Author Topic: Stardew Valley  (Read 21772 times)

Offline TheVampire100

  • Master Member
  • *****
  • Posts: 1,382
  • Ordinary Vampire
Stardew Valley
« on: March 15, 2016, 10:40:50 am »
There has been a lot of talk going on about this game in the last weeks and this is one of this "surprisingly well praised releases" that suddenly popped up and was immediately liked.
Basically the game is a spiritual successor to the Harvest Moon series. Stardew Valley takes most features of those games but leaves out some of the more annoying aspects. it adds also some new ideas to the mix in order to differentiate it from Harvest Moon.
People who know already the HM series will know, that Stardew valley is a farming/life simulation with some slight Dating Sim aspects. You play as a guy (or girl in this game) that acquires a farm in a small town but when you see the farm you realize it is currently a mess, most stuff is broken down, the farming plot is overgrown with weed and treestumps, and you have to pick up the rocks, that are littered across it.
You literally have nothing to begin with, only a small amount of cash, some basic tools and some seeds.
The goal is to renovate the farm, earn some money and spend the money on improvements for the farm. You remove most of the trash on the plot and start sow some seeds. Eventually you will harvest some crops and put them into a chest, which gets emptied every night. You get paid for the value of crops, it works pretty much like the tooth fairy. The earlier games (and I think some of the later) of Harvest Moon had a time limit, where you had only x years until you had to improve the farm and earn enough money.
Besides crops, you could also, after building stables, buy soem animals and raise them, adding a unlimited source of products.
Between your farming life, you could go to the near town and talk with some of the people there, earning their friendship. You could aslo give some presents to female characters and eventually marry one of them if the like you enough. After marriage you may get children. In most of these games there is an end game goal but you could still play on if you wanted to.

Stardew valley takes all that and blends it with some own ideas. What I like is, there is no time limit but this is given, newer Harvest Moon games had discarded the idea of a time limit anyway because player didn't like to feel rushed. What i prefer on Stardew valley is the crop system. In Havrest moon you buy a full package of seeds and your character just tosses them in the air, sprinkling them on all adjacent plowed fields. This led to the fact, that everyone designed their fields like this:

There was also the annoying fact, that crops, when grown to a ertain point, became unpassable, so unless you have upgraded your water can to reach the center field, you had to leave a field open in order to move to the center (or just ignore the center to begin with).
SV instead lets you place seeds on a  single field. That means that you have to do more work but on the plus side, the packages are alot cheaper and you can place them like you want. And to make it better, most crops don't block your movement unless the crop needs a wooden support (like beans). This gives you a better control how to arrange your fields.

Similiar to Hm you can upgarde your house and build some stables for animals. However, this time you don't rely 100% on town residents. The character can do some basic crafting on his own, for example you can at some point craft sprinklers that automatically water your crops. bigger procets still require to employ carpenters or blacksmiths.
What me surprised the most is, that there is combat in the game, though in a very basic way. You can explore a mine in order to get some minerals, however the mine is infested with monsters. They attack you and you can kill them with a sword. You can even tame the slimes for your own farm.  I don't think this addition to the game was needed, however I remmber farming the mine for metal was always the most boring thing in HM, so maybe the developer wanted to live it up a little. It this was a success has the individual player to decide.

Your character gets also experience for different skills that you practice while doing your job. Foraging, farming, combat, fishing and some other stuff. If you level the skill up, you can craft more stuff related to said skill and you get a little better in it. it is nice small addition to keep the player going.

Considering this game was made by only one person, it has a very depth gameplay and is worth to check out for fans of Harvest Moon.

Offline Wingflier

  • Core Member Mark II
  • *****
  • Posts: 2,753
  • To add me on Steam, click the little Steam icon ^
Re: Stardew Valley
« Reply #1 on: March 15, 2016, 11:13:22 am »
Is it kind of like Terraria in that there's no real goal of the game? You just keep upgrading your farm and house and all of that?

I'm not sure I understand the appeal (no elitism intended).
"Inner peace is the void of expectation. It is the absence of our shared desperation to feel a certain way."

