Author Topic: TOME 1.0! - and other Roguelikes.  (Read 23665 times)

Offline Aklyon

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Re: TOME 1.0! - and other Roguelikes.
« Reply #45 on: March 25, 2013, 06:26:37 pm »
My best luck is 1 zone and 17 points from seeing what .scor does.

Offline Echo35

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Re: TOME 1.0! - and other Roguelikes.
« Reply #46 on: March 25, 2013, 09:43:28 pm »
My best luck is 1 zone and 17 points from seeing what .scor does.

Just got Zone 5 with 19 points. Starting to get it figured out.

Offline Mánagarmr

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Re: TOME 1.0! - and other Roguelikes.
« Reply #47 on: March 29, 2013, 02:50:49 pm »
Doom: The Roguelike (DoomRL) is ridiculously brilliant. I've sunk WAY too many hours into it. Both before and lately.
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Offline LordSloth

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Re: TOME 1.0! - and other Roguelikes.
« Reply #48 on: March 29, 2013, 02:52:55 pm »
Oh yes, it is fantastic, especially the new content. I finally got an Angel of Marksmanship to 'good' ending on Hurt Me Plenty, on stream too. Marines are fun.

Offline mrhanman

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Re: TOME 1.0! - and other Roguelikes.
« Reply #49 on: March 29, 2013, 03:45:27 pm »
I've been spending a lot of time playing DoomRL and Brogue lately.  I really don't know which one I enjoy the most, but I've been on the look out for some good Android roguelikes similar to those two.  BrogueX is pretty good, but has some interface problems.  Pixel Dungeons looks and plays nice, but it awfully plain featurewise, and is stupid hard - even for a roguelike.  NetHack is pretty decent, but I'm not sure line-of-sight works right on it.

Anyone know of any good Android roguelikes?

Offline Mánagarmr

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Re: TOME 1.0! - and other Roguelikes.
« Reply #50 on: April 05, 2013, 08:39:51 am »
 
Quote from: mrhanman
Anyone know of any good Android roguelikes?
I've searched and searched, but most of them are either plain horrible, or incredibly obtuse. I'd like something similar to DoomRL for Android. A lightweight, coffee-break roguelike.

Speaking of Doom: The Roguelike (DoomRL), I've made a few gameplay videos, if people are curious. Episode 2: Chaingunner
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Offline Echo35

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Re: TOME 1.0! - and other Roguelikes.
« Reply #51 on: April 05, 2013, 11:26:32 pm »
Quote from: mrhanman
Anyone know of any good Android roguelikes?
I've searched and searched, but most of them are either plain horrible, or incredibly obtuse. I'd like something similar to DoomRL for Android. A lightweight, coffee-break roguelike.

Speaking of Doom: The Roguelike (DoomRL), I've made a few gameplay videos, if people are curious. Episode 2: Chaingunner

Nethack is on Android, as well as BRogue, and a very BRogue like game called Pixel Dungeons. There's another called Powder, though I'm not sure if its for Android, but it's available on the Nintendo DS as a custom rom, so I don't see why it wouldn't be for android. And if you have a tablet, you can always grab Stone Soup.

Offline mrhanman

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Re: TOME 1.0! - and other Roguelikes.
« Reply #52 on: April 05, 2013, 11:43:27 pm »
I didn't much care for the Nethack port. BrogueX is good, but needs some interface work.  Pixel Dungeons feels to hopeless, even for a roguelike.  I'll check out DCSS.  Powder seems to be ported to everything BUT Android.  I take that back.  One was released a couple months ago.

Thanks for the suggestions.
« Last Edit: April 05, 2013, 11:47:54 pm by mrhanman »

Offline doctorfrog

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Re: TOME 1.0! - and other Roguelikes.
« Reply #53 on: April 06, 2013, 04:40:27 am »
Quote from: mrhanman
Anyone know of any good Android roguelikes?
I've searched and searched, but most of them are either plain horrible, or incredibly obtuse. I'd like something similar to DoomRL for Android. A lightweight, coffee-break roguelike.

