Josh and Keith and I all kind of looked around and were like "you know, their game sounds like something we'd rather play than our own." Which was kind of a kick in the face. The thing was, we had a central commerce simulation, and then a bunch of peripheral ideas with diplomacy and such. So we took out the commerce simulation, kept the diplomacy, and added a whole slew of new bits that are really exciting. I calculated out today that I have literally been on skype for 20+ hours this week. And not an hour wasted!