I had a look at Starsector.... honestly that one looks like a bit of a mess to me. It still seemed to mostly consist of "click on enemies" while the AI characters ran around doing who knows what (I cant even tell what's going on aside from the mouse cursor hovering over one enemy and going clickety-click, which.... doesn't even seem to be doing anything as his ship is still just firing at anything remotely nearby, so perhaps the clicking is doing something else? I don't know...). Interface looks like a headache. But then interfaces in these games often do.
Looks like a bit too much micromanagement for this type of game. I've got AI War for something that involves a lot of fleet management and tactics.
The two games, that and SPAZ 2, don't even look like the same genre, almost. I dunno. Looking at it just makes me want to play AI War. But I might try it anyway. A lot of games recently that are giving me absolutely horrible first impressions but then turn out to be good later. This fact is annoying, but I guess if the end result is finding something enjoyable, then... whatever. I see it's not on Steam though, which is moderately irritating. Steam can get a little weird, I notice, about games that you've "attached" to it from outside (I just run everything from Steam because it's less confusing to have the overall game list instead of Windows' own lunacy). I'll give the game a try later, then, and see what happens. But maybe watch a video or two first as it looks like this has a bit of a learning curve.
But anyway, SPAZ here isn't exactly meant to be that type of game though, is the impression I get from it; there's a reason why I keep comparing it to Mount & Blade over and over, heh. That game also wasn't big on combat tactics (sure, you could order your army around, but rarely was there a need to do that and the interface for doing so was idiotic). It was big on positioning (yourself), and running around lancing everyone and throwing really ineffective axes (really, I don't get why those do like no damage at all even if you hit some guy right in the forehead with one) while your guys crashed into other guys. Also very, very heavy on the preparation and stuff on the map screen.
Whole thing absolutely does feel like M&B in space. Seems I'm not the only one making that comparison, too. Gonna bug some players, others will absolutely love it, original SPAZ fans are absolutely going to be divided about this one.