Author Topic: SimCity 2013 (or SimCity 5)  (Read 19815 times)

Offline KingIsaacLinksr

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Re: SimCity 2013 (or SimCity 5)
« Reply #105 on: March 14, 2013, 03:21:45 pm »
Yeah, King, we've only discussed that for the last page and half. /bonk READ! ;)

I somehow missed the first post. I am a terrible person, apologies.
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Offline eRe4s3r

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Re: SimCity 2013 (or SimCity 5)
« Reply #106 on: March 14, 2013, 03:30:35 pm »
Next thing you tell me I am supposed to read the post I am replying to... I just post to hear my keyboard make sounds.. there! ;P

I find the whole EA Sim City Forum + reddit  is more entertaining than playing Sim City.... ;P
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Offline Cyborg

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Re: SimCity 2013 (or SimCity 5)
« Reply #107 on: March 14, 2013, 08:29:53 pm »
I think the trend with EA is catering towards casual gamers. Spore wasn't really a game, if you remember. A game that was supposed to be about testing different evolutions became pointless.
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Offline keith.lamothe

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Re: SimCity 2013 (or SimCity 5)
« Reply #108 on: March 14, 2013, 08:34:57 pm »
I think the trend with EA is catering towards casual gamers. Spore wasn't really a game, if you remember.
The cell stage was a game, just a very casual one.  My eldest daughter enjoyed it quite a bit when she was 3-4.  She's 5 now, though, and has kind of moved past it.

Now, that doesn't line up with the claims they made about what it would be.
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Offline Cyborg

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Re: SimCity 2013 (or SimCity 5)
« Reply #109 on: March 14, 2013, 09:50:27 pm »
I think the trend with EA is catering towards casual gamers. Spore wasn't really a game, if you remember.
The cell stage was a game, just a very casual one.  My eldest daughter enjoyed it quite a bit when she was 3-4.  She's 5 now, though, and has kind of moved past it.

Now, that doesn't line up with the claims they made about what it would be.

Exactly, the game is for four year olds. I purchased it expecting an experience where the choices affected not only how you played, but how far you can get. For example, if I create a piece of crap species with zero survival traits, shouldn't the game be harder? Shouldn't I have to run away from species that have aggressive traits? I quite easily moved around the entire planet with nothing to fear, and in the end you still get to create a base even if you are a peaceful leaf eater.

In short, the creature creator was the best part, and the game never played with your choices.

Anyways, back to the SimCity nonsense, EA is all about selling the most games to the most people. They will cater to the lowest common denominator. It's like Chucky cheese: everyone's a winner! What they could have done with SimCity is allow people to create towns (notice I did not say "city") that don't work. It would be just as entertaining to see power outages, crime going rampant, houses not developing. It's okay if you don't create Gotham city. One of the most gratifying things about previous entries in the series is figuring out the balance you need, the patterns you need, how to solve the game. And once you solve it, there's still plenty of fun to be had in wrecking it. It's like they forgot how to have fun or play with the player. Instead, fun is being equated with some kind of miniature city pop-up book.
Kahuna strategy guide:
http://www.arcengames.com/forums/index.php/topic,13369.0.html

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Offline KingIsaacLinksr

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Re: SimCity 2013 (or SimCity 5)
« Reply #110 on: March 14, 2013, 09:54:39 pm »
I think the trend with EA is catering towards casual gamers. Spore wasn't really a game, if you remember.
The cell stage was a game, just a very casual one.  My eldest daughter enjoyed it quite a bit when she was 3-4.  She's 5 now, though, and has kind of moved past it.

Now, that doesn't line up with the claims they made about what it would be.

Exactly, the game is for four year olds. I purchased it expecting an experience where the choices affected not only how you played, but how far you can get. For example, if I create a piece of crap species with zero survival traits, shouldn't the game be harder? Shouldn't I have to run away from species that have aggressive traits? I quite easily moved around the entire planet with nothing to fear, and in the end you still get to create a base even if you are a peaceful leaf eater.

