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StarLords3K - An on-line strategic 4X space game
mahks:
The episode "Mercatus Volgus Ubivis" has begun.
New game features:
Dogfights : Takes place during short range combat by fightercraft
Thrusters, Generators and Ion Cannons : Only usable on Fighters & Interceptors
Civil Markets : Similar to black markets but deal in legal goods
Luxuries : Demand now based solely on each star, rather than realm
Civil Defence Fleets : Replace tribute ship building. CDF's build automatically based on habitat level
Monuments : May now be dedicated to science, fertility, productivity or shipping. This results in bonus output
kobebryant:
I want to be a game tester, I PM'd you, please accept me to be a tester.
mahks:
No PM showing in my inbox.
Just go to the site and click "Request Account"
www.StarLords3K.com
mahks:
The episode "Partes Facere Totam" will begin on September 11th 2020.
If you have never played and wish to join in, please begin the training game now so you can join the above game with some knowledge of the mechanics.
New game features:
New Structures :
* Crafter : Crafts components
* Power Station : Higher level structures now require power
* Slave Market : Provides workers, but increases rebel activity
* Training Base : Increases experience of ships at the starComponents : A new asset type
* May be used to reduce costs of building structures, modules and ships
* Should provide a comparative advantage to lords that invest in their researchMisc :
* Tradebases have been removed in favour of the more universal "Sector Markets"
* Lords may now enrol officials for extra training at foreign academies
* Shipyards, assemblers and academies may now be dedicated to a single output, reducing time and costs
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