Paradox have unveiled some of their plans for the next free patches. It includes fixes to sector AI and some more midgame content and diplomacy options.
I expect this is going to be a game that will only improve with time.
This. As stated earlier; the core is great for the most part. It just needs more stuff and a fix here and there.
Uh, the core is not great "for the most part" imo....
Well I mod and play the game, but let me tell you this review (take the time to read it please)
http://www.quartertothree.com/fp/2016/05/18/bone-dry-sci-fi-stellaris-game-doesnt-even-work/reverberated with me far more than I thought it would. Yes, that is a 1 out of 5 review, and that is exactly where I would rate Stellaris after 3 completed rounds (1 with my mod, which was the first round that was actual FUN in the mid-game, although the GUI issues nearly drove me insane).
This game (Stellaris) is in essence 2 games, 1 is the mildly interesting because "unique" start of the game, you explore, find events, they have neat text, interesting lore and everything is fresh and new that is FUN.. that is act 1, and act 1 repeats 60 billion times the longer you play, by the 5th time you see event number 31 you will loath it. Then you have the 2nd game, the "paint the stars your color and spam ships which you have to build manually through the worst GUI (
3 clicks to build a ship on 1 planet) where wars are at best about 3 planets since the AI can't handle wargoals correctly... and you have a vassal/alliance fleet AI that will constantly follow your main fleet around like an idiot, while it's own planets are bombed and invaded on the other side of the map. Or in essence, you have a weird explorations strategy part which is fun, and then you have the rest of the game, which isn't the same game whatsoever. When in a Paradox game did you ever start randomly invading other nations willy nilly because that was your only way to "win" ?
I have played a game on a 1000 star map, it was an unplayable annoying mess. Why you wonder? Because at some point you will amass "Threat" (since AI will draw you into wars constantly) which is a -50 to -200 modifier to stance of aliens.. woohooo. That means your end-game will, for the most part, consist of endless wars (see above, GUI issues, AI issues etc.).
But the worst offense is that the game is sterile. What does this mean? Let me draw a simple mental image here
ELDAR
ZERG
CHAOS
ORC
Conglomerate of Banturai
Guess which race is from Stellaris. Or better put, I bet you have a mental image for each of these races in your head right now.
Notice the problem yet? There are no unique races in Stellaris. The races are all identically at heart, and I really mean that they are identical by being a bunch of values, there is no mechanical difference between any of them. There isn't even a playable swarm hivemind race in the game without mods, and that race still builds happiness boosting buildings on it's planet (why???). The only interesting races in the game are (funnily enough) end-game events that for the most part sizzle out because they are badly coded and made.
This whole race thing would not be a problem if the game would properly decide WHO THE PLAYER IS. Currently in Stellaris I have to ask the honest question, who am I playing? I am clearly not the empire leader because I am tasked with silly tasks like giving research ships per system survey orders (Automate explore MIA)
Anyway, the more I think about it the less I like the game and the more I hope for mods to really revamp it ;p
I wouldn't even go as far as say that the game is a "gem" in hiding. Because without mods there is no gem. If you removed the flashy graphics you could call this game a spreadsheet. It has about as much flair ;P
While in Eu4 I felt like a medieval king under constant threat.. in Stellars I feel like some management AI tasked with conquering the galaxy.
(The joke is not even that part is properly polished...)I am actually in so far conflicted as I have played this for
56 hours before reaching the point where I could see beneath the surface of the game design and discover layers of good intentions and bad executions everywhere. Modding this game was primarily the source of this discovery, when you see how it works in detail, you realize what a brittle and not at all properly decorated concept this game was when it was made....
I have no doubt mods CAN change this game to something astounding, but for that massive overhaul of everything is needed, and many things are sadly hardcoded.
Anyway, were this a Steam review, I would thumbs-down the game ;P