Offline TheVampire100

  • Master Member
  • *****
  • Posts: 1,382
  • Ordinary Vampire
Re: Stardew Valley
« Reply #2 on: March 15, 2016, 11:32:13 am »
If you mean Stardew Valley, I think this is true. Harvest moon had at least some kind of long term goal but this seems entirely missing here in favour of setting your own goals.
Stardew valley does offer however some kind of quest system for short term goals. You don't have to follow them, but they give you at least some kind of directions what to doe next (you could also say that they are some kind of tutorial).

However, there is some limit of course. You cannot freely upgrade your house, at some point it is considered "finished". You can still decorate it like you will and craft decorations, you can also not build unlimited amounts of stables. at some point you have done everything that there is to do and you can only go on for the sake of hoarding more money. so you could say, that this is the end.
But, if you are interested in more information, there is something more going on. However, to people who actually want to buy and play the game, this includes some spoilers to the gameplay that are not quite clear from the beginnign of the game.

Spoiler for Hiden:
At soem point yo get access to the community center of the town. the community center was once a living house for entertainment but people got itred of it and now it's a ruin. You encounter some kind of forest sprites, that live there. A magician teaches you how to read their languag on scrolls and you find out that they task you to collect various items from different sources and seasons. When you complete a part of the collection quest, you unlock a new branch with new items to collect. As far as I can tell there are six different branches to finish which are divided into smaller packages (mostly designated to different seasons when you can find that stuff). When you finish a branch, the sprites will complete a bigger task on the world map, like repairing a big bridge that unlokcs a new art of the map. I think they also repair a part of the community center that is associated to the branch but this is just a gues sbecause I haven't completed a branch. I think when you have fulfilled all quests, the community center migh be popular again or something like that and the town will love you for doing this.
This is probably the closest thing to a main quest that you could find in the game and getting all the different items will take at least a year, more likely multiple years. I have also to add, not everything can be found, some of the stuff do you have to craft on your own.

Offline Mick

  • Hero Member Mark II
  • *****
  • Posts: 911
Re: Stardew Valley
« Reply #3 on: March 15, 2016, 01:16:38 pm »
It got better after he got rid of the goddamn two year time limit.

The developer said it wasn't a time limit (because you could continue to play after), but he was kidding himself, it was a time limit.

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: Stardew Valley
« Reply #4 on: March 15, 2016, 01:46:11 pm »
Is it kind of like Terraria in that there's no real goal of the game? You just keep upgrading your farm and house and all of that?

I'm not sure I understand the appeal (no elitism intended).
Terraria at least has bosses to defeat and eventually get to an endgame. But I don't get these types of games either. I know there's TONS of people who love these (and Farming Simulator, Truck Simulator and other boredom simulators such as Fallout 4 and Skyrim) but I certainly don't. I need engaging gameplay or I'll fall asleep in a hurry.
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline Mick

  • Hero Member Mark II
  • *****
  • Posts: 911
Re: Stardew Valley
« Reply #5 on: March 15, 2016, 01:57:17 pm »
Calling games you don't like "boredom simulators" does not give the impression you have good faith when inquiring about the appeal. Seems a bit rude honestly.

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: Stardew Valley
« Reply #6 on: March 15, 2016, 04:42:51 pm »
Calling games you don't like "boredom simulators" does not give the impression you have good faith when inquiring about the appeal. Seems a bit rude honestly.
To me they are absolutely boredom simulators. That doesn't mean others don't like them. In fact I think Stardew Valley is an excellent game and it only grows when it comes to the fact that it's made by a single individual. But I don't think anything has bored me more than that game in a long time. Just because I personally don't like it does NOT mean it's a bad game. There's nothing specific I can point out that the game does wrong. I just don't at all enjoy the basic game loop.
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline crazyroosterman

