Author Topic: Star Citizen - The Return of the Space Sim  (Read 5900 times)

Offline Volatar

  • Hero Member Mark III
  • *****
  • Posts: 1,055
  • Patient as a rock
Star Citizen - The Return of the Space Sim
« on: October 11, 2012, 10:57:26 am »
Chris Roberts of Wing Commander fame has come back to gaming, and has brought the space sim back with him.

http://www.pcgamer.com/previews/star-citizen-preview-the-open-world-space-sim-of-our-dreams/

Offline chemical_art

  • Core Member Mark IV
  • *****
  • Posts: 3,952
  • Fabulous
Re: Star Citizen - The Return of the Space Sim
« Reply #1 on: October 11, 2012, 11:10:25 am »
I wish them well, but the game is just too...ambitious, for me to watch it.

It is asking to do a lot. And I mean a lot.

It wants to take the X series in depth, make it more responsive like evochron legends, make it multiplayer like EVE, and sup up the graphics to level 10.

That just sounds...hard.

Hard to make, hard to play (from a hardware point of view).

Good luck I guess.

EDIT: It aims to raise 2 to 4 million without using kickstarter. I'm glad I finished my coffee already.
« Last Edit: October 11, 2012, 11:13:33 am by chemical_art »
Life is short. Have fun.

Offline chemical_art

  • Core Member Mark IV
  • *****
  • Posts: 3,952
  • Fabulous
Re: Star Citizen - The Return of the Space Sim
« Reply #2 on: October 11, 2012, 11:22:58 am »
Pay to get "high end" or "top of the line" beneficial items?


Ewwwww....
Life is short. Have fun.

Offline tigersfan

  • Arcen Games Contractor
  • Arcen Staff
  • Master Member Mark II
  • *****
  • Posts: 1,599
Re: Star Citizen - The Return of the Space Sim
« Reply #3 on: October 11, 2012, 11:29:46 am »
Pay to get "high end" or "top of the line" beneficial items?


Ewwwww....

Yeah, I stopped reading when I saw that.

Offline Volatar

  • Hero Member Mark III
  • *****
  • Posts: 1,055
  • Patient as a rock
Re: Star Citizen - The Return of the Space Sim
« Reply #4 on: October 11, 2012, 11:31:37 am »
Pay to get "high end" or "top of the line" beneficial items?


Ewwwww....

Where are you reading that?

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: Star Citizen - The Return of the Space Sim
« Reply #5 on: October 11, 2012, 11:34:37 am »
Ouch, those words...
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline chemical_art

  • Core Member Mark IV
  • *****
  • Posts: 3,952
  • Fabulous
Re: Star Citizen - The Return of the Space Sim
« Reply #6 on: October 11, 2012, 11:38:51 am »
http://starcitizen.robertsspaceindustries.com/

Right hand column:

Some tidbits:

30$-

    *The finished game for your PC with your RSI Aurora spaceship ready to fly.
    *Exclusive access to the Alpha and Beta
    *1,000 credits
    White Citizens Card (shipping within the US free, $5 for international - Delivery Est: Xmas 2012)

60$-
    *The finished game for your PC with your Origin 300i spaceship ready to fly
    *Exclusive access to the Alpha and Beta
    *Digital game soundtrack
    *Digital map of the game universe
    *Digital 42-page Star Citizens manual
    *2,000 credits
    Start the game with a deluxe Origin 300i spacecraft
    Green Citizens Card (shipping within the US free, $5 for international - Delivery Est: Xmas 2012)

125$-
*High-end Ship focused towards dogfighting/combat (Anvil Aerospace Hornet)
*Exclusive access to the Alpha and Beta
*5,000 credits

250$-
* The finished game for your PC with your top of the line RSI Constellation spaceship ready to fly
*Exclusive access to the Alpha and Beta
*10,000 credits

10,000$-
Custom skin for your RSI Constellation Spaceship
Name your spaceship (after you if you want!)
*Exclusive access to the Alpha and Beta
*20,000 Credits
*1 Million Mile High Club Ownership - Invite your guests to your private club!
Life is short. Have fun.

Offline chemical_art

  • Core Member Mark IV
  • *****
  • Posts: 3,952
  • Fabulous
Re: Star Citizen - The Return of the Space Sim
« Reply #7 on: October 11, 2012, 11:42:36 am »
Oh fun I just realized that with no kickstarter there is no 3rd party to verify actual amounts raised. Or to even bloody keep track of how much money it is raising over time (this is fact as of right now.)

So you are literally taking a blind leap of faith, for there is no fallback of the game not making enough money.
Life is short. Have fun.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Star Citizen - The Return of the Space Sim
« Reply #8 on: October 11, 2012, 11:44:17 am »
That's not terribly uncommon in kickstarter funding, which is the model they're following.

Once the original funding is over, presumably that's all closed up.

But the pcgamer article did talk about microtransactions and implied the purchase of in-game-currency with real-currency when talking about what it would take to buy a ship big enough to house your friends' fighters.

...

It's a game I hope is made, but I'm not holding my breath for it to be even completed, let alone actually meet the Peter-Molyneaux-esque description.  Actually I'm not sure PM even went that far.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: Star Citizen - The Return of the Space Sim
« Reply #9 on: October 11, 2012, 11:49:13 am »
I'm not a fan of in game benefits. I feel PA did this much better with unique backer-specific commanders that were just skins. Having actual gameplay benefits just makes the game easier, and thus detracts from the experience. It's...no, I do not approve.

Also "RSI Aurora". Repetitive Strain Injury? :P
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline chemical_art

  • Core Member Mark IV
  • *****
  • Posts: 3,952
  • Fabulous
Re: Star Citizen - The Return of the Space Sim
« Reply #10 on: October 11, 2012, 11:51:02 am »
That's not terribly uncommon in kickstarter funding, which is the model they're following.


I know its common to have reskins or cosemetic units or things named after you, but is it really not uncommon to out the door get vastly better craft and in game currency?
Life is short. Have fun.

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: Star Citizen - The Return of the Space Sim
« Reply #11 on: October 11, 2012, 11:52:21 am »
I know its common to have reskins or cosemetic units or things named after you, but is it really not uncommon to out the door get vastly better craft and in game currency?

The one thing that makes or breaks a F2P game is failed already in this Kickstarter. "Buying power".
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline Volatar

  • Hero Member Mark III
  • *****
  • Posts: 1,055
  • Patient as a rock
Re: Star Citizen - The Return of the Space Sim
« Reply #12 on: October 11, 2012, 11:53:49 am »
The one thing that makes or breaks a F2P game is failed already in this Kickstarter. "Buying power".

It's not a F2P game.

Also "RSI Aurora". Repetitive Strain Injury? :P

Roberts Space Industries.

Offline chemical_art

  • Core Member Mark IV
  • *****
  • Posts: 3,952
  • Fabulous
Re: Star Citizen - The Return of the Space Sim
« Reply #13 on: October 11, 2012, 11:55:17 am »
So...its a P2P game with additional paying for additional resources?
Life is short. Have fun.

Offline Volatar

  • Hero Member Mark III
  • *****
  • Posts: 1,055
  • Patient as a rock
Re: Star Citizen - The Return of the Space Sim
« Reply #14 on: October 11, 2012, 11:57:49 am »
A one-time purchase game with optional microtransactions. Compare it to Guild Wars 2 if you would like.