Author Topic: thea the awakening worth getting at all?. edit more of a first impressions now.  (Read 4193 times)

Offline crazyroosterman

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so a game called thea the awakening came out of early access and is apparently a turn based strategic survival game based on Slavic mythology were in combat you use your soldiers as cards and I was just wondering if anybody here had/has played it since it looks like its right up my alley but unfortunately doesn't have a demo which is why I'm asking mainly?.
« Last Edit: December 10, 2015, 05:12:15 pm by crazyroosterman »
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Offline Mick

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Re: thea the awakening worth getting at all?.
« Reply #1 on: November 21, 2015, 12:00:04 pm »
I grabbed it but only have played it for a bit so far. I'll give my impressions when I've had time to put more into it.

Nothing has jumped out as particularly bad so far. I like the interface and general polish of it. The developers have my kind of mind when it comes to a good interface, and I respect that. Can't speak about the gameplay yet, but it seems pretty deep.

Offline Captain Jack

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Re: thea the awakening worth getting at all?.
« Reply #2 on: November 25, 2015, 04:29:50 am »
so a game called thea the awakening came out of early access and is apparently a turn based strategic survival game based on Slavic mythology were in combat you use your soldiers as cards and I was just wondering if anybody here had/has played it since it looks like its right up my alley but unfortunately doesn't have a demo which is why I'm asking mainly?.
I read a short piece on RPS about Thea and the only reason I haven't bought it for myself is that I have a test next week and a game I've been waiting three years for arriving the same week. It sounds fantastic, so go for it. Then tell US about it. :)

Offline crazyroosterman

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Re: thea the awakening worth getting at all?.
« Reply #3 on: November 25, 2015, 12:44:25 pm »
so a game called thea the awakening came out of early access and is apparently a turn based strategic survival game based on Slavic mythology were in combat you use your soldiers as cards and I was just wondering if anybody here had/has played it since it looks like its right up my alley but unfortunately doesn't have a demo which is why I'm asking mainly?.
I read a short piece on RPS about Thea and the only reason I haven't bought it for myself is that I have a test next week and a game I've been waiting three years for arriving the same week. It sounds fantastic, so go for it. Then tell US about it. :)
well after waiting a while after making this thread and not really getting any feed back for a game that had literally just came back that mixes genera's in strange ways(bizarre I know right? disclaimer that was a joke) I decided since it looked so very up my alley and since in terms of graphicness like other 3x games that I've seen(being pretty much to the point in the game map and not cluttering things for the sake of pretty ness and so on and instead making the separate menus pretty for the most part) although the encounter artwork is absolutely gorgeous that it would probably work fine enough for a turn based game so I just went and got it and my thoughts? well there fairly limited at the moment since I haven't really had the time to play much of it but.
1 I really rather like how individual your people are in this game rather than being faceless infantry they've each got their individual artwork and even list of stats although I would like for them to implement tooltips for them seeing as how so far I don't really understand what some of the talents (which I'm going to use for the purpose of this impressions post) do exactly for instance animal kinship I haven't come across any use for it yet I mean it must be important since choosing one of the gods starts you out with a bonus to that but again I don't really know but getting back on track there's a full equip load(if that's even the right word for it) in rpg style like dragon age pretty much(you can equip them with rings shields different types of weapons talent boosters no magic what so ever though) so yea I think its pretty neat. edit turns out I'm an idiot they do have tooltips(apart from wounds for some reason) you just have to wait a few seconds for them to appear.

2 I like the feeling of sending an expedition out into the world to explore and gather resources not found at the village sometimes its even vital to do so if your village doesn't start in range of food or burnable I'm not sure if I like how rng dependent that is really at the moment but to get back on track I'm glad I enjoy it since its essential really for doing quests and dealing with enemy spawners.

3 I'm not going to describe the combat since I don't fully understand it and the gentlemen above mes article probably does a better job if than I could but regardless I think I like it the fact that challenges are treated as combat encounters is pretty interesting and pretty unique.

