Author Topic: Intricacy - A game of competitive puzzle-design  (Read 2727 times)

Offline Endymion

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Intricacy - A game of competitive puzzle-design
« on: June 20, 2015, 01:42:23 pm »
There is this cool puzzle game about solving player designed puzzles/locks I've been playing but at the moment there aren't that many active players so the amount of locks I haven't solved is starting to get rather small. So please someone if you enjoy making puzzles at all make some locks for me to solve! ;D
The basic idea is kind of similar to Castle Doctrine but a lot less depressing.

Anyway here's the link to the game.
http://mbays.freeshell.org/intricacy/

and a TIGSource thread for it.
http://forums.tigsource.com/index.php?topic=38163.0
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Offline Draco18s

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Re: Intricacy - A game of competitive puzzle-design
« Reply #1 on: June 20, 2015, 11:40:16 pm »
I gave it a try.  Got stuck on the second tutorial level.

Also, the control mappings are pretty terrible.  My keyboard is split down the middle, leaving B no where near HYUNL/JK
Even so, you need to do something about them; the south-easternly directions don't match their north-west counter parts.

Like, bwuh?  Why is "move right" way the frak over there?  I'd go with HUIKMN with JL for rotation.

Offline Endymion

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Re: Intricacy - A game of competitive puzzle-design
« Reply #2 on: June 21, 2015, 08:46:16 am »
They're vim keys used a in many older roguelikes so L being right comes from there while J and K would be up and down if it was a square grid.
Personally I use mostly mouse to move the parts around.

Also you can push the yellow part on the left with your ball to get up there.

Btw I'm NOI in the game. and the dev is ZED and DOR is another player who's way too good at the game.
« Last Edit: June 21, 2015, 08:49:36 am by Endymion »
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Offline Draco18s

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Re: Intricacy - A game of competitive puzzle-design
« Reply #3 on: June 21, 2015, 10:44:17 am »
"Classic" roguelike keys are crap for anyone except people who've actually played classic roguelikes.

Not having any rebind options (that I can find) annoys me.

Also, crappy tutorials are crappy.

Offline Endymion

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Re: Intricacy - A game of competitive puzzle-design
« Reply #4 on: June 21, 2015, 06:51:08 pm »
What is so crappy about the tutorial?
It's not amazing but I didn't notice any problems with it when I did it.
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Offline Draco18s

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Re: Intricacy - A game of competitive puzzle-design
« Reply #5 on: June 21, 2015, 09:00:15 pm »
They introduce to many mechanics at once with little to no explanation on what each one does.
Took me five minutes just to figure out how to move things in the first level. The left-side yellow piece in the second level is unnecessary. In order to get that far I've already figured out how the ball works, level done.

Offline Cyborg

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Re: Intricacy - A game of competitive puzzle-design
« Reply #6 on: June 21, 2015, 09:45:40 pm »
I got past the tutorial. Could be interesting to waste time on once in a while.
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