Speaking of Doom: The Roguelike (DoomRL), I've made a few gameplay videos, if people are curious. Episode 2: Chaingunner

I skipped ahead about 6 minutes, watched it for five, and found it pretty enjoyable, thanks. Really makes me want to pick this up... after I'm done with Brogue.

I am probably alone in this, but watching this game played via a mouse is somewhat vexing. I cut my teeth on Nethack with the numpad, then HJKLYUBN and can't do otherwise to this day. So much more work!

Offline Mánagarmr

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Re: TOME 1.0! - and other Roguelikes.
« Reply #54 on: April 06, 2013, 06:46:47 am »
I play with a mouse (and I say this about a minute in or so) simply because I have a gaming keyboard, and to conserve space, they've integrated the home/end pgu/pgd keys into the numpad, completely ruining it for keypad play in DoomRL. Otherwise, I'd likely play it with the keypad since that makes precision dodging much easier, as well as melee attacks. But yeah, it's because of my keyboard. Also, the mouse movement makes it easier to avoid blundering into ambushes, since your character will auto-stop if he sees an enemy. But again, it's mostly a keyboard thing :P
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Offline doctorfrog

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Re: TOME 1.0! - and other Roguelikes.
« Reply #55 on: April 06, 2013, 12:02:02 pm »
Ah, I see. I've gotten into the habit of skipping the first third of Let's Play and trailer videos, since they usually take some time to get to the interesting bits. My fault there!

If I remember correctly, DoomRL doesn't come with vi-key bindings out of the box, so you'd have to config those in. I am using an Apple wireless keyboard myself, and don't use a numpad at all, and play all roguelikes with the vi-keys. It took about a week to get used to, but it was worth it, since I don't have to move around as much to get to all the utility keys that roguelikes are so famous for. And you can play any roguelike on any laptop! Of course, you should stick with the setup you like best, I'm just saying don't be put off by the initial weirdness of using HJKLYUBN for movement.

As for safe movement, DoomRL should have a feature that allows you to move indefinitely in a direction, stopping when an enemy is spotted.

Offline keith.lamothe

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Re: TOME 1.0! - and other Roguelikes.
« Reply #56 on: April 06, 2013, 12:05:19 pm »
VI-keys? ... I suppose that's appropriate, I've always seen vi as a roguelike.
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Offline mrhanman

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Re: TOME 1.0! - and other Roguelikes.
« Reply #57 on: April 06, 2013, 06:07:49 pm »
I'll just leave this here.

Offline Echo35

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Re: TOME 1.0! - and other Roguelikes.
« Reply #58 on: April 06, 2013, 09:25:37 pm »
VI-keys? ... I suppose that's appropriate, I've always seen vi as a roguelike.

Almost every single rogue like I've seen uses VIM keys for movement. It's fairly common.

Offline doctorfrog

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Re: TOME 1.0! - and other Roguelikes.
« Reply #59 on: April 07, 2013, 03:22:29 am »
Yeah, same here. Aside from the new school of very graphical roguelikes (Dredmor for example), most roguelikes I've played have reserved the vi-keys for movement, usually also allowing movement with the arrow keys for noobs, and keypad movement for the new faithful.

Myself, I didn't start using vi-keys until I absolutely had to, when I bought a netbook in 2009 and became enchanted with the idea of playing Dungeon Crawl Stone Soup on it (see attachment).

Like I said before, it took about a week on/off before I got used to it, and as the image indicates, I used a reference card to help out. It took the mental image of HJKLYUBN as the shape of a rose to drive it home, with the up/down/left/right forming the stem, and the diagonals forming the petals in my mind.

Totally optional, sure, but I'm the type of dude who still uses keyboard shortcuts in any application that allows it.

Thanks for the VI-Key RPG link mrhanman, I may as well learn to use the editor if I have the opportunity. :)