4 the progression system is rather interesting seeing as how it uses a rogue like style of unlocking new things after each attempt providing you've survived for a decent amount of time(farthest I've got to is 120 turns) so each god at the start of unlocking him has 2 perks unlocked already levelling up with that god unlocks enougher hidden one they all appear to have 5 in all also most of them are locked infill you get a god to level 3 which randomly unlocks enougher god(there are a few gods that are unlocked other ways but that's the case for most of them) cant say weather I like this progression system really but its certainly different ill give it that.

5 I enjoy the theme don't know how authentic it is since I don't  know anything about Slavic mythology.

6 I l am happy that auto resolve works properly unlike the auto resolve in mount and blade which is complete dog shit.(yea lets lose 5 troops on a 10 on 1 battle totally makes séance)

7 something I forgot to mention in this post when submitted it was that I really wish there was tooltips for wounds as it is at the moment you really have to guess and all I can fathom is that they appear to give your tribes men a chance to die each turn knowing the different modifiers affecters for that as well as just being how it works would be really helpful.

that's all for now if I manage to find the time to get further in ill give a more detailed impressions.
ps had to edit that last part it was pretty unreadable sorry I was in a bit of a rush.
« Last Edit: December 10, 2015, 05:17:22 pm by crazyroosterman »
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Offline zespri

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Re: thea the awakening worth getting at all?.
« Reply #4 on: November 25, 2015, 06:26:09 pm »
Bought it yesterday and had only half an hour to spent with it. The learning curve looks steep-ish and the tutorial decided to break after first few narratives. I probably did something the tut did not expect. I'll report back when I play more.

Offline zespri

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Re: thea the awakening worth getting at all?.
« Reply #5 on: November 25, 2015, 06:27:00 pm »
 a game I've been waiting three years for arriving the same week. 
What game is this?

Offline Wingflier

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Re: thea the awakening worth getting at all?.
« Reply #6 on: November 25, 2015, 09:05:13 pm »
I went ahead and bought it, though I haven't actually tried it yet. Gonna give it a little time and then jump right into it.
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Offline crazyroosterman

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Re: thea the awakening worth getting at all?.
« Reply #7 on: November 26, 2015, 04:04:37 pm »
does anybody else notice the irony here?.
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Offline Shrugging Khan

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Re: thea the awakening worth getting at all?.
« Reply #8 on: November 26, 2015, 04:21:26 pm »
I read something about card-based combat and stopped caring right there. Was I hasty?
Also: Slavs. Not to be prejudiced, but production values of slavic games always struck me as a bit...hit and miss, at best. Does this just have a slavic theme, but proper product quality? No wonky engine, borked balance, crap translation and obviously missing content?
The overall theme seemed nice, though.
The beatings shall continue
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Offline crazyroosterman

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Re: thea the awakening worth getting at all?.
« Reply #9 on: November 26, 2015, 04:48:33 pm »
I read something about card-based combat and stopped caring right there. Was I hasty?
Also: Slavs. Not to be prejudiced, but production values of slavic games always struck me as a bit...hit and miss, at best. Does this just have a slavic theme, but proper product quality? No wonky engine, borked balance, crap translation and obviously missing content?
The overall theme seemed nice, though.
cant say if you were to hasty in till I get the chance for more time with it but it seems pretty solid so far with just a few grievances on the objective quality its not wonky at all its pretty dam solid engines fine although having the chance to not have your village spawn in gathering distance of burnable or food bugs me a little but I'm always able to find the things that are vital with the starting expedition so that's fine I guess translation isn't broken what so ever apparently its missing a fair deal of punctuation (from what I've seen of steam reviews I tend to not notice that sort of thing at all) but its 100 percent readable and on missing content again need to get further in really to say personally. ps I just wish there more tooltips as I've already elaborated on there places were it would be really nice to have them
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Offline Captain Jack

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Re: thea the awakening worth getting at all?.
« Reply #10 on: November 26, 2015, 10:33:13 pm »
a game I've been waiting three years for arriving the same week.
What game is this?
Xenoblade Chronicles X. Loved the first one so I've been waiting a long time for this.

does anybody else notice the irony here?.
Sure do. I figured it'd be funny if you wound up giving us your impressions. :P

I read something about card-based combat and stopped caring right there. Was I hasty?
Also: Slavs. Not to be prejudiced, but production values of slavic games always struck me as a bit...hit and miss, at best. Does this just have a slavic theme, but proper product quality? No wonky engine, borked balance, crap translation and obviously missing content?
The overall theme seemed nice, though.
I think so. The card system is designed by the person who did the cardgame in Witcher 3, which I recall people liking.

