something we'd have to tailor to the specific platform to some extent.
The actual game object memory requirements are something crazy low like 20MB at absolute most or something, even with the stupid Mono GC.