In short, the creature creator was the best part, and the game never played with your choices.

Anyways, back to the SimCity nonsense, EA is all about selling the most games to the most people. They will cater to the lowest common denominator. It's like Chucky cheese: everyone's a winner! What they could have done with SimCity is allow people to create towns (notice I did not say "city") that don't work. It would be just as entertaining to see power outages, crime going rampant, houses not developing. It's okay if you don't create Gotham city. One of the most gratifying things about previous entries in the series is figuring out the balance you need, the patterns you need, how to solve the game. And once you solve it, there's still plenty of fun to be had in wrecking it. It's like they forgot how to have fun or play with the player. Instead, fun is being equated with some kind of miniature city pop-up book.

Here's the sad truth though. Casual market is a lot more profitable right now. *points vaguely to the iOS market*
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Offline KDR_11k

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Re: SimCity 2013 (or SimCity 5)
« Reply #111 on: March 21, 2013, 05:16:39 pm »
Despite all the fail I feel some desire to play the game. But then again I also have Farming Simulator 2012 on my Steam wishlist.

Offline eRe4s3r

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Re: SimCity 2013 (or SimCity 5)
« Reply #112 on: March 21, 2013, 05:19:33 pm »
Farming Simulator 2012 is actually pretty addicting for a time.. yeah.. don't ask. ^^
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Offline Cyborg

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Re: SimCity 2013 (or SimCity 5)
« Reply #113 on: March 21, 2013, 11:00:03 pm »
Farming Simulator 2012 is actually pretty addicting for a time.. yeah.. don't ask. ^^


Your gaming recommendation credibility is now negative.
Kahuna strategy guide:
http://www.arcengames.com/forums/index.php/topic,13369.0.html

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Offline keith.lamothe

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Re: SimCity 2013 (or SimCity 5)
« Reply #114 on: March 21, 2013, 11:04:27 pm »
Farming Simulator 2012 is actually pretty addicting for a time.. yeah.. don't ask. ^^


Your gaming recommendation credibility is now negative.
Sometimes it doesn't matter what direction you go, as long as it's away from zero.  A perfectly inverted compass can still get you where you want to go.

Maybe I shouldn't post at 11pm.
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Offline Echo35

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Re: SimCity 2013 (or SimCity 5)
« Reply #115 on: March 21, 2013, 11:25:43 pm »
Farming Simulator 2012 is actually pretty addicting for a time.. yeah.. don't ask. ^^

I actually used to play a ton of Sim Farm back in the day (When Maxis was relevant). Also I totally play Football Manager now, no shame.

Offline keith.lamothe

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Re: SimCity 2013 (or SimCity 5)
« Reply #116 on: March 21, 2013, 11:30:36 pm »
I played SimEarth quite a bit.  Mostly dropping infinite Monoliths to raise my arthropod civilizations to the stars.

Well, when I wasn't boiling the oceans off because I moved a slider over too far.

Y'know, I'd readily pay for an even-half-modern version of "tweak a slider, watch sim of planet's oceans boiling".

Fate of the World almost counts.
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Offline Echo35

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Re: SimCity 2013 (or SimCity 5)
« Reply #117 on: March 21, 2013, 11:31:25 pm »
Fate of the World almost counts.

Well I had a food war break out that went nuclear, so it kinda is the same.

Offline keith.lamothe

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Re: SimCity 2013 (or SimCity 5)
« Reply #118 on: March 21, 2013, 11:32:36 pm »
Fate of the World almost counts.

Well I had a food war break out that went nuclear, so it kinda is the same.
Hey, I've seen lunch time at middle school.  It could happen.
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Offline LaughingThesaurus

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Re: SimCity 2013 (or SimCity 5)
« Reply #119 on: March 22, 2013, 08:40:23 am »
It's only a food war because that's what present. If you gave all the kids nukes at lunchtime instead of food, well...