  • Master Member Mark II
  • *****
  • Posts: 1,558
  • Cluck.
Re: Stardew Valley
« Reply #7 on: March 15, 2016, 05:39:43 pm »
he I've been half interested in this game although my perfect version of a farming game like this would be basically be a survival game with management aspects were the things you had could deteriate if you didn't keep them maintained and things including your self could starve to death if you didn't manage your crops properly and so on now I don't imagine this game is that in any way although if a game like I just said exists I would love it for some one to point me in its direction.
 
btw I remember I tried playing a harvest moon game for my ds once and I got really put of by its cutesiness but I heard on the pod cast from dodger that this game is more gritty and down to earth is it really? if so I might just put it on follow and try it out some time?.
c.r

Offline Aklyon

  • Core Member
  • *****
  • Posts: 2,089
Re: Stardew Valley
« Reply #8 on: March 15, 2016, 07:00:29 pm »
Really, the only way to get introduced to harvest moon in a cutesy way is the ds version or magical melody, which aren't especially great to begin with (although I liked MM since it was the second HM game I'd played). The rest you'll probably be fine with.

Offline Misery

  • Arcen Volunteer
  • Core Member Mark V
  • *****
  • Posts: 4,109
Re: Stardew Valley
« Reply #9 on: March 15, 2016, 07:49:27 pm »
other boredom simulators such as Fallout 4 and Skyrim

I think this just made my day.

I now have an official term for those two games.   ...also it's nice to find SOMEONE that isnt utterly obsessed with Fallout 4. Every single person I know is just playing it, over and over and over.  Amazingly, I have yet to hit them with anything. 

The funky thing is, I'd probably enjoy Stardew, I do in fact have Farming Simulator, and I used to play Harvest Moon.   But Fallout/Skyrim/Witcher?  Yep, boredom simulators, to me.

Now I just have to be sure to use that term at least 5 times while over at a friend's house later today.  Maybe 10?  Hm, not sure.

Offline TheVampire100

  • Master Member
  • *****
  • Posts: 1,382
  • Ordinary Vampire
Re: Stardew Valley
« Reply #10 on: March 15, 2016, 07:50:32 pm »
The appeal to me is that there is no pressure. The lack of goal defines also the lack of pressure on the player. You don't need to rush, you don't have to force yourself to do something you don't want just for the sake of the "game goal", you don't feel threatened, you don't have to worry that something overall terrible might happen that destroys your progress (though small little accidents might happen or miscalculations will leave you with some lost money).
Its the game just for being a game. You play it when you want and how you want and stop, when you don't have fun anymore.
Another thing I like about this game is calculations. Planning your farm and your money in order to get something ("Okay, I have so much money left, I want this building, so I have to spend my money on this and in x days I should have enough for my goal.") is surprisingly also fun.

Offline crazyroosterman

  • Master Member Mark II
  • *****
  • Posts: 1,558
  • Cluck.
Re: Stardew Valley
« Reply #11 on: March 15, 2016, 08:56:33 pm »
Really, the only way to get introduced to harvest moon in a cutesy way is the ds version or magical melody, which aren't especially great to begin with (although I liked MM since it was the second HM game I'd played). The rest you'll probably be fine with.
hu in that case I guess ill look into that series are there parts of it I should avoid at all costs? if not then ill just skeet at my leisure I always thought they looked fun (although id still prefer my version ill probably never anything that exact so whatever) but yea I'm glad to hear there not all like that ds game.
c.r

Offline Wingflier

  • Core Member Mark II
  • *****
  • Posts: 2,753
  • To add me on Steam, click the little Steam icon ^
Re: Stardew Valley
« Reply #12 on: March 16, 2016, 02:06:05 am »
other boredom simulators such as Fallout 4 and Skyrim

I think this just made my day.

I now have an official term for those two games.   ...also it's nice to find SOMEONE that isnt utterly obsessed with Fallout 4. Every single person I know is just playing it, over and over and over.  Amazingly, I have yet to hit them with anything. 

The funky thing is, I'd probably enjoy Stardew, I do in fact have Farming Simulator, and I used to play Harvest Moon.   But Fallout/Skyrim/Witcher?  Yep, boredom simulators, to me.

