Author Topic: Star Citizen - The Return of the Space Sim  (Read 5885 times)

Offline Mánagarmr

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Re: Star Citizen - The Return of the Space Sim
« Reply #15 on: October 11, 2012, 12:02:10 pm »
It's not a F2P game.
I didn't say it was. I just said that "buying power" breaks such games, and since this is a multiplayer game, it's fair to compare it to other multiplayer games. Buying power is NEVER good.
Roberts Space Industries.
Aww, that's not even half as fun :P
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Offline eRe4s3r

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Re: Star Citizen - The Return of the Space Sim
« Reply #16 on: October 12, 2012, 10:40:24 am »
It's actually gonna be both offline, online, and persistent online from what I gather.. but I gotta admit selling actual in-game ships is extremely stupid. If I wanted to cheat to get infinite super awesome ships I would use a trainer. But to actually sell it as a pledge reward? Meh....

To be honest, I would love an actual proper description of WTF this game is going to be. Does it want to be a x³ improvement? And if after 12 minutes of video the developer of a game has not told me wtf a game he is going to be making he should probably first think really hard about wtf kind of game he wants to be making. Before making that video, that is.

Overall, the videos looked impressive graphically, but all the detail in the world is not gonna be worth anything if it's just gonna be a circle shooter, which is basically what arcade/fly-by-wire combat in space is going to look like.

I just don't feel like I get the vision behind this game. When I fund a game I want to see that the developer has a clear vision, and for that Kickstarter is great, with stretch goals and such and updates, it can be a real involving funding period where you learn about the game they are making and that is imo awesome. But with this personal funding attempt, we got nothing of that, and a broken as hell forum to boot.
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Offline Echo35

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Offline Volatar

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Re: Star Citizen - The Return of the Space Sim
« Reply #18 on: October 14, 2012, 12:26:06 am »
There is also this http://gamingbolt.com/stars-of-barathrum-open-world-space-game-from-valve-concept-art-leak

Yeah, that really excites me. Yet another independent developer moving back to the untouched genre of space.

(Yes Valve is a huge publisher. They are still completely independent and privately owned. Their business decisions reflect on this and mirror indies in many things.)

Offline Wingflier

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Re: Star Citizen - The Return of the Space Sim
« Reply #19 on: October 14, 2012, 06:24:56 am »
I'm much more excited about this "Stars of Barathrum" than the game discussed in the original post.

Why?  Well, Valve has been on fire lately.  The past 3 games they've developed:  DotA 2, CS:GO, and Portal 2, have not only been cheap and affordable, but at the top of their respective genres.

And I don't mean at the top of their genres by a margin, I mean leaps and bounds ahead of the competition in terms of skill, balance, and most importantly fun.  CS:GO rivals the COD and Battlefield series, for $15?  You've got to be kidding me!  DotA 2 unlocks all of the game content for free, when you would have to play tens of thousands of hours to do that in their main competitor? 

Valve is just a step above any other company right now in my opinion.  This is because they stay true to their principles, and they haven't become a corporation in terms of putting profits before their people.  I think they are a very tight knit community that is extremely passionate about making games.  We seem to have lost that "home made" feel in much of the gaming world, especially the businesses with money.  Valve is like a bridge between the incredibly rich companies, and the incredibly innovative indie designers.

I bet this "Stars of Barathrum", whatever it turns out to be, will be a hell of a lot better than Star Citizen (selling power LOL). 

Quote
I'm not a fan of in game benefits. I feel PA did this much better with unique backer-specific commanders that were just skins. Having actual gameplay benefits just makes the game easier, and thus detracts from the experience. It's...no, I do not approve.
I'm quite sure you misunderstood Planetary Annihilation's Kickstarter Model.  I don't think those commanders you unlocked at higher tiers were just skins, those are actual different commanders you can play in game. 

Look at the differences:


---



One guy has ROCKETS WHERE HIS HEAD SHOULD BE.  I'm not sure how to make it any more clear that these are two different commanders.  How could the Progenitor (blue) even shoot rockets, it doesn't have a rocket "bay"?

