Classes:
Light:
- Pathfinder (capper/chaser) [Unlocked at start]
- Sentinel (sniper, cap-killer)
- Infiltrator ("invisible" base harassment)
Medium:
- Soldier (general purpose mayhem, midfield fighter, excellent duelling class) [Unlocked at start]
- Technician (specialised base defense and maintenance/repair)
- Raider (base attack. Excels at indoors fighting, very durable. Basically counter to technician)
Heavy:
- Juggernaut (Artillery/bombardment to take out outdoors base assets) [Unlocked at start]
- Doombringer (Heavy on Flag, "offensive" base defense)
- Brute (Soldier on crack. Less maneuverable, more sturdy, area denial indoors, RUBBISH at duelling)