Author Topic: So, VR has come to Steam...  (Read 8472 times)

Offline Aklyon

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Re: So, VR has come to Steam...
« Reply #15 on: April 08, 2016, 09:38:10 pm »
What about when they inevitably brick things with a bad update you can't avoid getting? If they're doing that they can't just vista themselves out of it if there isn't a 7 to put out.

Already happening.  Windows 10 will automatically remove any software or driver that it feels is slowing down the system, without asking.
This includes pieces of the Catalyst suit, which breaks the rest of it.
So now it not only looks like crap, but its also actively breaking your gpu software because it feels like it? The OS is not there to optimize you out of having a working system, its there to run the crap you give it.

Offline crazyroosterman

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Re: So, VR has come to Steam...
« Reply #16 on: April 08, 2016, 10:27:06 pm »
What about when they inevitably brick things with a bad update you can't avoid getting? If they're doing that they can't just vista themselves out of it if there isn't a 7 to put out.

Already happening.  Windows 10 will automatically remove any software or driver that it feels is slowing down the system, without asking.
This includes pieces of the Catalyst suit, which breaks the rest of it.
So now it not only looks like crap, but its also actively breaking your gpu software because it feels like it? The OS is not there to optimize you out of having a working system, its there to run the crap you give it.
the aboustley hilarious thing about this is that in my tool bar there's a tiny windows logo constantly trying to pressure me into updating to windows 10 which I utterly refuse to do mainly because I've heard that it does bad things to your performance and that is literally the top thing for me always
and there's no way to get rid of it right click and it just tries even more to make me up date it would piss me of more but it doesn't in convene me really at all apart from once in while trying to force me to update which I cancel out easily.

ps about the vr thing it sounds interesting but as with literally anything that gets hyped up I really don't trust it in the future I MAY try it if real games get made for it not like the Kinect which could have potentially been awesome but got shit on
c.r

Offline Aklyon

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Re: So, VR has come to Steam...
« Reply #17 on: April 08, 2016, 10:40:27 pm »
crm, if you want to get rid of the win10 icon, take a look at this thing.

Offline crazyroosterman

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Re: So, VR has come to Steam...
« Reply #18 on: April 08, 2016, 11:20:13 pm »
crm, if you want to get rid of the win10 icon, take a look at this thing.
   :D god that's fantastic amused as I am that people hate windows 10 enough that somebody made an anti windows 10 defence force the fact that Microsoft try to force that dam thing down peoples throats pisses me of so dam much Microsoft are so up their dam ass.
c.r

Offline chemical_art

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Re: So, VR has come to Steam...
« Reply #19 on: April 09, 2016, 12:13:00 am »
I read a while ago that the average person hates wearing anything more then glasses or a hat on their head. I wonder what their reaction will be to VR units. Also, there is a not so small portion that have eye issues of one way or another that would prevent its use.

I will be curious to see how much it catches on. The Wii blew the doors off with its remote, but after the initial novelty wore off the gimmick declined rapidly. I wonder if VR will have the same fate.
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Offline Aklyon

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Re: So, VR has come to Steam...
« Reply #20 on: April 09, 2016, 12:37:25 am »
I would say thats mostly because other head-things I have worn in the past usually also involve the ears and conflict badly with glasses. Headsets only get away with it because you can make them work easily with glasses, for VR there is this.

Offline chemical_art

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Re: So, VR has come to Steam...
« Reply #21 on: April 09, 2016, 03:34:43 am »
That's really neat!

It will take a while but costs will eventually come down enough that these various accessories will be cost effective, but it will be a long while. Those glasses, for example, are always going to cost a pretty penny, and the headsets will become cheaper are still expensive (and fragile) pieces of equipment. It will be a niche item, similar to intense GPU's for computers.  Including the headset and the hardware for the games needed for the headset I doubt it will be under 500 dollars for a long while, and things like glasses or other accessories can set you back another 200 hundred.

But it will sell. The same reason why VHS won over beta and the internet initially took off.
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Offline Draco18s

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Re: So, VR has come to Steam...
« Reply #22 on: April 09, 2016, 04:22:52 am »
But it will sell. The same reason why VHS won over beta and the internet initially took off.

The reason VHS won was because Sony marketed it badly.
But I think you mean "because the porn industry adopted it."  Which is probably true.

