Author Topic: Stardew Valley  (Read 20288 times)

Offline Aklyon

  • Core Member
  • *****
  • Posts: 2,089
Re: Stardew Valley
« Reply #15 on: March 16, 2016, 03:47:57 pm »
Really, the only way to get introduced to harvest moon in a cutesy way is the ds version or magical melody, which aren't especially great to begin with (although I liked MM since it was the second HM game I'd played). The rest you'll probably be fine with.
hu in that case I guess ill look into that series are there parts of it I should avoid at all costs? if not then ill just skeet at my leisure I always thought they looked fun (although id still prefer my version ill probably never anything that exact so whatever) but yea I'm glad to hear there not all like that ds game.
If you want nothing to do with combat in your harvest moon, avoid rune factory. Otherwise RF4 is pretty great I would say, much better than HM DS was.

Offline TheVampire100

  • Master Member
  • *****
  • Posts: 1,382
  • Ordinary Vampire
Re: Stardew Valley
« Reply #16 on: March 16, 2016, 04:29:06 pm »
I don't know about HM DS, but I know about HM Island of Happiness. That game was aweful!
The controls were so bad, that I never got very far into the game. The whole concept sounded nice, Harvest Moon combined with the typical shipwrecked theme. They could have done a little more, compine the gameplay with Lost in Blue somehow, so you use your farming skills in order to survive and keep the town running but instead it was typical HM in the end. This may not be bad, but the terrible controls made it aweful to play, even for simple tasks. Then tehre was the rubbish friendship system. Like in older games, every town resident have affection for you that increases when you give them presents and talk to them. However, unlike in previous games, if you don't talk to them for three days in the row, their mood will drop and they don't want to take any presents or want to talk to you anymore for some time. So you are forced every day to walk into town and make sure that you have talked to every single citizen. This combined with the aweful movement controls made it very soon very annoying to play. And it was important to max your relationships otherwise you are stuck with the basic equipment and buildings on yourt farm because no new citizens were drawn to the island.
A really terrible game and I tried my best to like it but with this aweful design? No way! Maybe if the controls weren't so bad designed or you could at least use the standard button controls like in previous games but they forced you to use the stylus which was very unaccurate in this game.

Offline eRe4s3r

  • Core Member Mark II
  • *****
  • Posts: 2,825
Re: Stardew Valley
« Reply #17 on: March 17, 2016, 02:02:36 pm »
When I saw a short let's play of Stardew on twitch I instantly got the conclusion that I'd rather play Factorio.. no offense to anyone, but this micro management of stuff, manual harvesting, manual watering, the foraging, the slow falling of trees, and their extreme fast regrow rate, the fact eggs have to be picked up 1 by 1, and you have to manually rummage through every coop and building to feed animals..

No thanks. Then I take complicated automation and factory level production over "farm live" any day of the week ;) Stardew has a neat concept, and If it had some form of automation design (You could even go steampunk vs magic here) I would probably even buy it, but as it is.. all I see is grind. Maybe worse, unlike Factorio for example, which after 120hours or so may actually give you a "you won!" screen (though you can keep playing ,p) there doesn't seem to be any end goal in Stardew Valley.
Proud member of the Initiative for Bigger Weapons EV. - Bringer of Additive Blended Doom - Vote for Lore, get free cookie

 

SMF spam blocked by CleanTalk