Finally, it was already clear they were making different types of commanders before the Kickstarter even began with this tier:
Quote
Pledge $1,000 or more
91 backers

We create a custom unique commander just for you, that only you can play! Working with you, we'll design and conceive of the ideal commander to best represent you on the field of battle. You send us some source inspiration and we’ll make it look cool. Includes all previous tiers.
Does it say we create a custom unique commander skin just for you?  No, that's ridiculous, nobody would pay for that.  I think on release you'll have several different types of commanders to choose from (all balanced with each other hopefully), and a couple more types for the Kickstarter folks.
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Offline chemical_art

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Re: Star Citizen - The Return of the Space Sim
« Reply #20 on: October 14, 2012, 10:30:47 am »
Quote

We create a custom unique commander just for you, that only you can play! Working with you, we'll design and conceive of the ideal commander to best represent you on the field of battle.  Includes all previous tiers.You send us some source inspiration and we’ll make it look cool.


No mention of abilities one way or another.
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Offline Mánagarmr

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Re: Star Citizen - The Return of the Space Sim
« Reply #21 on: October 14, 2012, 10:44:41 am »
No mention of abilities one way or another.
This. The rocket pod on the head does in no way guarantee different abilities. I think you are reading far more into this than there is.
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Offline keith.lamothe

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Re: Star Citizen - The Return of the Space Sim
« Reply #22 on: October 14, 2012, 12:01:27 pm »
FWIW, if I look across a battlefield and see a dude with a missile bay for a head, I read something into that :)
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Offline Wingflier

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Re: Star Citizen - The Return of the Space Sim
« Reply #23 on: October 14, 2012, 12:44:20 pm »
I wish I lived in the Universe you guys did where I could interpret any piece of information, no matter how damning, to fit my own worldview as long as possible.

Quote
We create a custom unique commander just for you, that only you can play! Working with you, we'll design and conceive of the ideal commander to best represent you on the field of battle.  Includes all previous tiers.You send us some source inspiration and we’ll make it look cool.
Completely ignoring the Commander WITH FREAKING ROCKETS FOR A HEAD, I can't believe you think anybody would pay $1000 for a skin.  If this was unclear at all that you get your own personal brand new commander, nobody would have paid for this tier.

If it was just a skin or a model, it would have said "skin or model". 
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Offline chemical_art

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Re: Star Citizen - The Return of the Space Sim
« Reply #24 on: October 14, 2012, 12:48:33 pm »
*shrug*

I see plenty of games where characters look completely different yet in function are the same.

I have seen people spending thousands of dollars to get a unique skin.

I see a post that is ambivalent about an ability. If it was more then a skin or model, it would have said more then "we'll make it look cool"

I see someone frustrated.
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Offline Wingflier

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Re: Star Citizen - The Return of the Space Sim
« Reply #25 on: October 14, 2012, 12:58:38 pm »
I'm frustrated, but I'm going to find out the correct answer right now so I'll no longer be frustrated.

It could be that I'm wrong about this, but in that case, I would be unbelievably disappointed at Uberent if they took $1000 of someone's money for a skin.
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Offline chemical_art

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Re: Star Citizen - The Return of the Space Sim
« Reply #26 on: October 14, 2012, 01:02:49 pm »
I truly wish you well.

I mean this completely. I am not saying its not impossible, all I am saying is that it isn't clear. There are plenty of anecdotes on both sides.

I don't think it is a skin. I think it WILL be a custom model. It is just a matter of whether said model in gameplay has anything unique. It might have a unique combinations of abilities even, but the individual abilities aren't unique. Maybe.
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Offline Wingflier

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Re: Star Citizen - The Return of the Space Sim
« Reply #27 on: October 14, 2012, 01:18:25 pm »
Quote
It was already answered. Commanders (3 standard + any unique) would have slightly different abilities/properties, but they will be balanced.


http://forums.uberent.com/forums/viewtopic.php?f=61&t=39156
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Offline chemical_art

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Re: Star Citizen - The Return of the Space Sim
« Reply #28 on: October 14, 2012, 01:19:18 pm »
Now, using facts wasn't so hard was it?
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Offline Wingflier

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Re: Star Citizen - The Return of the Space Sim
« Reply #29 on: October 14, 2012, 01:21:08 pm »
It certainly made me feel better ;p
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