The game itself looks fine. Just check out the screenshots in the RPS article I posted. Besides, Witcher 3 should put an end to that particular narrative once and for all.

Offline zespri

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Re: thea the awakening worth getting at all?.
« Reply #11 on: November 27, 2015, 11:45:23 pm »
So I spent a bit more time with this game, and while I can see what others might like about it, this is not a game for me. It's not even about me not having the patience for the learning curve, although it does play certain part. It's about the overall game design. It feels... too restrictive. I mean they put a lot of numbers in the game, a lot of different resources, a lot of different stats, but then they limit you in these, without a good way for grow. Say, you want sandstone to build something and you don't have it. Well sucks to be you, you either need to hope that you'll loot it from a monster dead body (although I have not seen a monster dropping sandstone), or, more reliably build whatever you want to build from another resource. Of course you do not have it either right now, but may be if you research you'll get 10 of it as a bonus, and hopefully some of it will appear on the map, so you can make an expedition to go there, survive the way there, survive time necessary for gathering and then survive your way back. I have not got that far - that I did not have patience for.

Resources is just one example. Your people attributes is another. There is no way to get attributes you'd like or raise attributes you'd like.

The whole game is about that you have to make do with whatever you have. To me it feels too slow paced - a horrible painful slog.

That's really a shame.

As a side line, another disappointment of the day is Dying Light. I know that a lot of people enjoy it, including Chris, but I just can't see the appeal. If the controls where a bit more convenient, I might like it, but the "sprint" auto turning off every time you stop is a downer. You either need to press sprint all the time, or, in the toggle mode, you need to toggle it on every time you start moving, both ways wears me down pretty quick. The mechanic of jumping up to a ledge and the pulling yourslef up I also find extremely clanky. I have no idea, why in half of the case you can do it in a single movement (without releasing the jump key) and in the other half you just keep hanging and need to release the jump key and press again, and then you pull up. Anyway, that's offtopic in this thread.  :)
« Last Edit: November 27, 2015, 11:52:52 pm by zespri »

Offline crazyroosterman

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Re: thea the awakening worth getting at all?.
« Reply #12 on: November 28, 2015, 06:44:46 am »
So I spent a bit more time with this game, and while I can see what others might like about it, this is not a game for me. It's not even about me not having the patience for the learning curve, although it does play certain part. It's about the overall game design. It feels... too restrictive. I mean they put a lot of numbers in the game, a lot of different resources, a lot of different stats, but then they limit you in these, without a good way for grow. Say, you want sandstone to build something and you don't have it. Well sucks to be you, you either need to hope that you'll loot it from a monster dead body (although I have not seen a monster dropping sandstone), or, more reliably build whatever you want to build from another resource. Of course you do not have it either right now, but may be if you research you'll get 10 of it as a bonus, and hopefully some of it will appear on the map, so you can make an expedition to go there, survive the way there, survive time necessary for gathering and then survive your way back. I have not got that far - that I did not have patience for.

Resources is just one example. Your people attributes is another. There is no way to get attributes you'd like or raise attributes you'd like.

The whole game is about that you have to make do with whatever you have. To me it feels too slow paced - a horrible painful slog.

That's really a shame.

fair enough that doesn't bother me at all but considering that I love don't starve which can be just as unfair when it comes to resources its really just that I have a lot more patience for this type of thing the rng involved with resources does bother me a little bit but considering that I always manage to build what I want(so long as it doesn't require metals which I can never find resource spots for)
since if cant in your case find sandstone I can usually use something else its never relay been a problem with me.(only rarely at times)
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