Author Topic: StarDrive: Invasion of the Space Bears.  (Read 19020 times)

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
StarDrive: Invasion of the Space Bears.
« on: August 16, 2012, 04:49:50 am »
Website
Trailer

Space Bears.
Space.
Bears.

Space bears. Nuff said.
« Last Edit: August 16, 2012, 04:54:54 am by Moonshine Fox »
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline dlcooper

  • Newbie Mark III
  • *
  • Posts: 43
Re: StarDrive: Invasion of the Space Bears.
« Reply #1 on: August 16, 2012, 05:21:38 am »
This looks very impressive.  Been watching it for a while.  The ground combat looks very nice.  Can't remember seeing it in any other games of this type.  I just wish they game some indication of a release date.

Offline eRe4s3r

  • Core Member Mark II
  • *****
  • Posts: 2,825
Re: StarDrive: Invasion of the Space Bears.
« Reply #2 on: August 16, 2012, 08:22:38 am »
Man, worst website I have seen a while, no feature list 0 Info.. oh well.. still Alpha

But that said, I must have a bad day or something but the first thing in the forum I read is this ..

http://www.stardrivegame.com/forum/viewtopic.php?f=1&t=95&start=20

Which makes me go (the whole topic, that is) :o I am no fan of finite "congrats for developing your system, it is now completely useless!" mode
Proud member of the Initiative for Bigger Weapons EV. - Bringer of Additive Blended Doom - Vote for Lore, get free cookie

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: StarDrive: Invasion of the Space Bears.
« Reply #3 on: August 16, 2012, 08:33:45 am »
Space Empires had that too, although it was selectable at the beginning of the game wether resources were infinite (producing a percentage every turn) or finite.

I'm assuming Stardrive will have both as well? Otherwise the system will likely balance itself around finite resources. Which could prevent excess turtling.
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline chemical_art

  • Core Member Mark IV
  • *****
  • Posts: 3,952
  • Fabulous
Re: StarDrive: Invasion of the Space Bears.
« Reply #4 on: August 16, 2012, 09:53:51 am »
I would hope they do a compromise where a system as a finite resource count, but after it is exhausted it still maintains 20% of its original income. Very rare does a planet go completely barren, it is just that a planet loses access to easy resources.
Life is short. Have fun.

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: StarDrive: Invasion of the Space Bears.
« Reply #5 on: August 16, 2012, 10:11:51 am »
The game is still very much in development. I'm sure the dev is open to suggestions and criticism?
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline chemical_art

  • Core Member Mark IV
  • *****
  • Posts: 3,952
  • Fabulous
Re: StarDrive: Invasion of the Space Bears.
« Reply #6 on: August 16, 2012, 10:28:59 am »
You can ask on my behalf and claim the credit.

At the very least it will prevent the rare stalemate where one or both sides has oodles of defenses and no side is can afford to break them.
Life is short. Have fun.

Offline KingIsaacLinksr

  • Master Member
  • *****
  • Posts: 1,332
  • A Paladin Without A Crusade...
Re: StarDrive: Invasion of the Space Bears.
« Reply #7 on: August 16, 2012, 03:25:01 pm »
Animations look really good...be interesting to see what the final product looks like.
Casual reviewer with a sense of justice.
Visit the Arcen Mantis to help: https://www.arcengames.com/mantisbt/
A Paladin's Blog. Long form videogame reviews focusing on mechanics and narrative analyzing. Plus other stuff. www.kingisaaclinksr.com

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: StarDrive: Invasion of the Space Bears.
« Reply #8 on: August 17, 2012, 06:12:53 am »
You can ask on my behalf and claim the credit.

At the very least it will prevent the rare stalemate where one or both sides has oodles of defenses and no side is can afford to break them.
It's also pretty different from what is generally the case. Take a planet and then forget about it, doing the occasional click and upgrade. It could potentially be awesome and forcing people out of their typical turtle thinking (which is what Forged Alliance did for Supreme Commander with the nerf to mass fabricators and moving mass spots out on the map, away from starter bases)
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline chemical_art

  • Core Member Mark IV
  • *****
  • Posts: 3,952
  • Fabulous
Re: StarDrive: Invasion of the Space Bears.
« Reply #9 on: August 17, 2012, 06:17:14 am »
It depends on so many things I don't know. Just a complete on / off switch on getting resources seem to cause problems on its own. There are other ways to deal with turtling.

For example on MOO you can make fortress planets, but it is at the cost of your empire size. You can't fortify everywhere at once, so the enemys hit where you are weak. If you do somehow manage to fortify everywhere, then your upkeep will cripple you and then the enemy can use special ship designs to crack your defenses. For while you can only bring the single planet's production (defenses) into the fight, the enemy can use their whole empire's production into starships to attack.
« Last Edit: August 17, 2012, 06:19:34 am by chemical_art »
Life is short. Have fun.

Offline Kahuna

  • Core Member
  • *****
  • Posts: 2,222
  • Kahuna Matata!
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: StarDrive: Invasion of the Space Bears.
« Reply #11 on: August 17, 2012, 01:53:19 pm »
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline Kahuna

  • Core Member
  • *****
  • Posts: 2,222
  • Kahuna Matata!
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline zespri

  • Hero Member Mark III
  • *****
  • Posts: 1,109
Re: StarDrive: Invasion of the Space Bears.
« Reply #13 on: March 09, 2013, 05:16:57 pm »
It's on steam now (pre-order with beta access).
« Last Edit: March 09, 2013, 05:22:33 pm by zespri »

Offline Echo35

  • Master Member Mark II
  • *****
  • Posts: 1,703
  • More turrets! MORE TURRETS!
Re: StarDrive: Invasion of the Space Bears.
« Reply #14 on: March 09, 2013, 05:25:01 pm »
Between SMAC, GalCiv 2, MOO2, and SE4/5 being on my machine pretty much at all times, it's very difficult to be interested in any other 4X games.