Just say no to pay to win card games.
Aren't they all pay to win?
No. Take spectromancer, for example. When you have games that certain people have cards that others don't because they bought some super minion, it's so scammy.
imo, Trading card games are more luck based than anything. You could have the richest deck on the planet and it won't do you a bit of good if your draws are all wrong. That said, I get your point. I just don't view TCG's as "scammy" right now when I could list off a whole list of games that I would classify pay-to-win-scams. heh. I myself am playing this particular game very rarely these days. It's not high on my priority list.
One of the things I used to love about MtG was that you didn't need ultra rares (well, after 2nd edition, but everyone has issues starting off) to actually win. Once for giggles (and to prove a point) I went into a massive competition with a deck built of nothing but commons. Errr, wait, sorry, there were four uncommons in that deck, a couple of artifacts to cover my tail. Either way, I made it to the final 32 simply on mechanics and proper deck building. Unfortunately someone had a literal counter to my deck (was a rare build at the time) and washed me right out of the tourney.
For the curious it was a Green/Black deck based on neutral mana and Dark Rituals to drop pummelers right out of the gates. Most of those matches took about 5 minutes, one way or the other. The deck in question that stopped me was a counter/steal deck that I could usually outrun but he'd included enough walls to jam me up early. Biggest problem in that deck was card draw.
However, my point is any well designed collectors game shouldn't require a pay to win strategy. It should open up alternate strategies if you want to chase down specific tactical cards, but all the base counters and mechanisms should be in play via low-end cards. Any system that avoids that design will end up either as a niche market because too many people 'can't afford to play' (Star Trek TCG did that, relying on the brand too much) or become nuke-card rare that are utterly ineffective so that you CAN'T pay to win, which also defeats the purpose. Paying should open up more options, not be ineffective because only a few players can have them so they have to be easy to shut down or be so effective it's the only way to win.
I got waaaay too in MtG at one point. Then WotC pissed me off.