Author Topic: spelunky?  (Read 3227 times)

Offline crazyroosterman

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Re: spelunky?
« Reply #15 on: November 03, 2015, 02:23:27 pm »
Let's look at 5 games from the RTS Genre:
(...)
4. Faster Than Light
???
o my don't know how I didn't notice that already I think wing fliers made a bit of a bobo there.
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Offline Misery

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Re: spelunky?
« Reply #16 on: November 03, 2015, 10:44:18 pm »
Let's look at 5 games from the RTS Genre:
(...)
4. Faster Than Light
???
o my don't know how I didn't notice that already I think wing fliers made a bit of a bobo there.

That game is a victim of genre labels not always making sense anymore.

TECHNICALLY there is strategy to it, during combat, and you control it in real time, during combat.  So every now and then someone calls it "RTS". 

Offline Wingflier

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Re: spelunky?
« Reply #17 on: November 03, 2015, 11:30:07 pm »
It's listed as a strategy title on Steam. It's also listed as top down strategy on Wikipedia. It's clearly not turn based because it happens in real time. Sure, you can pause the game to make decisions, and you can do that in the single player portions of most other RTS games such as AI War. Is AI War turn based strategy because the game encourages you to pause occasionally?  Furthermore, pausing is not necessary as you can play an entire run of FTL without needing to pause it at all.

Granted many RTS games are hybrids of other genres, FTL is also a space simulation with rogue like qualities, and that's what makes RTS so innovative because the people making them aren't afraid to experiment. I see many genres in which there's very little innovation or experimentation going on, hence the comment.
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