Offline Wingflier

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Re: So, VR has come to Steam...
« Reply #23 on: April 09, 2016, 07:49:49 pm »
My prediction is already coming true. Sony is the first company to attempt to integrate the new VR craze into their console with the Playstation VR.

The Playstation VR, at $400, is 200 dollars cheaper than the next highest competitor (Oculus Rift) and is half the cost of the most expensive personal VR equipment on the market today, which is Steam's highly advertised HTC Vive.

Yet, at half the cost, and with much inferior hardware to run on, I predict it will fare badly against the PC-equivalent devices.

One thing to consider is that the Vive is technically a full-body system, allowing a complete range of motion, while the PSVR is just a headset. The Vive also has the ability to (at will) allow the user to see through the headset, causing objects in the background to appear as shimmering representations in the virtual world. This has a lot of functionality for safety reasons and potential applications as well.
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Offline chemical_art

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Re: So, VR has come to Steam...
« Reply #24 on: April 09, 2016, 08:25:51 pm »
@Draco18s That is right. It sells.

Regarding full movement over sitting, I feel like that there is a many logistical challenges that must be addressed first. For example space: Unless the system is in a living room there is rarely enough space to really do more then just stand. Secondly, people are lazy. I remember that even as something as light as a wii remote tired my family of average fitness. If the input devices are much heavier then that it will be a large negative. Thirdly is safety, people broke TV's just from holding the wii device. I shudder to see how many falls / stepped on pets / broken furniture / broken headsets will happen with full body motion.
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Offline Aklyon

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Re: So, VR has come to Steam...
« Reply #25 on: April 09, 2016, 08:55:55 pm »
Wouldn't it be a better comparison to the kinect over the wii, chemical art?

Offline Misery

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Re: So, VR has come to Steam...
« Reply #26 on: April 09, 2016, 11:19:48 pm »
Wouldn't it be a better comparison to the kinect over the wii, chemical art?

I'll chime in with: no.

I've seen some of the games.  Plenty are already beginning to go in the same direction as the Wii; a lot of arm-waving (sigh), mini-games, and wobbly target-shooting / FPS stuff.  Except that in the enclosed helmet environment of the damn thing, it's probably going to encourage MORE overall movement beyond just that.  And most people are, frankly, extremely oblivious of their surroundings to begin with, and about as perceptive as bricks.

Obviously not all of the games are like that, the ratio isn't as bad as the Wii was (the thing hasn't exploded into popularity yet, after all), but it's likely that in the end, many will indeed be like that.

Quote
My prediction is already coming true. Sony is the first company to attempt to integrate the new VR craze into their console with the Playstation VR.

The Playstation VR, at $400, is 200 dollars cheaper than the next highest competitor (Oculus Rift) and is half the cost of the most expensive personal VR equipment on the market today, which is Steam's highly advertised HTC Vive.

Yet, at half the cost, and with much inferior hardware to run on, I predict it will fare badly against the PC-equivalent devices.

One thing to consider is that the Vive is technically a full-body system, allowing a complete range of motion, while the PSVR is just a headset. The Vive also has the ability to (at will) allow the user to see through the headset, causing objects in the background to appear as shimmering representations in the virtual world. This has a lot of functionality for safety reasons and potential applications as well.

Something tells me I've bought my last Sony device.  Which I barely use anyway, damn thing is pointless.

Offline chemical_art

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Re: So, VR has come to Steam...
« Reply #27 on: April 09, 2016, 11:43:50 pm »
I have had good experience with the first two generations of Sony's consoles (those things have thousands of hours on them and still are good) and the third generation was OK (after three years of hard use the first needed a 40 dollar fix, two years later it finally bit the bullet). Can't speak for the current generation of consoles, they all look so blah.

Their audio equipment is still nice. Their 80ish dollar headphones are still nicer then headphones four times the price of others.

I am going with my comparisons with the wii remote compared to kinect in part because the former was far, far more popular. The closest to market penetration for that type of peripheral, and even then it eventually fizzled out. For the next generations of devices to compete they have to address the problems it had.
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Offline Cyborg

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Re: So, VR has come to Steam...
« Reply #28 on: April 10, 2016, 10:27:22 pm »
I think the X-rated industry will choose the winner of the VR competition. Not to be funny or anything.
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Offline Mánagarmr

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Re: So, VR has come to Steam...
« Reply #29 on: April 10, 2016, 10:39:34 pm »
I think the X-rated industry will choose the winner of the VR competition. Not to be funny or anything.
Though that would admittedly be funny :P
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