Now I just have to be sure to use that term at least 5 times while over at a friend's house later today.  Maybe 10?  Hm, not sure.
I suppose you can add me to your fan club. I first entered into the sandbox foray with Oblivion, a game everyone seemed to rave about throughout my childhood. To be fair, I was pretty late to the party, but to say that my experience was severely disappointing is probably an understatement. It just seemed like a worse, buggier MMO because you didn't have the social aspect and it wasn't constantly being updated. Again in fairness, I had tried previous games in the Baldurs Gate series with predictable results (but in fairness, how ANYONE ever played, much less enjoyed the original 2D BG games remains an unsolved mystery to me). A few years later I tried Fallout 3 and couldn't get into it.

I'm still unsure of the appeal. Perhaps I'm just a too analytical / goal oriented person. But it's weird because I like most ARPGs, which seem similarly pointless and yet can be oh-so-satisfying at times. 
"Inner peace is the void of expectation. It is the absence of our shared desperation to feel a certain way."

Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark V
  • *****
  • Posts: 4,251
Re: Stardew Valley
« Reply #13 on: March 16, 2016, 02:53:37 am »
other boredom simulators such as Fallout 4 and Skyrim

I think this just made my day.

I now have an official term for those two games.   ...also it's nice to find SOMEONE that isnt utterly obsessed with Fallout 4. Every single person I know is just playing it, over and over and over.  Amazingly, I have yet to hit them with anything.

Oh god yes.
<3

I played 9 hours of Skyrim and got to the point at which I couldn't fight anything my level because I would just die, wasn't willing to abuse the stealth skill training thing, and asked for other options.

Which turned out to to either whore crafting to make myself better armor or to do some hard dungeon for the armor rewards at the end.  And I was like, "Hahaha, no."

I completely agree with the "boredom simulator" term.

Offline Kjara

  • Hero Member Mark II
  • *****
  • Posts: 822
Re: Stardew Valley
« Reply #14 on: March 16, 2016, 06:01:43 am »
other boredom simulators such as Fallout 4 and Skyrim

I think this just made my day.

I now have an official term for those two games.   ...also it's nice to find SOMEONE that isnt utterly obsessed with Fallout 4. Every single person I know is just playing it, over and over and over.  Amazingly, I have yet to hit them with anything. 

The funky thing is, I'd probably enjoy Stardew, I do in fact have Farming Simulator, and I used to play Harvest Moon.   But Fallout/Skyrim/Witcher?  Yep, boredom simulators, to me.

Now I just have to be sure to use that term at least 5 times while over at a friend's house later today.  Maybe 10?  Hm, not sure.
I suppose you can add me to your fan club. I first entered into the sandbox foray with Oblivion, a game everyone seemed to rave about throughout my childhood. To be fair, I was pretty late to the party, but to say that my experience was severely disappointing is probably an understatement. It just seemed like a worse, buggier MMO because you didn't have the social aspect and it wasn't constantly being updated. Again in fairness, I had tried previous games in the Baldurs Gate series with predictable results (but in fairness, how ANYONE ever played, much less enjoyed the original 2D BG games remains an unsolved mystery to me). A few years later I tried Fallout 3 and couldn't get into it.

I'm still unsure of the appeal. Perhaps I'm just a too analytical / goal oriented person. But it's weird because I like most ARPGs, which seem similarly pointless and yet can be oh-so-satisfying at times.

I think you might be mixing up series, Oblivion's predecessors were morrowind/daggerfall/arena, not baldur's gate. Most of them have janky mechanics, but morrowind probably had the best atmosphere out the series.  I think the main appeal to many of morrowind+ is the modding component.  That said, personally, I quite enjoyed both bg1/2 back in the day and not sure why you would have similar issues with those as you would with the elder scrolls series, as they are basically a number of set piece encounters and a fairly well defined escalation of difficulty (though I suppose the first had a bit too much random unnecessary wilderness that could be offputting).  The second was a much more focused game, with a few branching paths here and there, but always returning to a central series of challenges.