I'm sorry, but I'm going to disagree. Not everyone expects free updates. If a game is released and it's reasonably bug free and feature complete on release, I don't give a flying fart if the game gets "free content" or not. Sure, I appreciate if it does, but I'm sure as heck not going to spite the dev if it isn't. That's ridiculously petty.
Sidenote: I'm 35 and grew up with Paratrooper and Pango.
Not everyone, no, but the vast majority sure seem to, to the point where it's affecting the market very heavily. I cant count the number of times I"ve seen people whine about a very small price being waaaaayyyyyyy too much, or thinking that something should be free simply because they dont want to pay. I CAN count the number of times I"ve seen people say differently, because that's only happened on this forum. ....No, seriously, I cant remember the last time I ran into someone that didn't think this way, outside of here.
Yeah, that's what I was trying to say. Some of us middle-aged folks grew up with games you buy in a ridiculously oversized box that included manuals, notepads, maps, and the joy of Christmas morning. Not really worried about DLC.
I remember saving up enough money to go to the game store. Before even having a drivers license, just earning enough money here and there from odd jobs and holiday gifts. Sometimes, it would take months to just purchase one game. And that moment of having enough, traveling to the mall by sidewalk to purchase that glorious boxed game, it was triumphant.
Steam doesn't capture that glory, not even a little bit.
Aye, same here really. Sort of.
Though, to be honest, I dont miss it much. It was usually just a pain to deal with. The stores around my area tended to suck, bigtime (they still do, really). Finding whatever I was after was usually a giant hassle (and sometimes not viable at all). Usually just led to frustration.
Steam, I just click on whatever, it's there, and no stupid CDs to lose.
That being said, I still do miss actual boxed releases, cartridges, manuals... all those things. Or piles of disks (with a "K" there) and an even bigger manual, for a computer game. The search and purchasing process were bloody awful but it was still nice to open those up like that. Also, for computers, DOS, no freaking Windows. And old VGA or even CGA graphics on a giant block of a monitor.
Unfortunately I'm also going to have to be in the disagree camp as well.
The wealthiest Triple A companies such as EA, Betheseda, Activision, etc. would probably shit a golden brick before they gave out free DLC to their customers. In fact, most of these games do not have expansions, they have tired sequels made every year pandering to their idiotic audiences who don't realize they're getting conned by a game that is barely different from the last version.
The wealthy companies that do provide "free DLC" usually do so with free-to-play games like MOBAs and card games, or even with games like Counter-Strike with all the "free" content they add with cosmetic updates that you could technically unlock for free, but usually you end up having to pay for. So this "free" content is not really free at all, even if it's advertised that way. Sure, in MOBAs and card games you can usually play to unlock all of it, but very few people have that kind of time or motivation. So in many cases "free" is just a scam to get people to pay microtransactions.
The only developers that provide free DLC to their playerbase are some indie companies, and they do that I think because they are passionate about the game and because they love it. They love their games just as much (or more) than the players, and they want to keep developing it, even if it's not directly making them any money. Yes, this has become very common in the indie scene. However, there are some benefits to doing this as huge patches revitalize interest in the game, and sometimes get people excited enough to buy a copy or buy the next expansion (which these big patches often come out around).
So yes, there are some cases where players expect indie developers to patch the game for free, but in the end, if the indie company already got their money, it doesn't matter anymore what the players expect. It is still the case that when indie companies release fairly priced DLC content or expansions, players will buy it.
When they release giant trash heaps of unfinished, buggy, and/or balanced content and "features" that nobody asked for, as with Afterbirth+, well then you're going to create a lot of angry fans.
ESPECIALLY when a superior community-made DLC came out in the same week that's vastly better in almost every way (according to the consensus of the players) and is absolutely FREE. And that this content was significantly harder to create because it had to come into creation through the hacking of the game's infrastructure instead of through the tools that the actual developers used to create the game.
That's just fails all around.
I'm not counting the big guys in thsi one in the same way as the indie devs.
Why? Because if you give a gamer hyper-shiny graphics and enough cutscenes to kill a horse, they *will* pay $60 for it, even if it's A: awful and B: 3 hours long. THAT is the actual, and only, reason why the big guys dont need to do free DLC. There's just no logical reason to.
However... the sad thing is, even this isnt entirely true. Players are complaining more and more these days. Not just about bad DLC, but about the value they are getting. To some degree this is valid, or at least in my hateful opinion, being that as far as I'm concerned most AAA games are garbage. But there's also still that high greed factor, that "Of COURSE it should be given to me" bit. It tends to be there alot more with indies, since "Oh those games cost nothing to make", but it's still there to some degree even with the big guys.
As far as Afterbirth: Still disagreeing. Besides, it's very subjective. I've' now met up with plenty of others that, like myself, werent one bit impressed with Antibirth (which in my case has already been deleted, seriously, I freaking hated it, and it required REMOVING normal Afterbirth's content, which was a big fat NOPE for me) and are indeed after proper mods. That and those that simply do like the new content. Far as I'm concerned, there was one, and ONLY one, bad part of the new content, whch is The Void area. THat's it. Everything else? Quite pleased with it. And honestly, I VERY strongly suspect that a huge part of the actual reason for the preference with Antibirth, for many players, is that it's basically shinier. Alot of things which provide new visuals and shiny bits. Like I've said a million times over the years, give players enough graphical wow, and they'll go bonkers for it. It's depressing to watch, regardless of what game it's related to. Even worse to watch people do it in person, ugh. I just keep to myself when it comes to gaming nowadays. Everyone else can go take a long walk off a short pier.
But yeah, until those people come up with actual superior TOOLS (that are just as easy to use, mind you), I'll not really see it any differently. Like I've said: Afterbirth+ was NEVER about it's content. It was about handing the game off to the players. And right now, there's no such thing as better modding tools for it. People always say "Oh well such-and-such could make better tools than these stupid devs" but I notice that as expected, nobody backs that up at all.
And no, the old tools dont count. They were useless. Been there, done that...