Author Topic: Shadow Era  (Read 37254 times)

Offline tigersfan

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Re: Shadow Era
« Reply #60 on: July 28, 2012, 11:53:50 am »
What Keith said. As an example of a truly pay-to-win game, look at World of Tanks. There are a lot of things you can get if you play a lot. I believe (though I could be wrong) that all tanks are eventually available, if you play a LOT. But, each tank has different types of ammo available, and the best of each is only obtainable with gold, which requires real money to get.

Offline Mánagarmr

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Re: Shadow Era
« Reply #61 on: July 28, 2012, 12:19:21 pm »
Thank you, Keith, for making my point. Everything you said is what I think. If "pay in game money to get stuff faster" is pay to win, then EVERY free to play game is pay to win and free to play does not exist.

Thankfully, that's not the case.
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Offline Cyborg

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Re: Shadow Era
« Reply #62 on: July 28, 2012, 12:20:10 pm »
Team Fortress, maybe.

But league of legends doesn't put you in the same group as those who have all the goodies. Everyone who doesn't have the itemization (before level 30) cannot play with those who are level 30. If it was true that some people could fight with itemization and others could not, I would totally agree that is pay to win.
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Offline Mánagarmr

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Re: Shadow Era
« Reply #63 on: July 28, 2012, 12:21:22 pm »
Team Fortress, maybe.

But league of legends doesn't put you in the same group as those who have all the goodies. Everyone who doesn't have the itemization (before level 30) cannot play with those who are level 30. If it was true that some people could fight with itemization and others could not, I would totally agree that is pay to win.
Neither does Tribes, nor Shadow Era. So what's your point? Tribes recently introduced a more rigid matchmaking that lines you up with people around you rank, and Shadow Era has an in game ranking system for matchmaking.
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Offline keith.lamothe

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Re: Shadow Era
« Reply #64 on: July 28, 2012, 12:33:07 pm »
Thank you, Keith, for making my point. Everything you said is what I think. If "pay in game money to get stuff faster" is pay to win, then EVERY free to play game is pay to win and free to play does not exist.
There are plenty of completely free games, and there are some officially "f2p" games where there are no purchaseable gameplay advantages (only cosmetics), so it's not quite that stark a difference, but yea.

But league of legends doesn't put you in the same group as those who have all the goodies. Everyone who doesn't have the itemization (before level 30) cannot play with those who are level 30. If it was true that some people could fight with itemization and others could not, I would totally agree that is pay to win.
I never made it to level 30 but when I was in the teens I found myself very much lacking IP to get the "best" runes available at that tier and just got by on some-optimal-runes and some-older-runes on my main (Ryze) and non-optimal rune choices for my alts.  I only played against the AI so it didn't really matter, but if I had been playing against real people would it not have matched me against people of the same level but potentially different rune loadouts?  If those people had bought IP boosts (I should correct my earlier implication that you can straight-up buy runes with cash, which isn't true; but you can buy IP boosts that drastically increase your rate of IP gain from playing) they could simply have better runes than me.  They paid money, they have advantage.  Or is the matchmaking so good that it can tell "this dude doesn't have the runes, match him with someone lower level or with similarly poor runes"?

If so, I'd say it's still theoretically the same thing as Shadow Era since it also has matchmaking.  Granted, from the sound of it that matchmaking isn't working very well at preventing mismatch, but surely that is a method-problem with the matchmaking system rather than a principle-problem with the model itself?  No more so than LoL, in any event.
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Offline Cyborg

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Re: Shadow Era
« Reply #65 on: July 28, 2012, 12:50:10 pm »
Not really sure what happened with your rune loadout, but you cannot be matched against somebody with a full set because before maximum level; it unlocks each slot for your runes one at a time.
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Offline keith.lamothe

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Re: Shadow Era
« Reply #66 on: July 28, 2012, 01:05:38 pm »
Not really sure what happened with your rune loadout, but you cannot be matched against somebody with a full set because before maximum level; it unlocks each slot for your runes one at a time.
Right, I mean if I'm level 12 and have 14 slots (or whatever it is, iirc I started with 1 glyph, 1 mark, and 1 seal slot and would be at 4/4/3 with 1 quint by that point) but I've only accumulated enough IP for 6 Tier-2 runes (the ones that became usable at level 10) so I'm still running 6 Tier-1 runes, will it match me against someone else who is level 12 but (incidentally, due to having purchased IP boosts and thus got more IP) has 12 Tier-2 runes?

