Author Topic: Star Citizen - The Return of the Space Sim  (Read 5884 times)

Offline chemical_art

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Re: Star Citizen - The Return of the Space Sim
« Reply #30 on: October 14, 2012, 01:27:55 pm »
It still doesn't remove the fact that its an ingame benefit that is only acquired by money.

It doesn't make the OP post any better, it just drags down PA. At least that one is balanced, which the OP's benefits clearly are not.
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Offline Wingflier

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Re: Star Citizen - The Return of the Space Sim
« Reply #31 on: October 14, 2012, 02:04:43 pm »
Oh I'm perfectly fine with what PA is doing.  I just wanted to clear up his post - it's not just aesthetic, there are rockets on his head ;p
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Offline chemical_art

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Re: Star Citizen - The Return of the Space Sim
« Reply #32 on: October 14, 2012, 02:07:02 pm »
I wasn't asking for your opinion, but good to know you can tolerate companies you like taking money for ingame benefits while other games that offer either game time or money for in game benefits is something to mock  :P
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Offline Wingflier

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Re: Star Citizen - The Return of the Space Sim
« Reply #33 on: October 14, 2012, 02:14:22 pm »
Well I mean if you want to get technical, it IS a bit unfair for Uberent to give some people Commanders that others don't have access to for money.  I just don't have a problem with that because I don't think PA is meant to be a competitive or serious game - for god's sake, you're smashing planets into planets man!  I don't think the developers are under any illusion that it's meant to be seriously competitive either, so whatever small imbalanced is created by giving some people access to specific Commanders is quite irrelevant in my opinion.

However, Riot claims that League of Legends is an ultra-competitive game where everybody is on an equal playing field.  Well that's not true is it?  If one person has access to champions, runes, masteries, or rune pages that another doesn't, then it's not an even playing field.  You can SAY that they are all perfectly balanced with one another, but we know that's not true, so who are they fooling?

In other words, I feel like you're comparing apples and oranges.  If League of Legends was just portrayed by its developers as a casual, goofy game that people play for fun, then I wouldn't mind their system.  Unfortunately they want to make it out to be the best e-sport there is (and shut out all the competition in the process through exclusivity contracts), and I'm sorry to say but there's an extremely contradictory message being given here.
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Offline chemical_art

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Re: Star Citizen - The Return of the Space Sim
« Reply #34 on: October 14, 2012, 02:23:14 pm »
Well, then its good to know that you judge games based on their competitiveness, and not on them being games. Welcome to being the 10% who care to watch, and the 1% who care enough to that allowing you to judge games differently.

It still doesn't change you disapprove the model for one game you can get everything eventually for free while you approve another where got to pay 1k to get everything, which for 95% of players is what it comes down to, since they don't care about your obsession on "competitiveness" of being #1, even to morality or sportsmanship.
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Offline Wingflier

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Re: Star Citizen - The Return of the Space Sim
« Reply #35 on: October 14, 2012, 02:32:51 pm »
I'm not sure where you're getting the statistic that only 10% of any game's playerbase cares about its competitive aspect.  It seems like it would probably be a lot more than that, especially considering that there are people who watch LoL tournaments that aren't even actively playing (or have ever played) LoL.  You'd have to provide a reliable statistic there.

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It still doesn't change you disapprove the model for one game you can get everything eventually for free
Once again you're just flat-out wrong.  Even if you only ate, slept, and played LoL - even if you ONLY EXISTED to play League of Legends:  You forego a social life, or any kind of job, or romantic relationship, or any type of life outside of the game, you STILL couldn't unlock everything for free.  It would take hundreds of thousands of hours, with new content constantly being released.  You're just not being realistic about this.

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It still doesn't change you disapprove the model for one game you can get everything eventually for free while you approve another where got to pay 1k to get everything, which for 95% of players is what it comes down to, since they don't care about your obsession on "competitiveness" of being #1, even to morality or sportsmanship.
It went from 10% that cares to 5%?  Where are you getting these statistics?
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Offline Mánagarmr

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Re: Star Citizen - The Return of the Space Sim
« Reply #36 on: October 14, 2012, 02:37:19 pm »
Hmm, I'm actually NOT fine with that :P Sure they will be balanced, but it still rubs me the wrong way that you can acquire something that has a gameplay impact that no one else has a chance to get...I'm not entirely fine with that.
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Offline KingIsaacLinksr

