Author Topic: StarDrive: Invasion of the Space Bears.  (Read 19032 times)

Offline Aklyon

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Re: StarDrive: Invasion of the Space Bears.
« Reply #60 on: June 28, 2013, 05:28:26 pm »
Disharmony brought a few of its own bugs, but its generally a solid addition to ES.

Offline zespri

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Re: StarDrive: Invasion of the Space Bears.
« Reply #61 on: September 27, 2013, 03:47:16 am »

Offline Mick

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Re: StarDrive: Invasion of the Space Bears.
« Reply #62 on: September 27, 2013, 05:26:00 am »
Ouch

Offline Toranth

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Re: StarDrive: Invasion of the Space Bears.
« Reply #63 on: September 27, 2013, 10:20:13 am »
And this is how the story ends: http://steamcommunity.com/app/220660/discussions/0/846965705271463299/#p1
Ok, well, at least he honestly told everyone he was abandoning the game.  That's slightly better than just disappearing and letting people hope...

So, final evaluation:  Do not buy.
Basic concepts are good, but the implementation needs major work.  Endgame is unplayable on all but the smallest maps due to OutOfMemory errors.  The 'Storyline' quests is only partially implemented, so you get a short ways into it, then everything stops.  Minor factions and similar lesser quests aren't implemented at all, aside from one single intro text.  The AI is very bad.  Diplomacy doesn't really work.  The economy is not well balanced.  Ship equipment balance is horrible:  Some things are useful, many are useless, and some are so OP broken it isn't funny.  Many UI issues remain.

Very sad.  I wanted this game to be a good one, since it really looked like it was trying to be a real 4X game... but the curse of the modern 4X continues.

Offline Mick

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Re: StarDrive: Invasion of the Space Bears.
« Reply #64 on: September 27, 2013, 10:46:47 am »
When indie devs do this kinda thing, it doesn't annoy me so much that I wasted my money. What galls me is how much undeserved revenue the developer raked in from the sheer number of people who got suckered. I feel like I'm rewarding bad behavior.

Offline Mánagarmr

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Re: StarDrive: Invasion of the Space Bears.
« Reply #65 on: September 27, 2013, 11:08:13 am »
Uh, wow...that was kind of a dick move. O_O
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Offline Billick

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Re: StarDrive: Invasion of the Space Bears.
« Reply #66 on: September 27, 2013, 12:21:13 pm »
Well, at least they have space bears.

Offline keith.lamothe

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Re: StarDrive: Invasion of the Space Bears.
« Reply #67 on: September 27, 2013, 12:24:53 pm »
I wouldn't think it safe to stop development of a group of space bears.

They might get bored.  And hungry.  And looking for your pic-a-nic baskets.
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Offline KingIsaacLinksr

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Re: StarDrive: Invasion of the Space Bears.
« Reply #68 on: September 27, 2013, 02:26:36 pm »
Just another reminder to not buy a game before it implements its promised features. What a mess...
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Offline Wingflier

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Re: StarDrive: Invasion of the Space Bears.
« Reply #69 on: September 27, 2013, 02:44:02 pm »
Just another reminder to not buy a game before it implements its promised features. What a mess...
Yep, I learned the hard way this time. Can't believe he's not even going to add multiplayer before abandoning it. I won't be purchasing any of his future titles.
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Offline keith.lamothe

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Re: StarDrive: Invasion of the Space Bears.
« Reply #70 on: September 27, 2013, 02:46:32 pm »
Can't believe he's not even going to add multiplayer before abandoning it.
I certainly don't condone not delivering on promising multiplayer (iirc he did so in the kickstarter, which means legal action is theoretically a possibility here), but I can certainly believe him leaving that out once he's decided to ditch out.  Adding multiplayer to an engine/model that's not well suited to it (and designed from the ground up for it) could easily be a harder project than the whole rest of the game thus far.
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Offline KingIsaacLinksr

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Re: StarDrive: Invasion of the Space Bears.
« Reply #71 on: September 27, 2013, 02:49:24 pm »
Can't believe he's not even going to add multiplayer before abandoning it.
I certainly don't condone not delivering on promising multiplayer (iirc he did so in the kickstarter, which means legal action is theoretically a possibility here), but I can certainly believe him leaving that out once he's decided to ditch out.  Adding multiplayer to an engine/model that's not well suited to it (and designed from the ground up for it) could easily be a harder project than the whole rest of the game thus far.

Thus a reminder for developers to make sure they can actually implement whatever they promise before they promise it.
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Offline keith.lamothe

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Re: StarDrive: Invasion of the Space Bears.
« Reply #72 on: September 27, 2013, 02:51:13 pm »
Thus a reminder for developers to make sure they can actually implement whatever they promise before they promise it.
I'm not sure I've ever known that ahead of time :)  Though I try to be careful to not actually promise... well, anything, until it's past the point where I'm concerned it won't be feasible.  Sometimes what I think isn't a promise people still read as a promise, though.

Anyway :)
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Offline Histidine

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Re: StarDrive: Invasion of the Space Bears.
« Reply #73 on: September 27, 2013, 02:53:38 pm »
It seems that the admission of defeat (as it were) could have been handled much, much better too. Did he even offer at the very least an apology for not delivering on a key promised feature?

Offline chemical_art

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Re: StarDrive: Invasion of the Space Bears.
« Reply #74 on: September 27, 2013, 02:55:49 pm »
Adding multiplayer to an engine/model that's not well suited to it (and designed from the ground up for it) could easily be a harder project than the whole rest of the game thus far.

That does beg the question, why build a engine/model not from the ground up with multiplayer, when the game was promised multi-player from the start.

I find the whole post interesting...at first says don't buy it because it is dead...then says the original game is perfectly fine and from there a tirade of excuses of why he is not wrong for the most part.
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