The advantage would not be very big, but it would be there.
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Offline Mánagarmr

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Re: Shadow Era
« Reply #67 on: July 28, 2012, 01:52:42 pm »
It's the same as every matchmaking system. Regardless of your loadout, you get matched with people of similar level, not similar gear. Tribes pays no heed to what weapons/classes you have unlocked, only what level (rank) you are.
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Offline Cyborg

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Re: Shadow Era
« Reply #68 on: July 28, 2012, 03:04:21 pm »
Not really sure what happened with your rune loadout, but you cannot be matched against somebody with a full set because before maximum level; it unlocks each slot for your runes one at a time.
Right, I mean if I'm level 12 and have 14 slots (or whatever it is, iirc I started with 1 glyph, 1 mark, and 1 seal slot and would be at 4/4/3 with 1 quint by that point) but I've only accumulated enough IP for 6 Tier-2 runes (the ones that became usable at level 10) so I'm still running 6 Tier-1 runes, will it match me against someone else who is level 12 but (incidentally, due to having purchased IP boosts and thus got more IP) has 12 Tier-2 runes?

The advantage would not be very big, but it would be there.

Are you sure? I had Tier 3 the entire time. If you only focus on one page, you should be right there, give or take 1 damage. Maybe we are talking about degrees. I have never spent money in league. I draw a big line between something like that and purchasing weapons or monsters (card games). I don't want to be buying new cards just to keep up with the creators of the game rigging it for more money.

Do you not see the point that games which have moving targets for a level playing field are pay to win? There is a difference between microtransactions that make you look cool and microtransactions that literally change the encounter. I think it's pretty bad when you have a new game and people are buying their way to the top. I never did that. That's a scam on the players, and some people participate in that.
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Offline keith.lamothe

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Re: Shadow Era
« Reply #69 on: July 28, 2012, 03:35:53 pm »
Are you sure? I had Tier 3 the entire time.
I'm not sure what you mean: levels 1-9 I it would only let me use tier-1 runes ("Lesser"); once I hit level 10 I was allowed to use tier 2 runes, and at level 20 it would have let me use tier-3 ("Greater"), though I never got there.

During tier-1 I had enough IP for making my main rune-page work just fine, but once I hit tier-2 I just didn't have enough to upgrade them all.  I think the only champion I used IP to get was one of the cheapest ones, because I wanted to be able to keep practicing with Ryze even during weeks he wasn't up.

Quote
Do you not see the point that games which have moving targets for a level playing field are pay to win?
Oh sure, I'm not saying Shadow Era isn't p2w, just that I think LoL is in a very similar boat.  In both cases you can be competitive without paying a dime it's just a case of how much time you want to spend pursuing the in-game-acquisition path.

I can see where a CCG would be more prone to this working out negatively, due to the addition of new cards being probably more game-changing than LoL's periodic introduction of new champions.  But there I think we get into a matter of degree and just exactly how the math works out: does someone who plays Shadow Era competitively make enough in-game-currency (or whatever it is) to be able to keep up their main deck (the equivalent of 1-rune-page in LoL, to some extent), or will they just keep falling behind unless they pony up the cash.  The former would not seem to be a form of p2w fundamentally worse then LoL (or TF2, with its periodic addition of new weapons and gear), the latter would be more objectionable than those (in LoL you probably can't buy every new champion with IP but there's no need to; though to some extent I imagine that's true in CCGs too).

Which one it actually comes out to depends on the numbers.

Anyway, I do see where the ongoing addition of new cards (as opposed to a static CCG) could come out worse than LoL in the end, so I think that clears up my confusion about why you saw them so differently.
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Offline Mánagarmr

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Re: Shadow Era
« Reply #70 on: July 28, 2012, 05:17:17 pm »
Moving target for a level playing field? Explain?
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Offline keith.lamothe

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Re: Shadow Era
« Reply #71 on: July 28, 2012, 05:30:15 pm »
Moving target for a level playing field? Explain?
If more cards are added to the game, the game changes, and if you don't have access to those new cards it's probably at least something of a competitive disadvantage even if things are very well balanced.

So then the question is how hard it would be for someone who already has all the cards they need to "catch up" and get the new cards they want without resorting to spending money.
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Offline Mánagarmr

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Re: Shadow Era
« Reply #72 on: July 28, 2012, 06:29:46 pm »
That's gotta depend on the game though. Shadow Era does not randomly add cards to the game. They have expansions, pretty much like any game, where cards are added en masse. No trickle going on. Though, so far, in all the years it's existed, no expansions have been released, so there have been no new cards over the stock 200.
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Offline Wingflier

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Re: Shadow Era
« Reply #73 on: July 28, 2012, 07:22:11 pm »
Quote
You know, statements like this has to be trolls. I get so infuriated by uninformed know-it-alls that just go "lol p2w" as soon as you have the option to buy anything in game.

Pay to win = You pay real life money to unlock a real advantage in game. An advantage that is most of the time ludicrously more powerful than anything free, simply to entice people to buy it. This advantage CANNOT be gotten for free by playing.

