Author Topic: Tell me something (Godus)  (Read 3741 times)

Offline zespri

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Tell me something (Godus)
« on: June 21, 2014, 06:21:32 am »
Guys,

Can you explain me, how someone who is considered a prominent game designer can creates something that godawful?


Offline eRe4s3r

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Re: Tell me something (Godus)
« Reply #1 on: June 21, 2014, 06:58:35 am »
Are you asking this about the same guy who made a "game" where you clicked on pixels of a cube in order to reveal more pixels to click on?

When I look at Godus I just have to sigh. I can't even say it has potential, because it has none. It will always be a boring, mindless and VERY ugly "paint the world with huts" game. And you can drag your mouse curser over bubbles and they make sounds, yay?

I tell you what happened here, it's what happens when a game designer had -1- good idea in his life, and is famous for it, and now thinks everything he does needs to be artsy and family friendly (which by the way, I start to REALLY hate, I don't want family friendly games, I want new experiences, fresh stories, complex gameplay, if something is Family friendly that's akin to calling it "dumbed down the lowest common denominator (that's the dog in the family) ) just sigh... Godus is made for dogs, that's what it is.
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Offline keith.lamothe

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Re: Tell me something (Godus)
« Reply #2 on: June 21, 2014, 11:04:45 am »
Godus is made for dogs, that's what it is.
Maybe it's a simple typo and misunderstanding, then?

Dogus.
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Offline Draco18s

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Re: Tell me something (Godus)
« Reply #3 on: June 21, 2014, 11:19:50 am »
Are you asking this about the same guy who made a "game" where you clicked on pixels of a cube in order to reveal more pixels to click on?

That was actually a social experiment.

Well, two.

1) Would anybody actually pony up the million quid it took to buy the diamond pickaxe? (no, at least not that I ever heard)
2) When the cube was finally opened, how would the winner prove that he won? (Molyneux basically spoiled that one himself)

The prize was to help design Godus.  Woo.  Not surprised that it's shit: Molyneux gave utter control over to someone who doesn't know how to design games.

Offline Wingflier

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Re: Tell me something (Godus)
« Reply #4 on: June 21, 2014, 04:51:58 pm »
I've never seen such scathing reviews in my life (on Steam).
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Offline Misery

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Re: Tell me something (Godus)
« Reply #5 on: June 22, 2014, 12:34:45 am »
Are you asking this about the same guy who made a "game" where you clicked on pixels of a cube in order to reveal more pixels to click on?

When I look at Godus I just have to sigh. I can't even say it has potential, because it has none. It will always be a boring, mindless and VERY ugly "paint the world with huts" game. And you can drag your mouse curser over bubbles and they make sounds, yay?

I tell you what happened here, it's what happens when a game designer had -1- good idea in his life, and is famous for it, and now thinks everything he does needs to be artsy and family friendly (which by the way, I start to REALLY hate, I don't want family friendly games, I want new experiences, fresh stories, complex gameplay, if something is Family friendly that's akin to calling it "dumbed down the lowest common denominator (that's the dog in the family) ) just sigh... Godus is made for dogs, that's what it is.

Yeah, pretty much my thoughts as well.

Whenever a developer goes all artsy, I just.... yeah, I dont want their stuff anymore.  "Artsy" rarely goes along with "good".  Ends up just being like someone trying to appear more intellectual and sophisticated rather than design a good product.   Which is bloody stupid.  Dont want that.   Explosions and lightning bolts and giant spiders and lots of fire, that's the way to do it, I say.

Though aside from the first Black & White I've honestly never really liked any of his stuff anyway.  The guy really seems to be on a very fast downward slope overall now from what I hear.

Offline zespri

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Re: Tell me something (Godus)
« Reply #6 on: June 22, 2014, 12:46:03 am »
If it was me I'd call quits rather than making more bad impressions on a road that is highly unlikely to succeed.

Offline eRe4s3r

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Re: Tell me something (Godus)
« Reply #7 on: June 22, 2014, 11:48:54 pm »
Yeah the same applies for me
What I don't get either is why they remain on this road

This really bothers me too, because I had somewhat resembling hope when Godus was first announced, that Molyneux might actually make something akin to a real pc game again. But imo, it's just cubeclicker with drag ability. And it's clearly, VERY CLEARLY designed for mobile. From the giant, ugly GUI to the horrendously undetailed art and the odd concepts (collect "cards" to "unlock" stuff, drag over giant purple bubbles to get "mana" etc.) It screams "tablet game" but it's not sold as one. Really odd.
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Offline zespri

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Re: Tell me something (Godus)
« Reply #8 on: August 07, 2014, 06:08:31 pm »
Quote
You know when your girlfriend is out of town and you’ve got the place to yourself and you think, “hell yes I’m getting a whole pizza” which you proceed to consume and then lie awake all night cold-sweating your way through a prodigious indigestion, wishing you’d remembered the previous times you’d done this awful disservice to yourself?

That’s serial over-promiser Peter Molyneux’s post-Bullfrog career in a nutshell. Lots of lofty promises about games like Black & White, and Fable, and The Movies which never really connected with reality.

Source: http://www.pockettactics.com/news/ios-news/new-covenant-godus-ios/

Offline zespri

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Offline KingIsaacLinksr

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Offline Panopticon

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Re: Tell me something (Godus)
« Reply #11 on: February 17, 2015, 06:38:24 pm »
Eh, I think the press is in part responsible for inflating Molyneux to this point in the first place. The gaming press is a bigger joke than rock journalism and RPS is leading the charge these days.

Offline KingIsaacLinksr

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Re: Tell me something (Godus)
« Reply #12 on: February 17, 2015, 07:08:12 pm »
Eh, I think the press is in part responsible for inflating Molyneux to this point in the first place. The gaming press is a bigger joke than rock journalism and RPS is leading the charge these days.

Sure, but gamers are just as guilty. They were the ones who funded Godus after all.
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Offline Panopticon

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Re: Tell me something (Godus)
« Reply #13 on: February 17, 2015, 07:30:27 pm »
Oh yeah, for sure. Plenty of blame to go around here. Still, I'm happy crowdfunding exists. It's not a good fit for everyone but some developers seem to really know how to make it work. I'll happily support projects from Amplitude for example.

When it comes down to it though the press are definitely big culprits when it comes to Molyneux's "Rock Star" status as a game developer. They helped build that myth one story at a time, so seeing rags like RPS take cheap shots like that gives me a special contempt for them.
« Last Edit: February 17, 2015, 07:33:06 pm by Panopticon »

Offline KingIsaacLinksr

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Re: Tell me something (Godus)
« Reply #14 on: February 17, 2015, 08:07:11 pm »


When it comes down to it though the press are definitely big culprits when it comes to Molyneux's "Rock Star" status as a game developer. They helped build that myth one story at a time, so seeing rags like RPS take cheap shots like that gives me a special contempt for them.

How was it a cheap shot? He agreed to the interview. He KNEW what he was going to be in for and it was long since past that someone in the press didn't handle him with kid gloves.
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