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Re: Star Citizen - The Return of the Space Sim
« Reply #37 on: October 14, 2012, 02:41:33 pm »
Yeah, same here. This is equivalent to my issues with pre-order bonuses for golden guns or something in a FPS. (As an example). I hate it when companies do that. Cosmetic skins or whatnot is fine, it shows that you supported the early release and such. But having a gameplay impact...not cool.
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Offline Wingflier

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Re: Star Citizen - The Return of the Space Sim
« Reply #38 on: October 14, 2012, 02:42:41 pm »
Personally I'm fine with it.  Can't wait to roll around with my unique Alpha or Progenitor Commander that post-release people can't have hue hue hueeee
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Offline Volatar

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Re: Star Citizen - The Return of the Space Sim
« Reply #39 on: October 14, 2012, 02:45:32 pm »
Why did this become yet another discussion on LoL? Can we stop rehashing the same discussion in multiple threads Wingflier?

Offline chemical_art

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Re: Star Citizen - The Return of the Space Sim
« Reply #40 on: October 14, 2012, 02:46:38 pm »
I'm just following your example on statistics. People loath LoL, but there are no objective statstics. So most people loath having a select few people, in this case, 81 people out of tens of thousands of preorders will get an in game benefit for being able to donate what is for most people their year's worth of gaming benefits.

I don't know how you think you have to unlock everything (competitive scene of ANY game doesn't use 100% of possibilities), or how you need to unlock 100's of thousands of hours to unlock everything in LoL. The top players of the tornments use the same 30 or so champions, and I have that amount of champions despite not spending a single cent on LoL. Anyone who is "serious" about the game has unlocked everything they need. If you want to be so obsessive that you think you need 100% of everything to compete you are deluded.

10% of gamers who care about competitiveness on the meta level is based on observation. There are no objective statistics of this, but it doesn't take a genius to realize that if you ask your circle of friends what is competitive gaming, less then 10% would even know what the hell you are talking about, and an even smaller number would care about your breed of competitive gaming. If you doubt it look at the budgets for professional E-sports and professional athletic sports. Or the budgets of games that don't build themselves on E-sports to those who do. E-sports is a niche, period.

The varying %'s are for differing opinions. If you asked 20 people that you should get a in game benefit for spending a grand, maybe the 5% who could afford it would think that is a good idea, the other 19 would think it is not. Probably because for 95% of people 1k is greater then several years budget for games. This is completely independent from whether people care about competitive gaming or not.

I bring this up to show that your reasoning of "a game's competitiveness should determine whether I can buy my way to full game content" is sliver of sliver. Most people don't care on way or another really for competitive play, even fewer like being able to buy your way to gain benefits, so saying only non competitive games should being able to buy your way to is flimsy so most people disagree of don't care about that. They only care that the person who spends more on a single game then they can afford over a year of gaming gets toys they cannot.
« Last Edit: October 14, 2012, 02:55:27 pm by chemical_art »
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Offline Wingflier

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Re: Star Citizen - The Return of the Space Sim
« Reply #41 on: October 14, 2012, 02:59:58 pm »
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Why did this become yet another discussion on LoL? Can we stop rehashing the same discussion in multiple threads Wingflier?
Wait me?  He started it.


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I wasn't asking for your opinion, but good to know you can tolerate companies you like taking money for ingame benefits while other games that offer either game time or money for in game benefits is something to mock  :P
If that's not goading someone into a discussion about League of Legends I'm not sure what is.

I'll make a new thread though :P




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Offline Volatar

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Re: Star Citizen - The Return of the Space Sim
« Reply #42 on: October 17, 2012, 12:26:42 pm »
This game has manged to raise 900k after a week of their 2mil goal. It's looking real good.

Offline keith.lamothe

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Re: Star Citizen - The Return of the Space Sim
« Reply #43 on: October 17, 2012, 12:33:04 pm »
This game has manged to raise 900k after a week of their 2mil goal. It's looking real good.
That is a good sign, in light of their rolling-their-own instead of kickstarter.  I was concerned they might not get off the ground.

Not particularly thinking they'll actually be able to fulfill all their promises, but I could be wrong, and it'll be interesting to see anyhow.
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Offline Wingflier

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Re: Star Citizen - The Return of the Space Sim
« Reply #44 on: October 17, 2012, 03:23:09 pm »
This game has manged to raise 900k after a week of their 2mil goal. It's looking real good.
That is a good sign, in light of their rolling-their-own instead of kickstarter.  I was concerned they might not get off the ground.

Not particularly thinking they'll actually be able to fulfill all their promises, but I could be wrong, and it'll be interesting to see anyhow.
On Keith with this.  Seems like a crapshoot.
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