Free to play = Everything that affects game balance in anyway can be gotten for free, often through simply playing the game. Some games have ludicrously slow progression, but it's still all free. In game payment often involves "progression boosters" (such as XP boost or similar) or unlocking free things instantly instead over time.


Get your facts straight. Because this is really getting old. Free to play is NOT pay to win. In Shadow Era you can't even get anything exclusively with real life money. In Tribes Ascend, you can at least buy skins and voice packs for money only, Shadow Era has everything free over time.
I just want to chip in on this conversation real quick:

Pay to win is a caricature of a business model that I've never heard of, and probably doesn't exist.  Any company that just blatantly gave out advantages for paying people probably wouldn't be around that long.  That's not to say there aren't gaming developers out there who do this, I've just never heard of them.

Instead of calling it "pay to win", which like I said is more of an unrealistic caricature than anything, I think it's more honest to label it "Pay for an advantage".  Also, I hate to bust the bubble of some people in this thread, but time is a resource, so if you have to "pay" time in order to progress, then you are using a finite resource in order to advance.

In a game that wasn't "pay for advantages", a person who had played for 24 hours could beat someone who had played for 1,000 hours if they were good enough.  In games like League of Legends (which I'll use because I'm the most familiar with), this is basically impossible.  A person with a level 5 character, and no runes, has almost no chance of being a level 30 Summoner with a full T3 rune set.  Now you may argue that the game would never pair a level 5 with a level 30 (I think this is irrelevant, but I'll keep explaining for the sake of argument), but even with both characters at level 30, you can still pay for an advantage, whether with time or money.

I'll used "Ranked Play" as the example here since that's supposed to be the "competitive mode" of LoL.  Now let's assume, for the sake of argument, that two players on opposite teams have played a similar amount of time (we'll say 1,000 hours), but one player has spent $100 on the game.  With this extra $100,  he has bought more champions, more rune pages, and several IP boosts so that he can unlock more runes.  Because he has access to more champions, more runes, and more rune pages, he automatically has an advantage.  Many people may argue here that this is not an advantage since you can only take 1 champion and 1 rune page into the game with you, but variety IS and advantage.

To give you an example, let's say that you and an opponent are about to face off in a virtual FPS match.  You can only take 1 weapon into the scenario with you.  You have access to a 9mm handgun, a 12 gauge shotgun, a hunting rifle, an MP5 sub-machine gun, and a Bullpup assault rifle.  Your opponent has access to a 9mm handgun, a Desert Eagle, a Glock, a 12 gauge shotgun, an automatic shotgun, a double-barreled shotgun, an MP5 SMG, a P90, an Uzi, a Hunting Rifle, a semi-automatic Sniper Rifle, a .50 caliber Sniper Rifle, a Bullpup, an M4, and an AK-47.  Let's assume, for the sake of argument, that all these weapons are balanced with one another - for example, a .50 caliber sniper rifle may be more powerful, but it's heavier, louder, more cumbersome, and harder to aim than the regular hunting rifle etc.

Now who here is going to argue that the person who has access to the bigger selection of weapons doesn't have an advantage?  Nobody, and you would be crazy to do so.  Variety IS an advantage.  That's not to say that the person with a smaller selection can't win the fight if he's a better Marksman, but he is still at a disadvantage.

The different types of guns are like the different roles in LoL (shotgun, pistol, sniper rifle etc.).  Yes, you can make due if you have 1 weapon of each role, but that doesn't mean you're going to be on an even footing with a person of several weapons of each role.  Runes and rune pages exacerbate this problem even more, but might be the equivalent to having different types of ammunition, night vision goggles, kevlar armor, or something of that nature.

The point is, the person who has paid more, or played more, has an advantage no matter which way you slice it.  You can't argue that they don't have an advantage, all you can argue about is how significant that advantage really is.  Personally I think it's a major advantage, which is why I typically avoid "Pay for an advantage" type games.


« Last Edit: July 28, 2012, 07:25:46 pm by Wingflier »
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Offline keith.lamothe

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Re: Shadow Era
« Reply #74 on: July 28, 2012, 07:35:16 pm »
Pay2Win is an exaggeration, and Free2Play is generally an exaggeration too (as you say, time is a resource, and typically taking the "in-game-acquisition" path in F2P is intentionally grindy to motivate purchases).  The former is more pejorative, but in general I think they can both be useful shorthand.

Some games are closer to the caricature than others, like with selling super-ammo for real cash and only for real cash.  Diablo 3, though not a competitive game in the sense of LoL or Shadow Era, gets pretty close to the caricature when you can buy really good gear for cash (if it's available in the RMA).

Ironically, I guess the closest things to pay-2-win would be point-and-click or text adventure or suchlike games with paid hintbooks/FAQs, because in many of those games (QTE's aside) you can't lose if you know the answers and don't misclick or something.  Though I haven't heard of folks charging for FAQs/hintbooks in a while :)
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