- Do not make games for women, Steam userbase, 18% women, 82% men.
18 percent of 10 million users is what? Curious, what percent of steam is German? Should we say, forget about Germans? Please. This is stat abuse.
Every female I know plays games. All the females in my family and my friends play games. They don't play *your* games, but they are playing games. And I know a lot of females.
I think this chauvinist attitude has to go. Yes, certain games seem to attract one sex more than the other, but I don't think we have to say, "don't make games for women." Sometimes, it's as easy as just not going out of your way to be offensive to your audience.
I guess the idea that making a game exclusively targeted towards women is less financially sound, but, then again, making a game that only appeals to one demographic is probably a bad idea regardless of that demographic's population.
Most games nowadays are pretty gender-neutral, at least as far as I see it, other than the usual "chicks don't play games" bollocks. There's no reason that, say, Civ V, Super Meat Boy, or Transistor (just to pick a few games out of my library) would appeal more to a man or a woman. One could
maybe argue that the gender of the protagonist has some effect on the appeal of the game, hence why many protagonists are white males, but I don't think most people care--I know that I don't really care about the race or gender of my character, although I do know that my view is not the rule. There were many fairly disgusting comments on the Dishonored 2 E3 trailer wherein people expressed...distaste about playing as a woman, nevermind that she was just one of two playable characters and they clearly didn't read the description. These were usually met with scores of replies expressing disbelief at their idiocy, so I am lent to believe that most people, male or female, will play a game for its genre and not because it is "marketed" towards a certain gender. I know as many women who play Call of Duty as I know men.