Hello all,
this is quite different genre, but something I liked a lot:
http://spectromancer.com/Basically it's a card game with very simple mechanics. MTG fans usually say it's too simplistic, but for those who feels that it's MTG that is too complex this game can be very appealing.
The main difference (and the biggest gripe of MTG fun) is that you can't build your deck. Each deal is random (according to certain balancing rules). If you don't know that there are balancing rules and that deals are not completely random it can take some times for to spot this, and this is a good thing. The whole random deal simplifies things for developers as the balancing cards are simpler - you can't rely on combos consistently, you use them when you are dealt them.
The premises are simple. Two people (or you and AI) are dealt 20 cards each - 4 in each of four standard schools of magic (fire, air, ears, water) and 4 in a special school that you can choose before the game. Each card has a cost in power points to play. There is no two cards in a school that has the same cost, so may players refer to cards as to "Earth 1" for example. Cars are either spells or creatures. Spells are played for an effect and creatures go to the play field.
When you play a card it doesn't disappear from your hand. You always have your 20 cards you started with.
You have some power points in each school of magic to start with and every turn you earn one additional point in each school. You expend the points by playing cards to pay for their cost. You need to pay 1 earth power point for "Earth 1" and so on.
The playfield consists of two rows (one for each player) with 6 cards in each. The playfield mechanics is pretty standard: each unit has attack and life values, and each player has a life value. Each turn each unit attack the unit in front of them. If the slot in front of them is empty the attack is applied to player instead. Attack reduces the life of the target by the attack value. When Players life becomes 0 or less the player loses.
http://www.spectromancer.com/img/screens/combat.jpgAnd this is about it. Of course many units and spells have some abilities that alter base rules, but this is what one expects from the game like this.
This setup is very simple and yet the game is quite challenging. Many of my friends was struggling against computer even on Normal further down the campaign. And playing against a human is a lot of fun as well.
What puzzles me is that I can't "figure out" the game, it seems to be much simpler than many other games, and still I'm not always sure what the opponent is doing that helps him win and how I can prevent this.
If you are into card games, give it a try, if you already tried it, let me know what you think about the game and how you win!
Andrew.